een awhile since a thread got shut down...
I wonder if there's a way to actually generate some positive feedback here from SD or GPG. What would it take to get a new build out that included bug fixes that the community has coded? The code is all there... it just needs added directly to dgdata.zip, bundled with Demigod, and released as a patch. I really don't understand what's so difficult about giving a direct answer about this shite. Let's be serious and quite realistic:
Brad - you know that demigod has a very small online community. You also know that of that small community, there are what, at most 50 individuals discussing Demigod as critics or supporters of the game on your forums. Less if we are talking about discussing this on a regular basis. I know about as much about your business model as you've disclosed. But you have indicated that your QA indentified bugs like I mentioned earlier re: occulus. And I do want to discuss this... here's what you said froggy:
f you think our QA didn't report these kinds of things you're mistaken.
It's a case of being stuck between a rock and a hard place. How many times would I post "Patch this week" only to have BBQ'd when it didn't come out on time? And why was that? Because QA would find something that should take seconds to fix in LUA and assume that the next build would fix it. Then the build would come in and it would still be broken and eventually we'd just have so much pressure to release it by the community that we would do so.
*I* was the one who asked for the cleanse feature for Oculus's mana restore ability. So you can be damn sure that I was painfully aware that it didn't remove the debuffs. How many times did we delay the release of Oculus (and each time having the fans screaming for blood)? Eventually you just have to release the thing. It's March and it still hasn't be officially fixed.
And to really highlight 1 point you made:
Then the build would come in and it would still be broken and eventually we'd just have so much pressure to release it by the community that we would do so.
Now you are saying that your team identified the issues, but GPG couldn't get their shite right and release a build that fixed the changes you requested. I mean, even though you guys are friends and all, you are saying that SD reported the bugs, requested a new build. GPG didn't deliver a build that included the requested bug fixes. And then, you, Brad Wardell, owner of SD, not a publically traded company, felt immense pressure from the 50 of us loudmouths in the forum to release a bugged version. INCLUDING A CHANGELOG that indicated things that were fixed, but were not. Correct me if I'm wrong, but I assume your people at SD could have modified the change logs without requesting a brand new build from GPG. I really don't know what the fing deal is here, Brad. Your company made a strange deal (to me anyway) to handle QA for a game that you don't control the builds. You have also indicated that you are willing to publish builds that GPG has created knowing full well that bugs existed that GPG did not fix, even though you requested it. Furthermore, you didn't even update the changelog as the changelog is the ONLY REASON any of us know that Occ's ability had a debuff effect. Seriously.... if 1 guy at SD had to modify a text file and remove 1 line...
Anyway, in as much as it matters, I personally, feel that Stardock let me down as a customer in many ways. I know you are the publisher of DG and I know, without a doubt, MOST of the issues we deal with on a regular basis stem from problems with GPG. But to be honest, there are things you have done wrong as a company and have done wrong by your customers. Customers, I might add, that have supported the crap out of your product, recruited our friends to play your game, handed out your coupons to increase the player base and generate additional revenue for you. I just don't understand, honestly, how you tell GPG that you need a new build because of bug issues, get one back, and then go live with it knowing full well the issues haven't been resolved. I doubt the ravenous horde that is us DG players (the ones vocal on the forums) will storm your house and turn away millions of customers if you miss a release date because you cared enough about quality to make sure we got those bug fixes, even if it took a month more. Anyway, there are no more big milestones around the corner that I'm aware of for DG... no huge marketing push to be had (other than a weekend sale or something to that effect). Will we get the fan service we want in the form of BUG FIXES? If your QA team is taxed wtih other projects, can I or anyone else in the DG community handle bug testing when you get another build of DG?
All of that said, as negative as it may come accross.... because you are the CEO, Brad, you have also made Demigod so much closer to what it could be. You have personally taken a big interest in Demgiod and it made a difference to me personally. Thank you.
I know you are busy working on great games that I will enjoy in the future (like elemental), but I for one would be thrilled to see some fan service and even a simple bugfix release, based on code the community would provide (even if it was the entire contents of the dgdata.zip so little/no work would be required). Pie in the sky for me is new variations on current maps or (gasp) a single new map.
I know many of us have been shits to you Brad, bitching up a storm here and there about DG, but thank you again for what you have done for us.