ZombiesRus5 ZombiesRus5

Show off your Sins model (pick a page)

Show off your Sins model (pick a page)

Think of this thread as something similar to conceptships.blogspot.com for the Sins community. Basically, a way for the community to share what they have created whether it makes it into a mod or not.

At a minimum post a screen shot of your model in blender, xsi, 3d object converter, etc or in game. If you have a name for your ship or story behind it, even better.

We are looking forward to seeing what you have created! :)    

Interested in importing your models into Sins?

Visit http://soase.weebly.com/modeling.html (thanks myfist0)
The soase.weebly is a compilation of many of the hard to find topics created by many experienced soase modders and extensively added to by myfist0. Check it out, you won't be disappointed.


From the beginning of this thread IskatuMesk has wow'd us with his models and ultimately released a video of his creations in Sins of a Solar Empire. This particular model was my favorite in the beginning and still stands out.

SivCorp looking to stretch new ideas from existing models managed to create several menancing models including the fantastic Vasari version seen here: (Vasari Flagship Sonar Kal'd used in the Distant Stars Mod)

 

It's my thread so a few of my stuff...

     Mass Effect Textures 

 

3,587,933 views 1,643 replies
Reply #351 Top

Hey, its ORB!    My first space game right there!  ^_^

 

And Tobi, the key to seams is a good base layer that can transition easy.  Sometimes too much detail works against you...

But Shmily is right, you are good with it, so keep at it!

Reply #352 Top

@Shmily123
Looks pretty good. And demonic }:)

 

@SivCorp
Thanks, yes, it's the Ambient occlusion and the normalmap that make the seams so visible. But I wouldn't want to miss them.

 

Reply #353 Top

@siv it was my second one found it at biglots

 

@tobiwahn whats kindof sad about them is their the gods in the game

Reply #354 Top

@Shmily123
I don't know, I've never played O.R.B

Reply #355 Top

heres the aldar dreadaught witch never made into the game and the battleship in sins

DreadnaughtBattleship

Reply #356 Top

Quoting Shmily123, reply 346
Nice dolynick could you make a red one my ships are supposed to have a red effect like that coming out of th espikes what mod is that for by the way

Shmily,

It's for the Stargate Races mod.  The effect is quite simple.  Just a rotating bright center with some thing rays of light rotating inside it.  Not much to it, but relatively effective in game.  The latest release for Diplomacy has one ship using a very large one included in the mod.  You should be able to copy it and easily modify it for your own needs.  I had some trouble getting it to stay permanently in game though, so I had to resort to just a ridiculously long lifespan because "time is infinite" didn't seem to work on the effect.

-dolynick

Reply #357 Top

thanks gonna have to look uo how to do that thought

Reply #358 Top

Quoting Shmily123, reply 357
thanks gonna have to look uo how to do that thought

It's just Particle Forge work.  If you have the mod tools then you should have it.  I'm not especially good with Particle Forge but it's simple enough to take something and modify it a bit to suit your requirements.  In this case it sounds like it might be as simple as picking a different color and changing the width values.

-dolynick

Reply #359 Top

my computer wont run particle forge it crashes everytime i open it

Reply #360 Top

Quoting dolynick, reply 356

so I had to resort to just a ridiculously long lifespan because "time is infinite" didn't seem to work on the effect.
-dolynick

Well, for the rotating effect from the Omega in the B5 mod, the particlelifespan is almost 3171 year !!!

 

Reply #361 Top

Quoting Thoumsin, reply 360



Quoting dolynick,
reply 356

so I had to resort to just a ridiculously long lifespan because "time is infinite" didn't seem to work on the effect.
-dolynick


Well, for the rotating effect from the Omega in the B5 mod, the particlelifespan is almost 3171 year !!!

 

I think I used 9,999,999 (maybe another 9?) seconds if I recall.  Should be plenty long enough. Lol.

-dolynick

Reply #362 Top

Well, for the rotating effect from the Omega in the B5 mod, the particlelifespan is almost 3171 year !!!

I know, I copied the number off of the Flair for the Pirates rotating skull i believe. I didn't calculate how damn long of a timespan that was :grin:

Reply #363 Top

My 5th modelThis is my 5th (?) model. No textures, though. Is there an easy to follow texture tutorial?

Reply #365 Top

Upload your image to imageshack or photobucket (free image hosting services) and then use the Insert/edit image button to paste in the URL to the uploaded image.

Reply #366 Top

http://soase.weebly.com/texturing.html

and The PDF included in Forge tools I converted to web for the SoaSE Weebly

Getting Rid of Non-Tris and Non Quads
Creating the UV Map
Hooking-up Textures to the Model
Creating the Tangent Map
Setting-up Meshpoints
Cleaning-up Your Model
Exporting your Finalized Model
Creating a Second Set of Materials

 

Reply #368 Top

Here is my first model, before I discovered how to create edges and extrude and I thought that knifing it up was the way to go, so it is rather messy...

Reply #369 Top

Here is the aldar capital carrier

FIRING ITS LAZORS

@TobiWhan heres something daemonic for you :)

Reply #370 Top

it looks like you used the volcanic world's texture for it.

Reply #371 Top

Looks like the starship from Hell!

Reply #372 Top

i did but its still cool hehe the texture is closer to what its supposed to look like all the cracks are supposed to be blood red tho

Reply #373 Top
 

just open up gimp,select the color select tool,set the hreshold too like 35,select orange,colorize to red.

Reply #374 Top

@Syphron Nice work, keep it up!

@Shmily123 Definitely demonic... very cool looking.

Reply #375 Top

thanks zombie the star base looks deamonic to here it is gonna fix the size to small