So...why don't Borg cap ships have planet bombing weapons? Who thought this was a good idea? My already strained fleet limit is made even more so by the fact that I have to have multiple planet bombing spheres just so I can take out an enemy planet. It's making the Borg unplayable for me.
Is this gonna be addressed, or is this how it was meant to be?
It was not a concern... It was a comment! I realize that it is not really a scout... I was just wondering why you would want it to be???
Is this gonna be addressed, or is this how it was meant to be?
That is what I do.
BTW... (The Tactical Cube can bomb planets)
First off. This is n excellent mod.
Took me into the Federation universe.
I myself am just learning the Autodesk® Softimage® Mod Tool and want to design some ships. I dont really want to work on something already done so how about some BIGASS Capital Ships for the Federation.
The Yamoto Class Battleship

The Suzerain Class Super Carrier

Hello myfist0! I'm glad you're interested in modeling, but if I may make a helpful suggestion...if you're just learning how to model with the mod tool you should beginwith some very basic things. I personally use 3ds Max, which has tons of tutorials in addition to numerous video classes and such online. I bet XSI has something similar.
If you already have the hang of that (or when you get it), you should start with a vessel that has plenty of reference pics. It doesn't necessarily have to be "well-known", but you want to be able to see the sides, top, bottom, front, back, and possibly some 3/4 views as well. In the world of learning new skills copying is always one of the first steps, and reference pics are immeasurably helpful with this.
Second, I'm not sure if you're wanting to design ships for the mod, or for your own personal use. If it's for the mod, I'm afraid to say that neither one of those designs will be found withint several thousand lightyears of the "official" product. Stress and other members of the team (admittedly, myself included) take a very dim view of some of the so-called fan designs. While many of them are designed to be awesome in apperance, they just don't have an element of Trek realism that is necessary to fit within this near-canon mod that we're working on.
Third, I suggest you search the internet for some starship design rules. Gene Roddenberry himself created a list of "must-haves" and "cannots" for starship design. For instance, your super cruiser there appears to have 3 nacelles. In the Trek universe, all ships with warp technology must have pairs of nacelles. There are rogue designs that are seen on screen, but they just lack the simple elegance and practicality of the more traditional designs. I see how it might have four nacelles, but that configuration is equally as rare, especially when you get to the larger models like the Sovereign's.
Looking at the battleship, I could go into GREAT detail about what's wrong there, but I'll simply leave it at this: a piecing together of bits of an Akira-class, a full Defiant-class, and a modified Sovereign-class saucer. Uh...no. Just no. My suggestion for you is to go some place like this to see what kind of ship designs exist in canon but aren't seen as game models very often.
Sorry for such a long response, but I and other members of the mod team feel very strongly about this particular issue. If you'd like to practice your modeling and get a better idea of the canon-type designs we could always use another modeler, so I hope you'll keep it in mind. Good luck!
Don't worry, this is NOT for the mod, just my own sick personal use... hehehe. Well, unless the Mod team wants to use it... then they're free to whatever I come up with of course... I like really really hard scenarios, and the idea of a wandering cube made me chuckle a bit, so I'm trying to make one. Think of it as my own personel Kobiashi Maru (not sure how you spell that)... my no-win scenario... my perfect game... it is a good day to die!!!
But as for going from system to system wiping out everything in it's path... that's not what I want... I'm sorry, I should have said something sooner... I plan on setting the DefaultAutoAttack to False so it doesn't attack anything unless it's stupid enough to get too close...hehehe...
Even though the storyline is the Borg being more aggressive, this is not meant to be a battle cube... I'm taking away the ability to assimmilate on this one I think as well... this is a scout cube... this is meant to go where a scout frigate gets wasted and collect data, nothing more. It's meant to totally ignore whatever is around it and just plow it's way to your core homeworlds and gather intelligance for the cubes that are to follow... hehehe
So anyway, this is just my own sick experiment... I'm going to set the role back to Invalid and see what happens. I also realized I gave the AI a scout cube at the beginning of the game, but it wasn't researched yet... that might have screwed up things for the AI... I'll change the research parameter for now as well.. We'll see what happens... if it crashes I already made a backup...
hey fellas im currently running entrenchment mod 1.03..would like to update to 1.04 but impulse is offering 1.05 will this work with the mod ur currently using?.....if not can the mod run on newer versions of the entrenchment mod 1.05+ or do i have to have the 1.04?...if so how can update to 1.04 without impulse trying to update me to 1.05?....sry for the post but ive been playing it since you all came out with the mod..great mod by the way fellas..thnk again
Thee mod is currently functioning in v1.05, so no worries. Update to your heart's content.
BTW... (The Tactical Cube can bomb planets)
Yes, but that's the very last thing you get, at the very end of a long upgrade tree. So basically, until I get a Tac cube (when and if), I'm stuck with taking up valuable fleet space with some planet pounders. To even THINK about getting a Tac cube you need to basically dominate the map, and you can't take over planets without a small group of planet bombers.
At least make the Cubes able to all bombard planets, like every other capital ship for every other race. Borg would be a lot more fun if you didn't have to rely on one kind of ship for taking out planets.
Half your bleeding fleet can assimilate frigates. Why do you need to use your own siege ship? Against the AI, it's just not even funny.
They send in a fleet of siege ships, I assimilate a fleet of siege ships. The assimilators then escort the lost souls back home, the perfect gentlemen.
Yes, but that's the very last thing you get, at the very end of a long upgrade tree. So basically, until I get a Tac cube (when and if), I'm stuck with taking up valuable fleet space with some planet pounders. To even THINK about getting a Tac cube you need to basically dominate the map, and you can't take over planets without a small group of planet bombers.
Half your bleeding fleet can assimilate frigates. Why do you need to use your own siege ship? Against the AI, it's just not even funny.
They send in a fleet of siege ships, I assimilate a fleet of siege ships. The assimilators then escort the lost souls back home, the perfect gentlemen.
That's what I do, actually. I use a small fleet of 8-10 coffins... First thing when you jump in is identify the enemy.. I go for Heavy frigates, if any, and seige ships... then let them do the work... it''s easy. My guys can either hang back and watch or move onto the next system. Add a couple siege spheres of my own and it goes pretty fast. And if I get too many assimlated ships I'll send them into the pirate base or something...
Remember, think like a borg!!!
Yes, but that's the very last thing you get, at the very end of a long upgrade tree. So basically, until I get a Tac cube (when and if), I'm stuck with taking up valuable fleet space with some planet pounders. To even THINK about getting a Tac cube you need to basically dominate the map, and you can't take over planets without a small group of planet bombers.
At least make the Cubes able to all bombard planets, like every other capital ship for every other race. Borg would be a lot more fun if you didn't have to rely on one kind of ship for taking out planets.
I see what your complaint is here Merc Muffin, but as it stands I like the way that the Borg are currently configured. Giving all the capital ships the ability to bomb planets would add an unfair advantage to the list of already accumulating complaints about how OP they are already. I feel for you that you can't max out your fleet with Capitals AND bomb the crap out of the enemy, but that's kinda the point IMO.
Wouldn't it be kinda confusing to have a Yamato Class, when they already have the U.S.S. Yamato, which is a Galaxy class?
Well personally I don't find the Borg to be OP in the slightest. In fact, they're pretty easy to take out every time I've fought them, with the obvious exception of the Unimatrix. Not to mention Borg ships are prohibitively expensive (which I don't have a problem with), it's just that paying so much for a Cube AND a few planet bombing spheres, as well as taking up a lot of fleet space, seems to be more of a handicap than the Borg need.
If you can get your fleet into position to bomb a planet, I don't see why you can't use your cap ships. Every other race can do it. Scout Cubes aren't exactly the hardiest of ships --two Sphere cruisers are beefier than a Scout Cube--, I don't see how giving them the ability to bomb a planet would be OP.
Also, Myfist0, those are some damn sexy ships. They remind me of the cap ships used in StarFleet Command II.
@Mystic:
Thanks for the promp response and the great info. These monster federation ships were an idea in mixing all the factions and balancing them, eg TEC vs Feds or Imperials vs Vasari. The feds need some capital ships to meet the new threat. These are just some ideas.
I dont have any modeling experience but am fluint in 3d so this is coming very quickly (did a simple satalite in 10 min)
My research has shown that sometimes ship classes are named after past ships and the 1st ship in a class is named after the class unless that ship is still in service.
Wouldn't it be kinda confusing to have a Yamato Class, when they already have the U.S.S. Yamato, which is a Galaxy class?
My research has shown that sometimes ship classes are named after past ships and the 1st ship in a class is named after the class unless like Yamoto was pre-named.
This is true in the sense that the Defiant-class was named after the original U.S.S. Defiant, which was a well-known ship of its time, but that's the only example I can think of. The Yamato, however, was not the first ship of its class. The Galaxy was the prototype starship, with the Enterprise-D and Yamato-E following a year later as sister ships.
Since the Yamato was lost with all hands 2 years after its commissioning, I don't find it unlikely that a new class of starship could be built in honor of the Yamato line. The unoriginal kitbash you've posted a pic of, though, is not what I would picture.
In regards to the mixing of factions, remember there will be no stock Sins races in the mod; only Federation, Klingon, Romulan, Dominion, and Borg. With that in mind, the Federation has never been of the mindset that "bigger is better". That particular philosophy can be associated with the Romulan design scheme. While starship designs do get larger as time progresses in the Trek universe, that can be attributed to more advanced technology requiring more power and more space for optimum efficiency. Thus, the expansion in starship size.
Quoting cselsor,
reply 749
Is the scout cube supposed to be a scout??? It just seems silly to have a scout that could wipe the floor with most systems!!
Don't worry, this is NOT for the mod, just my own sick personal use... hehehe. Well, unless the Mod team wants to use it... then they're free to whatever I come up with of course... I like really really hard scenarios, and the idea of a wandering cube made me chuckle a bit, so I'm trying to make one. Think of it as my own personel Kobiashi Maru (not sure how you spell that)... my no-win scenario... my perfect game... it is a good day to die!!!
But as for going from system to system wiping out everything in it's path... that's not what I want... I'm sorry, I should have said something sooner... I plan on setting the DefaultAutoAttack to False so it doesn't attack anything unless it's stupid enough to get too close...hehehe...
Even though the storyline is the Borg being more aggressive, this is not meant to be a battle cube... I'm taking away the ability to assimmilate on this one I think as well... this is a scout cube... this is meant to go where a scout frigate gets wasted and collect data, nothing more. It's meant to totally ignore whatever is around it and just plow it's way to your core homeworlds and gather intelligance for the cubes that are to follow... hehehe
So anyway, this is just my own sick experiment... I'm going to set the role back to Invalid and see what happens. I also realized I gave the AI a scout cube at the beginning of the game, but it wasn't researched yet... that might have screwed up things for the AI... I'll change the research parameter for now as well.. We'll see what happens... if it crashes I already made a backup...
Nevermind, Stress is right, either it's a killling machine, or it gets confused and just sits there and lets militia shoot at it... For now I give up... I'm gonna go play a normal game for a bit... I'm thinking Klingon vs Rommies 1 on 1...
In looking for a new ship to work on and where it will fit, I have found many examples of the "Class" naming from past ships. (looking now and will edit this out). I have almost 1 gb of Star Trek PDFs.
To me this stackable modding could be the best thing since sliced bread. Start with uzi's planets - Yes/No, graphics mod - Yes/No, feds - Yes/No, imperials - Yes/No, rebal alliance - Yes/No, so on and so on. More coming on this but I do realize you wnt to keep this excellent mod cannon.
Well, Fed ship designs tend to get more "aggressive" as time goes on. Look at the Sovereign. I don't think a "true" battleship is out of the question. I would like to see something with quad nacelles, like the Proxima Class. That thing looks like it was made for war.
Can anyone help me get this mod installed? I have it downloaded...
Did you read the main post.
Need more info
I did read the main post, im just not sure where to extract this mod to. I may have missed it, I just dont do this stuff alot. I really am excited to try the mod.
Yamato Class Heavy Battleship


Chalanger Class - NCC-71099 Commanded by Captain Geordi La Forge in an alternate timeline. (was USS Challenger - Galaxy Class)
Constitution class - USS Constellation NCC-1017 Severely damaged by and scuttled to destroy a planet-eating machine.[31] (now USS Constellation - Constellation Class)
Couple examples of how former ship names became ship classes (not passed C). Lots more examples if needed.
We have all of the ship designs we need right now. However if you are interested in helping us with modeling we do need structures. Klingons need structures, The Romulans need structures, and the Dominion need structures.
Yes, We do frown upon "fan" made desgins. Do not take this at all personal, but most fan designs tend to be outright absurd. There are a few exceptions that do catch our eye. That is because actual thought was put into the design functionality, and purpose. Instead of the "coolness" factor. Oversimplistic, and thoughtless designs like slapping an extra warp nacelle, or rollbar like ST: Online did with the Soveriegn, and calling it a new class of ship. Along with my biggest pet peeve... The Romulan starbases that are shaped like bird beaks, and frieghtors with the overkill bird design. Those designs are totally unacceptable to us. Along with stretching, and distorting an existing canon ship, and calling it a new class of ship. Unacceptable. We want this mod to be the best. So we demand the best artwork. We also want our art to have functionality, and to at least make some kind of sense. Just like Genes original vision. Not berman, and Braga's, JJ Abrams vision, or some over-enthusiastic fanboys vision. I am sorry, but those designs above are not acceptable to us, because they are random mergers of the Soveriegn, the Akira, the Defiant. and some "gee i dont know what that is". If time was taken to think about what the ships purpose is (warship? explorer? support ship?), How well armed it is (battleship? cruiser? escort?), how fast it should be (thrust to mass ratio? how large is the ship? is the size necessary for the ships role?). Does it "have" to be a frankenstien of other existing ships? Can you make a unique, and original design that follows loosely the starship liniage? To see examples of what i expect from 3rd party artists check out Atolm Risings work in SFC. He has done some interesting things with the romulans, and we are using some of his works in the mod. This is not meant to discorage you from creating art. Quite the opposite. My intention is to encorage you to open your mind. To think. To plan your designs. Dont think about how "cool" it will be. "Coolness" in Trek breeds stupidity. As we learn from Voyager, Nemesis, Enterprise, and damn near every trek game since SFC. Think about its role, its purpose, and how it would fit into the big picture. What would Matt Jefforeys, or Gene Roddenbury do?
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