SoA2Team SoA2Team

[MOD WIP] Star Trek: Sacrifice of Angels 2 - 0.9.5R Update 7/09/2024

[MOD WIP] Star Trek: Sacrifice of Angels 2 - 0.9.5R Update 7/09/2024

https://www.moddb.com/mods/sacrifice-of-angels-2/news/sacrifice-of-angels-09r-released

Can anyone remember when we used to be explorers? - Jean Luc Picard

 

FED
KLI
ROM
DOM
BORG
NPC

 

12,654,254 views 5,100 replies
Reply #626 Top

Its intentional. The borg are much more powerful than the other factions. The higher cost is part of the balancing.

Reply #627 Top

Quoting xTyrant08, reply 607
Since I got no reply from the tech forums, I'll ask here, instead..

 

Any idea as to why the only time I get meshes/textures to display is when I'm using this mod? I patched to 1.05 yesterday, started up a normal game, no meshes. Just the particle effects. I can see icons as well, and select where the meshes should be showing (as denoted by the icons and particle effects). But then everything worked when I enabled this mod (which is faaaanfriggintastic, by the way. amazing job you've all done with this).

 

Halp .

 

This has now happened to me as well. I was testing my mod earlier today with no problems at all. I updated a few entity files and ran the game again. Boom, everything is suddenly missing. I thought I screwed something up, so I disabled everything I changed... and stuff is still disappearing. I have done absolutely nothing else since it was working.

Excellent.

/e

In my case, both vanilla and my custom meshes are gone. But I can still see stars - except their distortion looks like it was supersized and it's really weird looking. I cannot conceive of what has done this...

/e 2

Fixed it. Seems that the patch did not like some pipeline changes one of the graphics mods did. I don't even know what the mods did to the pipeline stuff in the first place but 1.05 definitely did not like it.

Reply #628 Top

Quoting Major, reply 618
Just move the soa2 0.4e folder from your mods-1.041 folder into your mods-1.05 folder. Or if you have a fresh sins install just install it into \mods-1.05. We will get around to fixing the installer soon enough. Its been pretty crazy here as you can see. Once we get the free time it will get done.

Yes i am officially back... I will start work on the 0.5E foundation this weekend (if i have a full 2 days off). Everything as of 0.4E.1 will be in the foundation, and if Diplomacy is out as you say it is i will work on the 0.5D foundation as well. I was waiting for Diplomacy to be officially released before i started work on the diplomacy port of SoA2.

I will also build a final Original Sins Port to include everything as of 0.4E.1. This port will be the last port of the mod i will make for Original Sins. If anyone else wishes to downgrade any future Entrenchment, or Diplomacy port to original sins you have our blessings. We dont have the free time, or manpower to keep track of three different ports of the mod.

To the SoA2 Team:

When i build the next two foundations STICK with the file naming convention i use when you update it. There is a reason why i am naming the files the way i do. Mainly to avoid errors. This will also avoid lots of confusion as to what is what, what does what, and where it is supposed to be. This is very important. Please do not change the mods file naming system in the future. I dont want to deal with any more errors, and dumps. TIA.

To our fans... WE NEED VIDEOS. The catch is they must NOT have UI or Icons showing. I need epic battle videos featuring ALL factions, but focus a little on the Borg. Also need single combat videos. Same thing all factions. Perhaps some nice panoramas as well.

You can disable the UI buy pressing ctrl- shift- Z. Also disable the "Ship mesh highlight filter" in your options

 

 

 

Welcome back:D    So now I get to take a vacation right???? Just kidding , Great to have you back onboard.

Reply #629 Top

Borg reseach structures cost much more then the other races, 1150/650/620 as compared to 750/60/80.

Check Prawn's post about Borg tactic's on the previous page, it addresses this:

Quoting G-ADM_Prawn, reply 584
Protect your orbital structures:  The borg stations, especially the research stations, are much more expensive.  Don’t lose them or you’ll be kicking yourself.

As long as people are posting critisism in a constructive manner, we're fine with some feedback. For instance, we didn't realize that we'd given the Fed capital ships the ability to top out at over 100% shield mitigation (making them invincible) until it was pointed out on the boards. As Stress has said, constructive critisism and pointing out errors is welcome, but don't gripe that we got the Constitution Class warp nacelle angle off by 0.83 degrees.

Yeah thanks for specifying that Prawn.  Sorry I blew up a little, I wasn't aiming comments at anyone specific, but I think things like blatent balance problems (such as the 100%+ shield mitigation in the previous posts) are closer to being considered "bug" than "balance issues", so I totally agree with you.

All I am saying is, if it makes gameplay impossible (such as permanently impervious fleets or mesh errors), than post away, but if it is more aimed towards gameplay balance (such as fine-tuning unit stats and SP/HP or anit-matter recovery rate) than that needs to be left to you guys and not said here (it seems like such a waste seeing the same problems over and over after knowing that this is not a complete product).

You can disable the UI buy pressing ctrl- shift- Z. Also disable the "Ship mesh highlight filter" in your options.

Also don't forget that you need to disable the "Show Mesh Team Colors", since this causes major mesh problems (such as the Borg Tac Cube being messed up), and the "Bloom Enabled", since this causes some ships to "glow" (like the Cardassian Hideki).

Quoting OrionShadow79, reply 615
Just in case anyone missed it Diplomacy is officially out now.

Don't get too antsy.  Even though open-beta ended yesterday, official release isn't until February 9th, 2010.

https://www.sinsofasolarempire.com/store.aspx

Reply #630 Top

Hi Guys,

i am proberly a dill but i cannot seem to get the mod working.

i have d/l the file and auto installed it to the newly created 1.05 mod folder,i can access it on starting the game and selected the mod to enable itband apply changes. The game freezes and then restarts but the LCARS format does not appear and i still have the vanilla races.

i have tried installing to the v1.04 folder and cut and paste but with the same results.

What stupid thing am i doing wrong as i cannot see why its not working as i installled the previous version okay last week.

i have patched entrenchment to v1.05 last nite.

Any pointers would be nice as i wanted to have a game tonight,with my bloodwine,.

Ta

Ibbertson

Reply #631 Top

I stand corrected I shoulda said that Diplomacy is now updated to version 1.0.  And this mod is really great.  A few of us Trekkies had great battles in our free time while in Iraq.  Thank you for creating this great piece of work.

Reply #632 Top

So far this has been amazing...  Only bug I noticed is I don't have an icon for the Romulin Star base...

Reply #633 Top

i am glad you all are enjoying the mod

Yes the borg will eventually have ALL their stations at a higher cost than anyone elses in,  the borg stations however in return for this higher cost will have the highest HP, Regeneration + regenerate ability (not yet added) + more armour than any other faction ! all these values will be tweeked over each release however the price will not go up any more.

yes the key to the borg is late game if you can as a player make it to late game you will win end of story :P early game is going to be as hard as hell for you, as for forming alliances well that is up to you but i prefer to go it alone :P

as for the unicomplex growing as you upgrade it ! this system will be added to more stations over time + adding more stuff such as more HP, regeneration to all your stations (civilian / military research etc)

the capitals did get a small buff with this release and i am thinking of buffing them again for the next patch but not by much

anyone enjoying the roleplay style ability (Intimidation ):P *We are the borg lower your sheilds surrender your ships etc* ?

there is a known bug with the unicomplex that no one has mentioned yet ( a missing face when looking bottom up) will try and get this fixed for the next patch

Reply #636 Top

Been patiently waiting for a Entrenchment friendly version to come and have enjoyed my short little play through on easy on a small map to just check out what ships were their and the research options.  The clear popup windows are a bit hard to read at times would be my only complaint, but once I get use to what does what I won't even bother with them, so I guess it is quite minor.

I was just wondering if there were any future plans to swap out the pirates and militias for Trek ships (if that is even possible)?

Reply #637 Top

The Sisko, that's been one of the plans for a very long time. Think Ship Of The Week ships. They've always said they're  more concerned about finishing off the main races first though.


ibbertson, you're going to need to be a bit more specific; what's the problem?


Gotta say guys, the borg are much more of a threat in this release, thanks a lot! Also, there's no name for the "Cap Ship Assimilation" ability- not sure if you'd noticed you had a missing string there. Also one or two of the Rommie fleet supply names go off the screen.

Reply #638 Top

Quoting ibbertson, reply 635
Please can somebody help me get this mod working

locate your mods folder 1.05 find the SOA2 folder , make sure that it is located in the mods 1.05 folder and there are no subfolders within that folder except the standard mod folders. Ie not Soa2 inside a Soa2 folder, sounds like that is your issue. If so cut copy and paste the second Soa2 folder into the mods 1.05 folder thanks jtaylorpcs

Reply #639 Top

I'm just getting back into Sins(mainly cause the Mods are so awesome now). How would I go about finding an online opponent to play? From what I've seen on the message boards, mods aren't supported on ICO. I don't suppose you could find a way to add some type of small chat room/interface to the project website for match making purposes.

Reply #640 Top

i just played a long match with the dominion against all types of unfair ai's (2 romulans, 2 feds, 2klingons, 3borg each faction was allied)

at the end there were 3 borg remaining and i had 16 lvl 8+ enslavers (=2000 fleet supply) against 1 uni complex (fully upgraded) and they did not made a dent (~160k of 200k hp were left when my capitals died) it seems a bit strong or are you not supposed to beat it?

also the textures of the enslavers and many dominion (= jem hadar) ships are way to dark if you have a bright or normal skybox you basicly see just black. the beam weapons of the devastators also look a bit puny for the punch they make.

Reply #641 Top

Quoting tesb, reply 640
i just played a long match with the dominion against all types of unfair ai's (2 romulans, 2 feds, 2klingons, 3borg each faction was allied)

at the end there were 3 borg remaining and i had 16 lvl 8+ enslavers (=2000 fleet supply) against 1 uni complex (fully upgraded) and they did not made a dent (~160k of 200k hp were left when my capitals died) it seems a bit strong or are you not supposed to beat it?

also the textures of the enslavers and many dominion (= jem hadar) ships are way to dark if you have a bright or normal skybox you basicly see just black. the beam weapons of the devastators also look a bit puny for the punch they make.

eh... we haven't gotten around to really "balancing" the Unicomplex yet.  It kinda shows, doesn't it? O:)

 

Reply #642 Top

I have to agree with tesb. I hit a Unicomplex with practically the full fleet supply my empire could bring to bear (all supply researched), and did maybe 20k worth of Damage to Garry's unicomplex. While I firmly agree with the Borg being strong, I think every race should get a starbase disabling ability, as else the Unicomplexes are invulnerable within the game (unless you're a klink). Loving the cap ship assimilating ability, but is it supposed to work against Cloaked ships- because I got a nasty shock when Garry's Unicomplex assimilated the poor old USS Endeavour as it was doing some cloaked recon.

Reply #643 Top

-Installer Bug Notice-

Some of you have downloaded the mod and put it in the right directory, but it doesn't load.  I think I've figured it out.  The installer was creating one too many layers of folder.  In other words, it created a "SOA2 0.4E" folder with a "SOA2 0.4E NEW" folder inside of it, and the mod files inside that second folder.

This is one layer too many.  What you want to do is take all of the contents out of the "SOA2 0.4E NEW" folder and paste them in the "SOA2 0.4" folder.

If you need to know where these folders are, they are in your directory that follws: C:\Documents and Settings\[username]\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire

Don't ask me why, I hear you with the desire for an .rar file.

Reply #644 Top

Unicomplex's are indeed overpowered. Insane amounts of HP. They look fantastic, and the way they grow is sick. Very good job on that guys. Hope for a balance soon!

Reply #645 Top

Lol the unicomplex problem seems to the same as the borg cube in the pirate area in the Original's version of the mod. However, is there plans to make each race to support more ships, right now, you can barely get a fleet of substaintial firepower before you supply runs out.

Reply #646 Top

A few of us Trekkies had great battles in our free time while in Iraq.


Whereabouts in Iraq have you been OrionShadow?  I was in Tikrit in 2003-2004 and 2005-2006.


I have been forgetting to mention guys, but I LOVE what you have done to the races to make them more agreeable with the Sins a.i.  I have never been rushed so early on by a massive fleet of enemy a.i. on random setting with easy difficulty before, it's great!

Also, for those out there playing as the Borg, I cannot even begin to stress how important Unicomplex's are.  Once researched, they are great ways of holding your position, especially early on because you can hold off a large enemy armada with just a stock one.

I recommend when playing as borg to only get to the first two research tiers for civilian development and mainly concentrating on military development until you are able to build the unicomplex.  Once this is a real possibility, use them like Prawn said (at key chokepoints) to deter enemy activity while leaving you enough chance to develope a better fleet.

I also recommend flying out and taking over as many asteroid systems with them (since Borg have HUGE problems with bombardment of alien species), and the more you can take away from the enemy, the better.

Reply #647 Top

ALL HAIL THE MIGHTY UNICOMPLEX!!!

:D  

Reply #648 Top

Has anyone tried the quantum singularity ability on the Romulan colonizer cap against a Uni?  I have taken out several star bases by having a few of them in my fleet when I attack a star base, hit it with that, and if its not upgraded too far things go down pretty easily.  I have never faced a Unicomplex yet...  maybe I'm too chicken to.

 

I do agree about a Uni being too strong, a fully upgraded Uni is over 200K, I lost a 49K Uni the other night, the Dominion jumped 4 colonizer caps in and for some reason, it just didn't take them out too fast...  of course it was after that I found the elite assimilation ability.  HEHE

Reply #649 Top

furhter feedback on the 'new' Norexan:

the now modfied ability: frontal shields is awesome, while still being a rather fragile ship the damage output is monstrous. i had a fleet of 8 Norexans:

-a fully upgraded Federation starbase, say good bye in one volley

-a fleet with 2 lvl 4 Galaxies, the same all gone in one sweep

-a lvl 8 Norexan deals ~4,8k damage

imho the ability is shoud be tweaked a bit because the deacrease in weapon cooldown lets the Norexan spread their fire, if instead weapon damage would be increased they still could take out capital ships and starbases but would not be so effective against fleets, their firepower would overkill just some ships instead of roasting them all.

another proposal: instead of making it a shield type ability which can be triggered like you wish*, why not make it some kind of tactical decloak: you would still have your normal cloak, but with this second ability you can choose to decloak (and only deacloak) and the same buff would appear. this would reduce errors due to poor micromanagent** and would force the player to use cloaking as often as possible.

 

*the ability does not reward cloaking since you can simply fly uncloaked towards the enemy fleet and just activate the ability killing everthing

 

**i lost a Norexan because while tabbing through my fleet i cloaked all my ships except that i pressed tab one time more and decloaked my the first ship in the fleet => there is now a new statue on romulus for fallen heroes.

 

 

Reply #650 Top

OK, I realize the Unicomplex is unbelievably overpowered... But isn't that the point???   They're supposed to be nearly indistructable... nearly...

Still so you all know, I lost a level 6 unicomplex last night...  I was playing the AI 3 against 1:  The Feds, Klinks and Rommies vs me as Borg.  All 3 AI's were set to unfair, and after about an hour (maybe 2) of just little stuff, the fleets started really attacking hard.  The Rommies came at me first... I took out the Colony cap ship (I forget the name) the one that can disable a sta base and the rest fell pretty fast.  Still many of them stayed out of range of my Unicomplex, which I found interesting... and the managed to knock out a couple spheres and all my coffins and LR ships...

As I was mopping up what was left the Klinks arrived... now I didn't have time to build many more ships, so it was pretty much up to the Uni-comlex and my Scout Cube.  I can't tell you what Klink ships they were, other than it was a pretty massive force.  Again I was somwhat surprised... the AI is definitly playing smarter... and although I took out the Klinks, they managed to take my Scout Cube with them. 

And of course, right on cue as my Scout Cube exploded into a million pieces, the Feds showed up.  I was kicking out smaller ships as fast as I could, but they didn't stand a chance...  it was a numbers game at this point...  So I sat back and basically watched...  it took almost a half an hour and I really thought they might not do it... but in the end, along with some rebuilt Klink and Rom ships that had joined in, I watched my Uni-complex get pummeled and finally explode.

It was a very good day to die...hehehe