Sure. Give me a few moments and I'll take a peak at the files and see if that's the problem, and then I'll encode them and throw them up on my ftp.
I know when I did research on the sounds, I read a post saying they had to be mono to avoid this exact problem. I encountered similar issues with my sounds until I converted them to mono.
/e Yes, some of these are stereo.
I don't think it matters for music, but I'll try converting them and see if it fixes it (I remember in particular some of the Romulan bombing sounds were broken, so there's an easy way to test...)
/edit 2
Alrighty, I went ahead and loaded the game to find sounds that were broken for me. The initial Romulan ship's pulse and torpedo weapons were indeed only playing on the left speaker. So I loaded up Audition and batched converted every ogg file besides the music into mono. Re-loaded. The sounds work perfectly now.
As a result their filesize is also a little smaller.
I like a lot of these sounds, but some of them sound like they could use some cleaning because they have some static in them. I'm not promising anything, but I might make a quick pass on a few of them and see if I can clean up the static or bring out vibrance in the sound a bit. If you want me to, that is.
Appreciate the effort, but your link is dead. Yes if you can clean the sounds up a little that would be great, and yes you earned a place on the credit list.
Whoa!! I just played the new release.. OK guys you definetly need to give the SoA 2 team respect. This is freaking awesome. better than what i expected. Jay, and crew managed to pull it off in my absense as well. I made a comment before about the elite research not being there. Forget i said that. I enabled a wrong version of the mod. Same about grav wells. Everything is fine as it is. The only change in 0.5 ill make is the half scale ships. Great freaking job guys!
oh wtf, the forum broke the link. The link does work, but the hotlink doesn't.
Try this.
Ooh! Audio Janitor!
Sorry, I've been too nice today or something, just had to do it.
Sorry, I've been too nice today or something, just had to do it.
So have i (finds nearest naysayer, and smacks him) ![]()
Quoting psychoak,
reply 529
Ooh! Audio Janitor!
Sorry, I've been too nice today or something, just had to do it.
So have i (finds nearest naysayer, and smacks him)
Better yet Punch a midget ![]()
Hey guys, since we (me and my friend) had invulnerable feds we changed the files to make them slightly more vulnerable for our own versions. As it stands here is the modified file, with this, level 3 or Quantum Harmonics + all shield research will only give up to 90% mitigation under any circumstances. Obviously the mod team will correct it themselves when they can, but this is a quick fix for now. Goes in the usual mod folder (ie):
C:\Users\Micael\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.041\SOA2 0.4E\GameInfo
Invulnerable Fed Fix: http://www.mediafire.com/?zkdndg4jnmf
Also, regarding the borg- we found that both the Klingon Cap Ships and the Ambassador could flatten the Borg coloniser, and two of them could even take out a tactical cube; due to the disabling abilities that both the Feds and the Klinks seem to have. Is it possible to crank up the strength of the borg, or simply make the Ambassador's Tractor beam/ion bolt etc *not* disable the borg (they're too technologically advanced to be disabled?)-or at least not Borg Cap Ships? Because as it stands the AI just build a few Ambassadors and there is *nothing* in the borg cap ship line up right now (also stands for the assimilating spheres etc) that can withstand that, because they simply don't get a chance to fire a shot off before they're disabled
. Also, is it right that the Klink Cap ship has a larger weapons range than a Tactical Cube?
So far it's a great mod though, and loki those improvements sound great. One request though, could we have the DS9 music as the main mod theme again? Because this new one just doesn't feel as 'Trek' (you know, the music when you load up the mod/ are on the main sins screen).
Seconded. Esp the part about tractor beams - surely a Borg ship is simply too massive for a Tractor beam to affect it (even if it doesn't actually pull the ship around). Basically, I find that it takes too long to become competitive as Borg. Sure, you *can* turtle till you've built enough, but that isn't any fun.
I find that the borg are far more suited to larger maps. Where it takes longer for you to reach them (or others to reach you, as the case may be). That said, when the borg were sending wave after wave of Planet Assimilators, and they kept destroying the colony but not taking it, felt distinctly borg to me.
I played as the borg in a game last night that lasted 4 hours on a large map. I assimilated only siege frigates because the planet assimilators at 58 supply are too costly at least not until mid to late game. Mid game, my ships I assimilated got cut down so I had to use planet assimilators, and they did not impress me for the supply cost. Later on I managed to assimilate what I needed until late game came and my war machine was humming nicely and I could afford much more planet assimilators.
I have to agree with Micael, I had a Galaxy jump into my world with 10 intrepids and 5 excelsiors, and with the tractor beam constantly on my tactical cube, I almost lost it. Luckily I had a second tac cube 3 wells away. I am not much for lore when playing mods, and I would think that they would adapt to a tractor beam after a couple of uses, could make for a nice cap ability, adaptation.
Oh, and the wave cannon research in the tree, do those apply to anything? I never did research it because I couldn't find anything it did apply to.
Just one last question, is there any way to cloak a fleet with cloak tech like Kingons without having to click each and every ship?
The borg tech / research tree is mainly just a placeholder for now there is a lot of random crap that will be removed
Stay tuned for the next patch as it will include several borg stations + Various balance + alterations to some borg ships (mainly capitals)
The borg have finally acumilated enough resources to start construction of the "unicomplex" class instillations in the alpha quadrant
is there an eta for the next patch?
the sceduled month would suffice
the sceduled month would suffice
(please say Feb please say Feb please say Feb...hehehe)
Hi guys.
First this is a wonderfull mod.
But i have a question:
Can i only play the random map? When i choose one of the original maps the AI is sitting at their homeplanet and is doing nothing. I tried it with the klingons and the Feds.
With a random map everythink is fine.
Greetings from Germany
Nico
First this is a wonderfull mod.
But i have a question:
Can i only play the random map? When i choose one of the original maps the AI is sitting at their homeplanet and is doing nothing. I tried it with the klingons and the Feds.
With a random map everythink is fine.
Greetings from Germany
Nico
Nico...
First off where in are you in Germany? I was stationed in Crailsheim (near Nurnburg) in the 80's... It's a beautiful plac and I still miss it.
As for the maps... they all should play... I've tested out half a dozen with no problems. What difficulty do you have the AI set to?
nice job on the mod so far. I can't wait to see the finished borg!. One thing I've noticed so far and I haven;t seen anyone mention it. I haven't seen the ai build any culture spreading structures so far. I've played the game maybe 3 or 4 times now and each time all the npc ai races won;t build culture spreaders.
in my games they do build culture buildings
on starbases:
the romulan/borg and to a lesser extend the dominion starbase are extremely though the main problem is not the starbase (well the romulan/borg needs a nerf) but that the ai don't really build any good fleets i.e. only 1 or 2 capital ships and a lot of cruisers meaning they will never ever even come close to killing such a starbase even if unsupported.
imho starbases need a bit more staying power (more amor, a bit more hp and some shields but the damage is way too high) they can rip a whole fleet of noncapital ships in a few seconds
a starbase should deley an enemy fleet for a good amount of time for reinforcements to relief it, but as of now you build one and the ai can throw wave after wave against it without succes.
Hi just_jim,
thank you for your answer.
I live in the near of Dortmund. Do you know Dortmund?
I testet it with easy and normal difficulty. Only at the random maps the AI is doing and building something.
Maybe i should set the AI on Agressive?
Greetings
Nico
play against hard ai, i never had issues with them (apart from building weak fleets but this is a general sins issue)
thank you for your answer.
I live in the near of Dortmund. Do you know Dortmund?
I testet it with easy and normal difficulty. Only at the random maps the AI is doing and building something.
Maybe i should set the AI on Agressive?
Greetings
Nico
Dortmond... I know the name, but I don't think I was ever there. You're much farther north than I was.
It could be the AI is too easy, yeah... I typically set all my opponents to Unfair, which is still fairly easy to beat most of the time. That's the biggest reason I'm looking forward to Diplomacy... new, harder settings... like Cruel... hehehe.
Try seting yours to hard or unfair and see what happens. I'm betting it'll be a more interesting game
Thank you again for the tipps!
When i set the AI to agressive they build ships and expand, in the normal difficulty.
I tested it at hard with random "personality" and they expand too.
Because i am i beginner for this game, i will try medium with a agressive AI. I think this is enough for the start.
It's really a awsome mod. Good work!!
Greetings
Nico
Quoting tesb,
reply 537
is there an eta for the next patch?
the sceduled month would suffice
(please say Feb please say Feb please say Feb...hehehe)
Lets just say stay tuned . Soon very soon. The patch also will address several other areas of Soa2 that we thought needed work. Mainly abilities and balancing but some new content as well.
thanks jtaylorcpcs
i hope you gyus don't mean a blizzard like soon
or valve time
![]()
Sorry for being out a few days, JTaylor, but work calls. I'll be free later this week to help contribute, but short on time now. A couple thoughts:
- @Stress - Stress says that planet grav well sizes should be doubled. I think the problem may be the non-terran planets. Terran planets are big enough, it's just the small grav wells for ice/volcanic/desert planets that are too small (literally around half the size or smaller). Asteriods seem okay being small IMO.
- To those who think the Roms are underpowered: Try again using H'Veik cruisers in bulk. Just because the Feds' best bet is lots of cap ships doesn't mean that everyone else plays like that. I took Masterchief's Dominion Fleet to the cleaners by showing up with some D'Verixs (for disabling) and lots and lots of H'Veiks for firepower per fleet supply.
- To those who think Roms are overpowered: Play as someone besides the Dominion. The Dominion cap ships may have high DPS right now, but ultimately they are a little weak due to a lack of abilities for cap ships. You'll notice that their middle-of-the-line cruisers aren't as tough as Feds or Klinks, and that's intentional: with Enslavers in your lineup as the top (non-borg) cap ship, the Dominion has to have a weakness. Granted, spamming the D'Verix is a little easy right now, but that could change.
- Regarding weakness of borg colonizer cap ship: It's not supposed to be able to take on a whole fleet. Remember that the 1701-E destroyed a Queen's sphere in nothin' flat in First Contact. It's the early assimilation abilities the Borg need to rely on early, as just_jim has been pointing out.
- I have to concur the disable time for tractor beam may be a little high to give it to the Fed colonizer cap ship. I think it's fair game for later ships though.
Will post some strategy tips I've developed over the last few weeks of beta shortly.
Screenshots from last weekend's game...
-Romulan Fleet destroys retreating Enslaver Class Battleship-
(Sorry, Masterchief, but they're the only good ones I got)

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