Another issue, however, is the federation abilities that give the ships over 100% mitigation (cough nebula cough).
-snip-
Now, i dont care how balanced the game truly is, but a fleet of level ten tactical cubes backed up by a bunch of other powerful borg ships should NOT be defeated like that. If anything, the battle should have been the other way around, with my cubes hardly being scratched.
The hotfix that was released fixed that, now those abilities only add like 50% mitigation (which is still pretty extreme, but better than the 300 percent it used to be. Well, better from a non-federation point of view, anyway).
I have some questions about the romulans:
why does the romulan LRF have the cloaking ability but no antimatter-pool? do they get an antimatter pool when you research the cloaking ability?
Also, the D'Verix colony capital, how exactly does the Quantum Singularity Vortex ability work? I know it's an AOE centered on the capital itself, but is it like a disabling/damage aura for the duration of the ability that moves with the capital, or does it just affect the ships around the capital at the time of casting for the duration of the ability, regardless of what the capital does afterword (flies away, dies, etc.)?
Very clever use of the repair-nanobots effect to give them a little contained singularity, btw. EDIT: at least, I think that's how you did it. not sure. Like the effect either way, though.
Wow! I dont recall any fed ship ever having 100% mitigation when i made the foundation. it was usually in the 10 to 15% range IIRC (its been a while since i looked at it).. Time to start checking for typo errors.
I wish i had more free time (12 to 16 hour work days, but least i got a job). I would look this stuff over. Sounds like much was changed in my absense.
Quoting NHD-151,
reply 475
Nevermind on the checksum, i got that figured out.
Another issue, however, is the federation abilities that give the ships over 100% mitigation (cough nebula cough).
-snip-
Now, i dont care how balanced the game truly is, but a fleet of level ten tactical cubes backed up by a bunch of other powerful borg ships should NOT be defeated like that. If anything, the battle should have been the other way around, with my cubes hardly being scratched.
The hotfix that was released fixed that, now those abilities only add like 50% mitigation (which is still pretty extreme, but better than the 300 percent it used to be. Well, better from a non-federation point of view, anyway).
I have some questions about the romulans:
why does the romulan LRF have the cloaking ability but no antimatter-pool? do they get an antimatter pool when you research the cloaking ability?
Also, the D'Verix colony capital, how exactly does the Quantum Singularity Vortex ability work? I know it's an AOE centered on the capital itself, but is it like a disabling/damage aura for the duration of the ability that moves with the capital, or does it just affect the ships around the capital at the time of casting for the duration of the ability, regardless of what the capital does afterword (flies away, dies, etc.)?
Very clever use of the repair-nanobots effect to give them a little contained singularity, btw. EDIT: at least, I think that's how you did it. not sure. Like the effect either way, though.
The lrf no antimatter is a typo , and will be addressed in the next patch. That is coming shortly. Thanks for liking my little baby of a ability
. The abilitiy targets a set number of ships from the start of the abilitiy. Once the ability is activated it will run its course. No matter what. It is a perfect fire and forget ability. The effects themselves took alot of time and effort. Not sure what effect i based it off of originally.
I wish i had more free time (12 to 16 hour work days, but least i got a job). I would look this stuff over. Sounds like much was changed in my absense.
That was already fixed stress with the first patch. ![]()
I was playing dominion just now, and I had a few thoughts:
As far as the cardassian ships go, it seems strange that the Galor class, which was the main warship of the Cardassian Guard and a crusier/destroyer, is used as a light frigate while the Kimal class, a light crusier of much smaller stature, is in the Crusier build menu with slightly greater stats.
I propose that the Galor take the place (and stats) of the Barkus as the toughest Cardassian non-cap, the barkus replace the Kimal in the first crusier slot (with the Kimal's current stats), and the kimal become the light frigate for the dominion.
Although you guys probably have more familiarity with the lore, I don't know much about the Barkus or Kimal as they aren't on any of the wiki sources I frequent for Star Trek info. For all I know you guys have it set up according to community lore and I'm just being stupid. I don't really remember much about how the Cardassians were set up in Armada II, but that game was... odd, to say the least.
How come we can not zoom right in to capital ships now?
Is there a way to fix it that I can do myself?
Wonderful mod! Thanks for the effort and time you've given up for this project!
ok even with the hotfix (=patch?) the shield mitigation reaches above 100% (i had ~117% under fire and 99% while idle with my lvl 5+ sovereigns).
some further issues:
-the beam turrets of the dominion only do 20 dps compared to ~120 of the other races
-if you turn on cloak to automtically cast it will cloak the ship when it is far too damaged imho the a ship should cload a bit earlier (and please make cloak a fleet wide toggle able ability with endgame fleets it becomes to much micro to handle each ships cloak)
-the strongest point of the borg =really fast repair rates are easily countered by many races who can disable passive regeneration
-the deliverance engine of the feds doesn't spread culture at all instead it stuns your ships and only yor ships i found that out the hard way: jumping a fleet to an enemy planet and see my whole fleet disabled and torn apart (with exception of my sovereigns who were invincible see above)
I can verify that with the hotfix my ships are still getting up to 143% mitigation
I dont know of this is just me, but ive just experienced some VERY strange issues with the klingons...
Started up a game klingons vs romulans on centrifuge map..... fast research etc, max fleet, quick start. usual settings for me
As soon as it started im granted 100000000000 resources, or whatever the maximum is you can get.
Brels, Vorchas and prob some other ships, i didnt try. Refuse to build... I que them up but nothing happens...
Crew/officers supply seems to be in the - red before ive EVEN built a fleet
Very very strange, is this a bug? I tried restarting my sins my same thing happened. Klingons on my game are un-useable.....anyone shed some light on this?
seems to only be like this on the centrifuge map.... strange
That's a problem in the mod's code for that map. I've noted it on the bugs page. Thanks.
can you be a little more specific? Race , ships any abilities
thanks jtaylorpcs
ps We have yet another patch in the works to address a slew of issues.
Quoting kamikazi929,
reply 486
seems to only be like this on the centrifuge map.... strange
That's a problem in the mod's code for that map. I've noted it on the bugs page. Thanks.
fixed it already will be corrected with the next patch. Some how we included my proving grounds map with the mod. Was only meant to test the mod not for end player usage.
@JTAYLORPCS
Sovereign, Galaxy, Nebula ships can get 100+ mitigation with lvl 3 adaptive shield ability (in combat)
out of combat they can gain up to 99% with improved shield mitigation researched
sry, it's the federation caps: Galaxy, Sovereign and Nebula, and the initial klingon cap (which seems to me to be extremely overpowered.... I don't think it's supposed to be able to kill a tactical cube ![]()
The Quantam Shield Harmonics ability is still causing problems because the max mitigation set for a ship doesn't seem to take the bonus mitigation into account. So the mitigation is still going over 100% and causing enemies to cease firing even though the max mitigation is set to ~80%.
Thanks to all that reported back . I figured it was a combination of the research and abilities. This will be fixed in the next patch.
thanks jtaylorpcs
Damnit - I missed the game. I'll have to try and catch it tomorrow :/
OK, this is not a bug, just an observation after really getting the hang of them...
The BORG are Terrifying!!!!!!
Now that I've had a chance to play around with them, I'm finding that the true power of the Borg is definitly assimilation.... I just started a new game, me against the Fed, Klinks and Roms all set to random unfair, 3 vs. me.
When it started I let the scouts go looking around and I built a few coffins. I didn't encounter more than 5 militia on any planet (I'm gonna ramp that up a bit and restart it later). First stop and asteroid with 2 ships, so I built 2 coffins, turned off the auto attack, jumped in and assimilated both of them. I followed it up with a Siege sphere and Queen, captured it and moved on. Next was an ice planet, 4 ships. I built 2 more coffins, assimilated all 4 in about 10 seconds, not a shot fired, and did the same. Withing 15 minutes I captured 7 planets and had a nice little squadron of 22 pirate militia ships.... my newly assimilated rear guard.
What's really funny to watch is when I capture a seige ship... Oh wait, back up... i have to confess something, I always go in and change the GalaxyScenarioDef on any Mod so militia can colonize and own their planets. I think it looks more realistic, and quite honestly, I just like bombing planets... hehehe. Anyway, one of the funny things to watch is assimilating a seige ship... one second it's firing on my coffin, the next second it turns and begins to fire on it's homeworld...
About 15 minutes into the game the Pirates decided to pay me a visit. I laughed and purposly ignored the bounty thing and waited for them... and then I owned them as soon as they jumped in...
Now the other teams are beginning to jump some scouts into my system... and I'm also snatching them up just as fast. The hardest are cloaked ships, but if you're patient they have to uncloak sometime. Then they're mine too. And in a weird way I'm also learning their technology just like the Borg... I don't have everything written down before me, and i haven't played the mod long enough to memorize all the races.
But with each new ship I assimilate, I learn it's stregnths, weaknesses, abilities... I now know what an enemy ship is capable of, and how to posssibly take it down. When you think about it, this is also how the Borg first appeared... tapping into the console in Engineering, learning everything it could... Knowledge is a powerful tool...
I read somewere someone saying you could knock out the Borg's regeneration abilties and all that... good!!! Because I'm warning all of you now... if you get into a game with someone that's really thinking like a borg...
be afraid, be very afraid...
Um... You screwed up. ![]()
Pirates haven't been rescaled to go with the fleet numbers, either experience wise or damage wise. That would be suicide against someone else, robbing you of experience and giving it to your opponent. Leave the pirates be till they get turned into SOA2 version pirates.
Just wait until the next patch...
I've been working on some stuff that should give the Borg an even more terrifying and epic feel (see BOBW Parts 1 & 2, and First Contact, Battle of Sector 001). We're also keeping our fingers crossed for the unicomplex to make an appearance as well.
Pirates haven't been rescaled to go with the fleet numbers, either experience wise or damage wise. That would be suicide against someone else, robbing you of experience and giving it to your opponent. Leave the pirates be till they get turned into SOA2 version pirates.
No, I noticed... these are just practice... ![]()
I've been working on some stuff that should give the Borg an even more terrifying and epic feel (see BOBW Parts 1 & 2, and First Contact, Battle of Sector 001). We're also keeping our fingers crossed for the unicomplex to make an appearance as well.
I don't remember the Battle of Sector 001 exactly, but I've seen BOBW 100 times at least and I'm trying to think of everything they could do... tractor beam, cutter beam... Wolf 359.... OMG ![]()
Man I love the Borg... hehehe
Loving this mod, been playing as the feds for over 6 hours now, heh
recorded some earlier game play for Youtube -http://www.youtube.com/watch?v=yZHlF-qoad8
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