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[MOD WIP] Star Trek: Sacrifice of Angels 2 - 0.9.5R Update 7/09/2024

[MOD WIP] Star Trek: Sacrifice of Angels 2 - 0.9.5R Update 7/09/2024

https://www.moddb.com/mods/sacrifice-of-angels-2/news/sacrifice-of-angels-09r-released

Can anyone remember when we used to be explorers? - Jean Luc Picard

 

FED
KLI
ROM
DOM
BORG
NPC

 

12,656,120 views 5,100 replies
Reply #4401 Top

Success. For the record, I'm stupid, but trainable.

Reply #4402 Top

Hi Guys..

 

Recently got into it again.

Playing for the first time since Diplomacy release.

Quick question...everything runs get..but I only have 3 video resolutions to pick from any none are mine? 1680x1050

Did I bork something?

Reply #4403 Top

Quoting wbino49, reply 4402
Quick question...everything runs get..but I only have 3 video resolutions to pick from any none are mine? 1680x1050

Did I bork something?

Shouldn't be our mod.

You can try deleting ...

C:\Users\myfist0\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Setting\rebellion.user.setting

C:\Users\myfist0\AppData\Local\Ironclad Games\Sins of a Solar Empire\Setting\diplomacy.user.setting

they should get restored when you restart sins

 

or in these files you can set ...

VideoFullScreenWidth 1920
VideoFullScreenHeight 1080
VideoWindowedWidth 1024
VideoWindowedHeight 768

or play like I do, in Widow mode, but then I maximize the window and it will fit to screen, only thing is the window bar at the top.

Reply #4404 Top

Hey its been awhile since I played sins  but i got back into it after downloading forbidden worlds. I checked out the new version of SOA2 its very nice. Love the new AI factions and planets you added. I have a few questions/issues. I popped open the galaxy forge and tried to place terran-earth on a map. When I went in game I was unable to place any structures. I did not have this problem with the q'onos and vulcan type planets. I can fix the entity file myself Im sure if I know which one it is in the game info files. Is there a chart of the galaxyforge and in game names of the new planets and bonuses? Thanks. 

Reply #4405 Top

they're all in the

GameInfo/GalaxyScenarioDef.galaxyScenarioDef

or

GalaxyForge/GalaxyScenarioDef.galaxyScenarioDef

make sure that the GSD file in Forge is the same as the one in the GameInfo

GSD section

planetType
designName "TerranEarth"
designStringId "IDSGalaxyScenarioTypePlanetTerranEarth"
orbitBodyTypeCount 1
orbitBodyType "TerranEarth"

 

GSD section

orbitBodyType
typeName "TerranEarth"
entityDefName "PlanetTerranEarth"
defaultTemplateName "Template:DefaultStart_TerranFED"

GameInfo/PlanetTerranEarth.entity

 

 

All the bonuses are in the GSD, look for this section with the 1st few listed

planetItemType
designName "Bonus:Atmo+"
entityDefName "PlanetBonusAtmo+"
planetItemType
designName "Bonus:Binary-"
entityDefName "PlanetBonusBinary-"
planetItemType
designName "Bonus:Binary+"
entityDefName "PlanetBonusBinary+"
planetItemType
designName "Bonus:Black"
entityDefName "PlanetBonusBlack"

 At a glance, I do see anything wrong with PlanetTerranEarth entity, it has build slots. It may be the planet owner in the Template:DefaultStart_TerranFED, who owned the planet?

Reply #4406 Top

Player0 owned it. Every time I tried to build a structure it told me it could not build in this location no matter where I placed it. I tried as both home planet and as a non home planet. It does show that theres log and tactical slots available just cant seem to place any structures anywhere in the gravity well. 

I have one more question which owner do I use to make a planet occupied by one of the neutral factions I.e House of Duras, Ferengi, Son'a etc. I tried placing the planets with their tag but they were not occupied like they are in a random map. 

Reply #4407 Top

I'll check out the earth planet again when I get off work. 

Reply #4408 Top

look at how the random map is set up, open in notepad. They have a chance of ownership. Earth is not meant to be owned by anyone except feds, thats why those planets are for custom maps only.

Reply #4409 Top

I was playing feds when I first tried it. Do they need to be set to fed in galaxy forge as well? 

Reply #4410 Top

owner 0 is the 1st player which had to be fed. 

The map I made it for had to have feds as 1st player. It really mucked shit up if you didnt set players at game start just right, which is why I gave up on it. If I had klingon as 1st player, klingons owned earth, which is BS.

If you want to try and figure it out, be my guest, but like I said, I gave up using them.

Reply #4411 Top

Weird thing is q'onos and vulcan worked fine. I love the model for them really good would like to be able to use em in my st universe map 

Reply #4412 Top

Quick notes: From not playing SoA2 in a while....

Everything looks and plays great...

Though ships even Elites/Starbases go boom way to easily...things seem just a little to fast paced IMHO..

Ships even Elites seem cheap...cost wise...making SOA 2 seem more RTS like than regular Rebellion.

You should really rethink Titans..They don't have to be Titans per se , just a one of a kind ship/character as every great game should have. Even if the spec are just slightly higher than a regular elite there will only be one Sovreign as there should. And taking down a Titan foundry is another target..and we all like targets. ;)

Love the rotating moons...

Some neutral ships should not fighter move.(TEC planet bomber)

The interface colors are REALLY brite..some contrast would be nice.

Starship complete audio file should be played when a elite is made...not a starbase.

 

Reply #4413 Top

Quoting wbino49, reply 4412
Even if the spec are just slightly higher than a regular elite there will only be one Sovreign as there should.


But there was more than one sovereign type ship. My issue with 'titan' type ships isn't because it breaks with the startrek back story. Lets be honest, startrek breaks startrek backstory. The ships are always as strong or weak as they needed to be to make a good story. But back to the titans, they ruin game balance. They're fun for about a game, then you get over them. Every RTS has the uber units, but none were as poorly balanced as these. A BaneBlade in Dawn of War didnt mean you insta won if the enemy didn't have one. I like this mod because it doesn't boil down to my titan is higher level than your titan.

I agree for the fighter move style. I don't really think the galaxy class should be fight type. Does the Leviathon fighter move? In DS9 it just just stays there and unleashes death, doesn't really try to avoid damage

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Reply #4414 Top

Quoting Adoh2, reply 4413
But there was more than one sovereign type ship. My issue with 'titan' type ships isn't because it breaks with the startrek back story. Lets be honest, startrek breaks startrek backstory. The ships are always as strong or weak as they needed to be to make a good story. But back to the titans, they ruin game balance. They're fun for about a game, then you get over them. Every RTS has the uber units, but none were as poorly balanced as these. A BaneBlade in Dawn of War didnt mean you insta won if the enemy didn't have one. I like this mod because it doesn't boil down to my titan is higher level than your titan.

k1  your 1st karma cookie  :D

 

Quoting Adoh2, reply 4413
I agree for the fighter move style. I don't really think the galaxy class should be fight type. Does the Leviathon fighter move? In DS9 it just just stays there and unleashes death, doesn't really try to avoid damage

I can not recall 1 time Picard said "All Stop, Fire!". The only time I can remember the Galaxy class not moving, is if it was disabled or hiding. 

I am still thinking about modifying turn rates and speeds, but it is a pretty big job as they will all need to be done at once. Maybe I will put the speed values in a table so I can easily see the differences between ship classes. 

Reply #4415 Top

Quoting wbino49, reply 4412
Starship complete audio file should be played when a elite is made...not a starbase.

That I can do  :thumbsup:

 

Quoting wbino49, reply 4412
Some neutral ships should not fighter move.(TEC planet bomber)

That is just a placeholder model for the Orion Wanderer

 

EDIT: Ok, I connected the "Starship complete" to all the elites. It was already there in the player entity but is overridden by each ships entity

NumSoundsFor:ONCREATION 3
SoundID "COMMON_FED_ONCREATION_0"
SoundID "COMMON_FED_ONCREATION_1"
SoundID "COMMON_FED_ONCREATION_2"

changed to

NumSoundsFor:ONCREATION 0

and now it will use the default in PlayerFederation.entity

GameEventSound:PlayerCapitalShipCreated "FED_EVENT_SHIPCOMPLETE"

the Starbase creation used that sound because it was using NumSoundsFor:ONCREATION 0 so it used the default in the player entity which is the same 

GameEventSound:PlayerFrigateCreated "FED_EVENT_SHIPCOMPLETE"

I set it to use the same as the other frigates and cruisers

NumSoundsFor:ONCREATION 3
SoundID "COMMON_FED_ONCREATION_0"
SoundID "COMMON_FED_ONCREATION_1"
SoundID "COMMON_FED_ONCREATION_2"

You can do this easily until we release the next version.

Reply #4416 Top

The opposite side of the coin was the Original Sins releases of the mod. Back when fighter movement was hard coded to just the strike craft. People complained because the ships always stopped to fire.

I do agree the ship speeds can be adjusted a little.  The big ships shouldn't zip around like an f-18 jet. They are big, heavy, and bulky. I don't care how much "Inertial dampener" tech has evolved. They shouldnt be capable of "snap movements", and zero to DAAAAAMN!! speeds in 2 seconds (except when going to warp).

Why does everyone insist on this mod to play like SINS? We now can pretty much do damn near what we want with the ship lineups but people still insist on adding titans, and keeping the default sins roletypes. Sigh. I am so glad i am retired now.

Reply #4417 Top

One off titans are unfeasible.

 

You can't just make the Sovereign a titan, because then you'd only have one, the Enterprise E wasn't even the first, it was the second.

 

You can't just make the titan a better Sovereign.  Titans are hardcoded to take two command points.  It has to be twice as good just to be worth it.

 

I like the idea of the titan being a hero ship with special abilities and additional power, but Trek isn't a magic universe.  The force isn't with anyone.  You can't get the kind of a performance increase needed for it to be worth that second slot without some sort of magical bullshit factor.  Only an elite command crew would make it to a ship that big in the first place, so their extra badass worth just doesn't rank that high.

Reply #4418 Top

I don't make mods..only play them. So I don't know what's feasible and what's not, but why limit Titans to what they are in Sins?

Maybe the Fed Titan could have No offensive capabilities ...cause the Feds are peace lovers.and give this special ship ..full time armistice etc etc...

Romulan Titan could shut down long range radar. Etc etc..

Klingon would be badass of course.....

Phychoak ...love the work you put in....and no one loves Trek as much as I....but EVERY trek episode on EVERY series had some level of Magical BS factor....:).

Reply #4419 Top

Quoting wbino49, reply 4418
So I don't know what's feasible and what's not, but why limit Titans to what they are in Sins?

 

x_x

 

Quoting psychoak, reply 4417
One off titans are unfeasible.

 

So, as we have said many many times, it aint happening. 

Reply #4420 Top

Magical bullshit factor as in Luke Skywalker has perfect accuracy with his 60's era guidance systems in space combat, resulting in a tiny one man fighter buttfucking a massive planet exploding battle station.

 

There's an X-Wing, and then there's Red 5.

Reply #4421 Top

Sometimes all a massive planet exploding battlestation really wants is a good buttfucking.

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Reply #4422 Top

ROFLMAO!! I needed that laugh.

Ah yes Star Wars the epitome of grand master BULLSHIT wizards.

Reply #4424 Top

This is just a question, not a request; why are the Feds not able to build the Runabout on the Elite Ships like the Galaxy and Sovereign? I'm going to guess because of game balance, right? Or hard coded fighter/bomber slots?

Reply #4425 Top

Quoting jwagne51, reply 4424
I'm going to guess because of game balance, right?

right  :D

 

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