Deceiver_0 Deceiver_0

NEW Patch Stat Changes Forums [NEW TOPIC: CAPITAL SHIPS!! 1/2/10]

NEW Patch Stat Changes Forums [NEW TOPIC: CAPITAL SHIPS!! 1/2/10]

For Sins Version 1.19 and Entrenchment 1.05

Hey everyone its that time again, lets compile some data!

This is a post that I will update regularly to give the DEVS a better idea of what people think should be done to stats in the next patch. This is ONLY for patches, no new ships or elaborate concepts for the next expansion. This is for dealing with peoples’ concerns about balance. If there’s a balance idea you have that’s not on here, post it and I’ll put it up for voting if it seems valid. I love the fact that ICO pays attention to the forums and what people suggest, I’d like to make it easier for them. The idea is to have all ideas posted straight forward and ranked so the DEVS don’t have to sift through pages and pages to find popular ideas. SP and MP players are both welcome to comment. Post yay or nay for any idea you like or dislike (be specific please) or say no fix needed. If you’d like I’ll also insert specific values you may come up with. Some votes will be taken from other threads.

BUGS

Since the last patches release, the main complaint I've seen on the forums are in the form of bugs, so I'm compiling a list of the known ones, and will update the list as more are discovered. Some of the early bugs were fixed in the hotfix, and perhaps (fingers crossed) the Devs will release another hotfix to address the rest, rather than a whole new patch. So here it goes:

- Nano Weapons Jammer autocast AI casts continuously

- AM Recharger autocast AI casts continuously

- Illuminator causes mystery damage between shots

- Phasic Trap research Level 2 still has no effect.

- Orkulus Phase Stabilizer does not work on stars.

- Random Map Bugs:

              - Single Phase lane starts

              - No connected Asteroids

              - Overlapping Gravity Wells

- Backwards Dunov Icon

- Pathing Improvements (specifically dealing with stationary obstacles)

- Orkulus commands cancelled when trade ships dock

- No wave cannon sounds on Kortul

- Resource extractors on HWs produce income before they're constructed.

- PAWELOS BUG HUNTING

- Siege Militia/pirates run from turrets before construction is complete (exploit).

 

CAPITAL SHIPS

This will be a large section that will continue to evolve through out the life of this thread so check back often for new topics. Consensus seems to think now that carrier caps have all been buffed, many of the other caps need to be brought up to par with them.

Buff Battleship Class(Kol/Radiance/Kortul)

                          Increase hp/shields/armor?-

                                     Yay-           Volt_Cruelerz(20-25%)  Darvin3                Deceiver_0
                                                      CallenExile               MindsEye                 Swordsalmon
                                                      Hrabandur                CrazyElectron           Ryat
                                                      Arthanis                   Warlord Mike           Onigiri

                                     Nay-

                          Increase DPS?-

                                     Yay-           Volt_Cruelerz(20-25%)  Darvin3                Deceiver_0
                                                      MindsEye                 Swordsalmon           CallenExile
                                                      Hrabandur               CrazyElectron           Ryat
                                                       Arthanis                 Warlord Mike

                                     Nay-           Onigiri

                          Buff Gauss Rail Gun?-

                                     Yay-           Volt_Cruelerz(800/1200/1600)  Darvin3       Deceiver_0
                                                      CallenExile              MindsEye                  Swordsalmon
                                                      CrazyElectron           Ryat                        Arthanis
                                                      Warlord Mike

                                     Nay-            Hrabandur              Onigiri

                          Re-work Animosity?

                                     Yay-           Volt_Cruelerz           Darvin3                   Deceiver_0
                                                      MindsEye                Swordsalmon            Ryat
                                                      Arthanis                 Warlord Mike

                                     Nay-           CallenExile              Hrabandur               Onigiri

         No Change needed-                    CoBBQ

Colonizer Caps(Akkan/Progenitor/Jarrasul)

                        Buff Jarrasul Evacuator's colonize?

                                    Yay-            Darvin3               Volt_Cruelerz              Deceiver_0
                                                      Swordsalmon       Agent of Kharma           Hrabandur
                                                      Ryat                   Arthanis                     Warlord Mike
                                                      Onigiri 

                                    Nay-            CallenExile           MindsEye

        No Change needed-

Carrier Class Caps(Sova/Halcyon/Skirantra)

                       Buff Scramble Bombers?

                                  Yay-              Darvin3              Volt_Cruelerz               Deceiver_0
                                                      MindsEye            Swordsalmon               Agent of Kharma
                                                      Hrabandur          Ryat                           Arthanis
                                                      Warlord Mike 

                                  Nay-              CallenExile         Onigiri

                      Buff Replicate Forces?

                                  Yay-               Arthanis            Warlord Mike                 Onigiri

                                  Nay-

        No Change needed-

Buff Support Class Caps(Dunov/Antorak/Rapture/Revelation)

                      Increase AM regen?

                                 Yay-               Darvin3               Hrabandur               CrazyElectron
                                                      Ryat                   Juletron                  Arthanis
                                                      Warlord Mike        Swordsalmon

                                 Nay-               CallenExile           Mindseye                 Onigiri

                     Increase maximum AM?

                                 Yay-               CallenExile          Darvin3                    Hrabandur
                                                      Mindseye            Volt_Cruelerz             CrazyElectron
                                                      Juletron              Arthanis                   Warlord Mike

                                 Nay-               Ryat                  Swordsalmon            Onigiri

                     Increase Dunov EMP range?

                                 Yay-               CallenExile          Mindseye                  Volt_Cruelerz
                                                      CrazyElectron      Ryat                        Juletron
                                                      Arthanis             Warlord Mike             Swordsalmon

                                 Nay-               Hrabandur          Onigiri

                     Allow Dunov shield restore to be self targetable?

                                Yay-                Mindseye           CrazyElectron             Juletron
                                                      Arthanis            Deceiver_0

                                Nay-                Ryat                 Volt_Cruelerz            Warlord Mike
                                                      Swordsalmon      Onigiri

                     Allow Antoraks subversion to effect SC?

                               Yay-                 Mindseye           Juletron                    Volt_Cruelerz
                                                      Arthanis            Warlord Mike             Onigiri

                               Nay-                 Ryat                Swordsalmon

                     Buff Phase out hull?

                               Yay-                 Mindseye            Juletron                   Volt_Cruelerz
                                                      Arthanis             Warlord Mike            Swordsalmon
                                                       

                               Nay-                 Ryat                 Onigiri

         No Change Needed-

 

 

DELIVERANCE ENGINE

Without a doubt the weakest of the superweapons, there is little point in seeking it. For too long its been sitting in a dusty box on the shelf, to weak to be worth its tremendous costs. Lets consider some buffs to at least make it functional as a weapon. The one buff thats been suggested that I like is an instant allegiance drop, which will aid Advent in cultural takeovers of border planets and with enough, could possibly overthrow an enemy planet (though Id say it should require many more than the fearsome novalith)

Buff Deliverance engine-

                         Cause an instant decrease in allegiance?

                                    Yay-           Deceiver_0                Kitkun                    Greyfox2
                                                     anteachtaire              Mow Mow                Warlord Mike
                                                     Hrabandur                 Arthanis

                                    Nay-           Howdidudothat

No buff needed-                                Qu4r                        Darvin3                  CallenExile        

 

 

EMPIRE TREE

As I feel that the devs decision to put "Phase Jumping" ships at the top of the tree was purposeful and not a bug, I think most of us agree that the constant movement it creates (especially with phase monitoring!) makes the empire tree difficult to use. Move it to the bottom?

Adjust Empire Tree-

                         Move "Phase Jumping Ships" to the bottom of the tree?

                                    Yay-           Deceiver_0               Darvin3                  SwordSalmon
                                                     JSW_Ballz                Mindseye                Agent of Kharma
                                                     Ryat                        52500                    Mow Mow
                                                     Fuzzy Logic              EadTaes                 Warlord Mike
                                                     Hrabandur               Howdidudothat        -Ue_Carbon
                                                     Chaotic Magician        Arthanis

                                    Nay-           CallenExile

 

FIGHTERS

Some are unsatisfied with fighters with regards to surviving flak. I urge everyone to read the points of debate between Mindseye and myself starting on page 10-11, to get a better understanding of why fighters should or should not be adjusted. Below are a few suggestions

Buff Fighters-

                        Increase armor/hp?

                                  Yay-             Mindseye                 Mow Mow                Greyfox2
                                                     Qu4r                       Arthanis          

                                  Nay-             Deceiver_0               Darvin3                  Ryat
                                                     Top Vasari               Warlord Mike           EadTaes
                                                     Hrabandur                Howdidudothat       
-Ue_Carbon
                                                    
Chaotic Magician       Agent of Kharma      CallenExile
                                                     CrazyElectron 

MAPS

Raging Amish has proposed some modest changes to maps that I think we could possibly have implemented with enough support, so lets get a vote to see what people think of them. Magnetic clouds are huge wastes of space as their is nothing terribly beneficial about them. People with ability heavy fleets and caps would opt to fight you somewhere else (and can do so without much penalty). They make awful chokepoints because you can't put starbases or mines there, and they offer no economic value. I'd like to hear some ideas on how to improve them (beyond removing them completely from the game as RA has suggested). If we can come up with some good ones I'll put them up for a vote. In the meantime, I think one should at least be able to construct Starbases here, so I'll put that up as a topic. Also, all too often we see Ice and Volcanic planets  (which require research to colonize) offering you only 2 resource mines for the trouble of colonizing them. Personally I don't think that PLANETS should have less resources to offer than an asteroid. What do you think?

Magnetic Clouds-

                          Allow starbase deployment?

                                    Yay-            Deceiver_0              Darvin3                  Hrabandur
                                                      Juletron                  Howdidudothat         Warlord Mike
                                                      DirtySanchezz          Kitkun                    Qu4r
                                                      CrazyElectron

                                    Nay-            Ryat                       CallenExile              EadTaes
                                                      DesConnor             
-Ue_Carbon             Chaotic Magician

Ice/Volcanic planets-

                          Change minimum mines to 3 (currently 2)?

                                   Yay-             Deceiver_0              Swordsalmon           Ryat
                                                      Darvin3                   Juletron                  Mindseye
                                                      Mow Mow                 EadTaes                 JSW_Ballz
                                                      Howdidudothat         Warlord Mike          Kitkun
                                                      Ovi_187                 
-Ue_Carbon            Chaotic Magician
                                                      CrazyElectron 

                                   Nay-             CallenExile              DesConnor              DirtySanchezz
                                                      Hrabandur               Agent of Kharma      Qu4r

No Changes needed-

 

 

 

ORKULUS STARBASE

This topic is going to be heavy on the debate, and will likely be updated several times with NEW votable options throughout the life of this thread. Now, I think it's safe to say that we're beyond the point of the DEVS making a Vasari Assault cruiser and making the Orky stationary. So if thats what you think should happen thats fine, but it would be more useful for everyone if you hada second opinion on the Orky and voted on the issues below.

Nerf Orkulus-

                           Increase build penalty in hostile wells? (currently 2.25x unupgraded)

                                     Yay-          Greyfox2                   Raging Amish(3x)   Mindseye
                                                     Arthanis 

                                     Nay-          Deceiver_0                 Cykur                    Howdidudothat
                                                     Top Vasari                  Swordsalmon         Ryat
                                                     anteachtaire               LordMechanoid       JSW_Ballz
                                                     Warlord Mike              Agent of Kharma    DesConnor
                                                     DirtySanchezz             Kitkun                   Qu4r
                                                     52500                        Hrabandur           
-Ue_Carbon
                                                     Chaotic Magician         Qu4r                    CallenExile
                                                    

Other-

                           SB constructors trigger phase monitoring alarm? ("Hostile forces are inbound")

                                    Yay-          Mindseye                    Deceiver_0            Howdidudothat
                                                    Top Vasari
                   Cykur                   LordMechanoid
                                                    Warlord Mike               DirtySanchezz        Kitkun
                                                    52500                         Hrabandur           
-Ue_Carbon
                                                   
Chaotic Magician           CallenExile           CrazyElectron
                                                    Arthanis 

                                    Nay-          JSW_Ballz                   DesConnor           Qu4r

 

 

SCOUT FRIGATES

A hotly debated topic right now on the forums, none can deny their increased presence on the MP battlefield. As the cheapest buildable unit in the game, as well as being tier 0, its utility against long ranged frigates has been thoroughly exploited. The question remains, is it balanced? This topic will be split into two sections, a general section for a blanket nerf and a more specific section for interspecies balance. The reason for this is that some think scouts need to be weaker in general, whike other think they need to be balanced on par wtih TEC scouts.

Nerf Scouts-

                          Decrease hp/shields?

                                     Yay-

                                     Nay-          DirtySanchezz            Cykur                Arthanis

                          Decrease DPS?

                                     Yay-          DirtySanchezz            Greyfox2           Mindseye
                                                     Arthanis 

                                     Nay-          Cykur

                          Increase Cost/supply?

                                     Yay-         Mindseye                   Cykur                 Swordsalmon

                                     Nay-         DirtySanchezz             Arthanis

No Nerf Needed-                              Deceiver_0                 Wingflier            Howdidudothat
                                                     Darvin3                      Ryat                 CallenExile
                                                     Chaotic Magician       
Agent of Kharma  Sivcorp
                                                     52500                       JSW_Ballz          
LordMechanoid
                                                     Kitkun                       Hrabandur         
-Ue_Carbon
                                                     Qu4r                        CrazyElectron

Balance Scouts-

                          Decrease Seeker Vessels Hp/shields/armor?

                                     Yay-         Deceiver_0                 Wingflier             Mow Mow
                                                    Swordsalmon             
Darvin3               Ryat
                                                   
Greyfox2                    52500                 JSW_Ballz
                                                    Cykur                        Top Vasari          
LordMechanoid
                                                    Kitkun                        Hrabandur         
-Ue_Carbon
                                                    Qu4r                          CrazyElectron       Arthanis

                                     Nay-         DirtySanchezz            Howdidudothat      CallenExile
                                                   

                          Decrease Seeker Vessels DPS?

                                     Yay-         Swordsalmon              DirtySanchezz      Howdidudothat
                                                     Greyfox2                  
Hrabandur          Qu4r 

                                     Nay-         Wingflier                    Darvin3               Ryat
                                                    
CallenExile                52500                 JSW_Ballz
                                                    
Cykur                       LordMechanoid     Kitkun
                                                   
-Ue_Carbon                 CrazyElectron       Arthanis

                          Decrease Jikara Navigator cost/supply?

                                     Yay-         Deceiver_0                 Wingflier              Howdidudothat
                                                   
CallenExile                 52500                  LordMechanoid
                                                   
Hrabandur                  Qu4r 

                                     Nay-         Swordsalmon              DirtySanchezz       Darvin3
                                                   
Ryat                          Chaotic Magician   JSW_Ballz
                                                   
Cykur                        Greyfox2             Kitkun
                                                   
-Ue_Carbon                CrazyElectron        Arthanis

                          Increase Jikara Navigator DPS?

                                     Yay-         Mow Mow                   Swordsalmon         Howdidudothat
                                                   
Ryat                         Chaotic Magician     52500
                                                   
JSW_Ballz                  Hrabandur            -Ue_Carbon
                                                    Qu4r                         CrazyElectron        Arthanis

                                     Nay-         Wingflier                   DirtySanchezz        Darvin3
                                                   
CallenExile                Cykur                   Greyfox2
                                                   
LordMechanoid           Kitkun   

                          Increase Jikara Navigator hp/shields?

                                     Yay-         Mow Mow                  Darvin3                  Ryat
                                                   
Chaotic Magician         Sivcorp                   Top Vasari
                                                    Kitkun                     
Hrabandur              -Ue_Carbon
                                                    Qu4r                        CrazyElectron           Arthanis

                                     Nay-         CallenExile               JSW_Ballz               Cykur
                                                   
LordMechanoid

No Balance Needed-                         Agent of Kharma      EadTaes                 DesConnor

 

 

RAVASTRA SKIRMISHERS

While the most expensive light frigate in both resources and supply, these ships have the worst DPS per supply. With the recent buff to all light frigs, Cobalts and Disciples are now delivering on the tasks they're meant to, yet skirmishers are still struggling. So what should be done?

Buff Skirmishers-

                            Increase DPS?
                                        
                                      Yay-        Deceiver_0                Darvin3               52500 
                                                    Cykur                       Chaotic Magician   Top Vasari
                                                    Howdidudothat           Wingflier              Swordsalmon
                                                    Juletron                     Ryat                   Sivcorp
                                                    DirtySanchezz             GreyFox2            Raging Amish
                                                    CallenExile                 Mindseye           
JSW_Ballz
                                                    Warlord Mike              lbgsloan             Mow Mow
                                                    EadTaes                    DesConnor          Kitkun
                                                    Agent of Kharma       
Hrabandur           -Ue_Carbon
                                                    Qu4r                       CrazyElectron        Arthanis

                                      Nay-        LordMechanoid

                            Decrease Supply cost?

                                      Yay-        Raging Amish           LordMechanoid      Hrabandur
                                                    Qu4r    

                                      Nay-        Deceiver_0                Darvin3               52500
 
                                                   Cykur                       Chaotic Magician   Top Vasari
                                                    Howdidudothat           Wingflier            
Swordsalmon
                                                    Juletron                    Ryat                   
CallenExile                
                                                    Mindseye                 
JSW_Ballz            Warlord Mike
                                                    lbgsloan                   Mow Mow              Kitkun
                                                   
-Ue_Carbon               CrazyElectron        Arthanis

                            Decrease Resource cost?

                                      Yay-        52500                       Warlord Mike

                                      Nay-        Darvin3                     Cykur                Chaotic Magician  
                                                    Top Vasari                 Howdidudothat    Wingflier
                                                   
Swordsalmon             Juletron              Ryat
                                                   
DirtySanchezz             Raging Amish     CallenExile
                                                    Mindseye                  
JSW_Ballz           LordMechanoid
                                                    lbgsloan                    Kitkun               
Hrabandur
                                                   
-Ue_Carbon               Qu4r                   Arthanis

                            Adjust Reintegration autocast AI to activate earlier?

                                      Yay-        Deceiver_0               Darvin3               52500
                                                    Chaotic Magician       Top Vasari           Howdidudothat          
                                                    Wingflier                 
Swordsalmon       Juletron
                                                    Ryat                        Sivcorp               Runesia
                                                   
DirtySanchezz           GreyFox2            Raging Amish
                                                   
CallenExile               Mindseye            JSW_Ballz
                                                   
Warlord Mike            lbgsloan             Mow Mow
                                                    EadTaes                  Kitkun                
Agent of Kharma
                                                   
Hrabandur               -Ue_Carbon          Qu4r 
                                                    CrazyElectron            Arthanis

                                      Nay-        LordMechanoid

 

No Change Needed-

 

 

 

1,702,648 views 913 replies
Reply #301 Top

Empire tree fix : Yay

Fighter armor: Nay

 

The way IC fixed fighters is not the way I would haven done it but it yeilded good results none the lest. For the moment the balance seems fine.

Reply #302 Top

You have to understand that there is no true limit to the number of squadrons fieldable..within reason...meaning they can be ammassed...and should. 1 fighter to 2 bombers.

1 advent carrier is 20 fp and 3 squads.Tec and advent flak is 4 fp.On normal fleet sizes you can have 2000 fp.100 carriers and 300 fighters or 500 flak.You only need about 2/3-3/3 flak to fighters.

Reply #303 Top

Uber if your refering to that replay against rebel guy I dont think it was a fair matchup.He had 8 in eco while you had 2 for awhile.Also he let you kill most of his ilums before he even got flak and only had 6 most of the time.All you did was spam carriers and he didnt build a single lf.Also by the time he had 20 flak you had 40 squads and 2 skiratras and he didnt have more than 10 ilums by that time so ya it was easy to keep his ilums dead.He didnt even keep his ships together.Your eco was so superior to his and he built his ships in the wrong order.

i realize my econ was far better, illum spammers have weak econs. But Rebel got 25,000 feed in credis and a whole lot of resorces. i know why i beat him but the point is my fighters survived against his flack enough to kill his illums. Even when he had 20 flack to my 24 fighters i was still killing his illums.

So my point is that fighters do survive well against flacks, too much more and they would be dominating again.

_|~Uber

Reply #304 Top

Quoting Greyfox2, reply 300
He means that there is a section of the empire tree on the left that shows ships that are currently jumping.  Since jumping ships are a very fluctuating thing, it causes the empire tree to bounce up and down making it difficult to select something using the empire tree.  They are suggesting that it be moved to the bottom of the list so that ideally the list jumps up and down less.

 

[_]-Greyfox

Oooooooooh. :O

NOW I know what you're talking about - not the Vasari's Empire tech Tree, but the bar that shows planets, ships, structures and whatnot... ^_^'

That being said, leaning towards "Yes" on this one. :P

Reply #305 Top

He means that there is a section of the empire tree on the left that shows ships that are currently jumping. Since jumping ships are a very fluctuating thing, it causes the empire tree to bounce up and down making it difficult to select something using the empire tree. They are suggesting that it be moved to the bottom of the list so that ideally the list jumps up and down less.

Thanks for helping clear that one up Grey

Reply #306 Top

i realize my econ was far better, illum spammers have weak econs. But Rebel got 25,000 feed in credis and a whole lot of resorces. i know why i beat him but the point is my fighters survived against his flack enough to kill his illums. Even when he had 20 flack to my 24 fighters i was still killing his illums.

So my point is that fighters do survive well against flacks, too much more and they would be dominating again.

 

Do you really think that if he would have microed and built the right amount of flak you still would have been able to kill all his ilums?

Reply #307 Top

Adjust Empire Tree-
 Move "Phase Jumping Ships" to the bottom of the tree?
Yay
Increase  armor/hp?
Nay

Magnetic Clouds-Allow starbase  deployment?
Yay
Ice/Volcanic  planets- Change minimum mines to 3 (currently 2)?
Nay


Nerf Orkulus
Nay


Other- SB constructors  trigger phase monitoring alarm? ("Hostile forces are inbound")
Yay
SCOUT FRIGATES

No Nerf Needed

Balance Scouts
 Decrease  Seeker Vessels Hp/shields/armor?
Yay
Decrease  Seeker Vessels DPS?
Yay
Decrease  Jikara Navigator cost/supply?
Yay
Increase  Jikara Navigator DPS?
Yay
Increase  Jikara Navigator hp/shields?
Yay
Buff Skirmishers
Increase  DPS?
Yay
Decrease  Supply cost?
Yay
 Decrease  Resource cost?
Nay
Adjust  Reintegration autocast AI to activate earlier?
Yay

Reply #309 Top

I found another BUG. Vasari mines (both explosive and gravity) use TEC mine explosion particle. Explosive mines should use Explosion_PhaseMine.particle and gravity mines should use Explosion_PhaseMineGravity.particle, but they use green Explosion_TechSpaceMine.particle.

Also gravity mine glowing animation is twisted - sparks should connect the spikes on the mine not just sparking in a side.

Deciever can you add eggs colonize, orky colony pods and serevuns degradation to voting list?? I would appriecciate that.

and Migrators sb building claws arent shielded when itz attacked.

Reply #310 Top

The normal start is also bugged in v1.041, so that queued extractors at the home planet produce resources before they have completed building.

I'd be against a colonise boost for the egg, this would just increase the abilities of one of the most powerful caps.  If nano has been nerfed as being over-powerful for a colony cap, Shield Restore could be nerfed as well, I'm not sure why it should be far more rapid than the area health restore from the Skirantra?  Colonisation becomes far more rapid when point defence can be built afterwards to clean out the grav well.  Instead of a boost to the Egg, how about not allowing the colonisation bonus, if the cap ship is still in combat? 

The siege frigate AI alteration has meant that militia siege becomes even less effective, as it moves to avoid a turret that has just started to be built rather than bomb a newly colonised planet, leading to the 'phantom turret' exploit.  Militia AI exploits might also be considered bugs?    

Reply #311 Top

Deceiver_0

umm.....are u gonna put up the poll regarding the buff to the deliverance engine or what??

also, remember how u put up a fill out form on your last thread?? it would be nice if you could put that up again,

I bought this up some time ago, but that discussion got nowhere,.....its about hoshiko's repair and demo bots abilities....since hoshi's have "360 launch bays", repair bots dont need to face their targets, but demo bots do...u decide if this is a bug

Reply #312 Top

OK guys slow down, Im sure we have awhile before the next patch, so no sense in rushing.

Ovi, DE is on my mind, but I need some recommendations for fixes. Also demobots is similar to suppression on the subjugator. Subjugators have to channel AND face their target, demo bots dont have to channel (as far as i know), so I don't think its a bug. Hoshis are good suport frigs as is, I dont think they need any adjustments.

DesConnor, I'll put the siege milita thing up next time I update, and I'll look into the resource bug.

Pawelo, I'll provide a link to your post in the bugs section. Colony pods, degradation and egg colonize will come no worries.

Reply #313 Top

If nano has been nerfed as being over-powerful for a colony cap, Shield Restore could be nerfed as well,

Since the marza kept its missle barrage, all of these arguments are out the window... there is no such thing as "over powerful."  Unless you really mean "colony cap" instead of just "cap," but I never saw any rationale as to why the devs did this or that.  I never saw the devs say something was OP for a colony cap.

Reply #314 Top

My suggestion for the deliverance engine is an instant allegiance hit along with the stuff it has already.

 

[_]-Greyfox

Reply #315 Top

Quoting Deceiver_0, reply 312

Ovi, DE is on my mind, but I need some recommendations for fixes. Also demobots is similar to suppression on the subjugator. Subjugators have to channel AND face their target, demo bots dont have to channel (as far as i know), so I don't think its a bug. Hoshis are good suport frigs as is, I dont think they need any adjustments.

here's mine - instead of the culture rate being 5, quadruple it to 20.....and make it stackable up to 5 times.

also for jump degradation, my suggestion would be to buff it so that each active degradation randomly picks a incoming enemy ship and do continous hull damage to it as long as that ship is in hyperspace.(btw, does this ability work on ships travelling with the help of phase stabilizers??)

one last thing, does the pirate cobalt have AM using abilities?? if not why does it have a antimatter pool??

Reply #316 Top

Ogrovs and Adjudicators are NOT supplied right.  Why on earth is their supply so expensive?  Carriers cost about the same supply, but can do the exact same job Ogrovs and Adjudicators do.  Furthermore, carriers are far more general, and can kill capships, lrf, HC, and just about anything else, while Ogrovs and Adjudicators can only kill structures.  Carriers are FAR, FAR tougher than Ogrovs or Adjudicators, which are literally made of tissue paper.  Carriers actually have more range than Ogrovs or Adjudicators.  Get this!  Carriers even come earlier in the tech tree than both Ogrovs and Adjudicators.

I wracked my brain, and could only come up with one "advantage" that Ogrovs and Adjudicators have over carriers - they don't use antimatter.  But in every other way, carriers are superior.  This is why you pretty much only see carriers used on ICO to take out starbases, not Ogrovs or Adjudicators.

Can someone please tell me why these damn things are supplied so high?  Do the devs for some reason not want us to use them?

If there isn't something that I'm missing here (and please tell me if there is), then DROP THE SUPPLY on Ogrovs and Adjudicators.  If all they can do is take out a structure, and most likely die in the process (while occupying a higher tier in the tech tree to boot), then their supply should certainly be significantly less than a carrier.

Reply #317 Top

Quoting Agent, reply 316
Ogrovs and Adjudicators are NOT supplied right.  Why on earth is their supply so expensive?  Carriers cost about the same supply, but can do the exact same job Ogrovs and Adjudicators do.  Furthermore, carriers are far more general, and can kill capships, lrf, HC, and just about anything else, while Ogrovs and Adjudicators can only kill structures.  Carriers are FAR, FAR tougher than Ogrovs or Adjudicators, which are literally made of tissue paper.  Carriers actually have more range than Ogrovs or Adjudicators.  Get this!  Carriers even come earlier in the tech tree than both Ogrovs and Adjudicators.

I wracked my brain, and could only come up with one "advantage" that Ogrovs and Adjudicators have over carriers - they don't use antimatter.  But in every other way, carriers are superior.  This is why you pretty much only see carriers used on ICO to take out starbases, not Ogrovs or Adjudicators.

Can someone please tell me why these damn things are supplied so high?  Do the devs for some reason not want us to use them?

If there isn't something that I'm missing here (and please tell me if there is), then DROP THE SUPPLY on Ogrovs and Adjudicators.  If all they can do is take out a structure, and most likely die in the process (while occupying a higher tier in the tech tree to boot), then their supply should certainly be significantly less than a carrier.

This.

In fact, now that I think about it, why stop there?  They ARE called "Anti-Structure Cruisers," after all, so why not increase their base damage even more (Apply this to the Orky as well)?  I'd like to expect that if I get a good-sized force of Ogrovs or Adjudicators, it's something to be FEARED by the opponent.  Likewise, if I happen to be on the recieving end, it makes me go, "Oh, crap..."

Reply #318 Top

EMPIRE TREE

Adjust Empire Tree-

                         Yay-   Move "Phase Jumping Ships" to the bottom of the tree?

FIGHTERS

Buff Fighters-

                       Nay-    Increase armor/hp?

MAPS

 

Magnetic Clouds-

                        Nay-   Allow starbase deployment?

                                   

                         Yay- Change minimum mines to 3 (currently 2)? 

ORKULUS STARBASE

Nerf Orkulus-

                           Nay-  Increase build penalty in hostile wells? (currently 2.25x unupgraded)

                                                

Other-

                       Yay-    SB constructors trigger phase monitoring alarm? ("Hostile forces are inbound")

SCOUT FRIGATES

Nay- No Nerf Needed-                 

Balance Scouts-

                       Yay-   Decrease Seeker Vessels Hp/shields/armor?

                        Nay-       Decrease Seeker Vessels DPS?

                       Nay-         Decrease Jikara Navigator cost/supply?

                        Yay-           Increase Jikara Navigator DPS?

                          Yay-         Increase Jikara Navigator hp/shields?

RAVASTRA SKIRMISHERS

Buff Skirmishers-

                         Yay-   Increase DPS?
                                         
                                    

                         Nay-   Decrease Supply cost?

 

                          Nay-  Decrease Resource cost?

                          Yay-  Adjust Reintegration autocast AI to activate earlier?

   

Reply #319 Top

Sorry I haven't voted in a while.

Empire tree: Yay

Fighters: Nay

Mag clouds (starbase deployment within): Nay

Ice/Volcanic planet extractor increase: Yay

Nerf Orkulus: Nay

SB constructor warning: Yay

 

I still have no opinion on the Seeker. I think I'll have to bow to others more experienced in playing Advent in that regard.

Reply #320 Top

Deciver time to add LUMS to it AGAIN SINCE THE DEVS DIDNT UNDERSTAND THE FIRST TIME AROUND. As well as Defence Vessels.

 

LUMS:

Increase Cost: Yay

Decrease HP: YaY

Fix LUM BUG: YAY


Defence Vessels:

Reduce refire rate by 1 second: YAY

Reply #321 Top

I agree that a nerf to Illuminators should be up for discussion, in addition to the much-needed bug fix, as the fix will only restore the previous level of Illuminator spam.

Quick start seems to be responsible for some of the early Advent problems, as Advent are supposed to be more hindered in the very early game, and quick start erodes that- but the game can't be balanced for quick start unless we have different settings by faction?  Deceiver, have you checked the normal start bug yet?

For a quick early game rebalance, I'd like a fix to the Vasari and Advent repair bays, so that Advent is nerfed and Vasari boosted.  Also, if Advent's repair was switched to shields it would add to the uniqueness of the faction and make them more vulnerable to Vasari.  If Vasari's repair boosted reintegration rates it would help Skirmishers and Enforcers, though Skirmishers still need more to approach effectiveness, as the current supply rate is far too high. 

Reply #322 Top

No nerf to Illums.  Just fix the Bug.

Reply #323 Top

I leaning towards the bug fix being the problem.  In this patch the devs thoroughly tested things against them and improved other units against them, as they didn't feel the problem was with Illums. Remember all the things they did that affected lrms (decreased dmg to lfs, buffed carrier caps, buffed HCs etc),a nd remember that a lot of lums power is their ease of use (sidebeams being the pinnacle of that). Advent is certainly the powerhouse of this patch, but I think that will be addressed with the popular fixes that are already up there. If fixing the bug in their damage doesnt solve the problem, then we'll certainly call for a nerf for them, but until its fixed, im not sure its quite necessary yet. Tell you what though, after we go through a couple of other topics, I'll consider a nerf to Illums for a vote.

Reply #324 Top

I am with Pawelo that the Egg's colonize needs a buff.

Nay to deliverance engine.  Yes, it needs a buff, but not the one that you suggest.

Reply #325 Top

Here are some votes, and I thought it would be helpful to the debate to explain my rationale for them.

Nay to change minimum mines to 3.  My rationale for this vote is that there should be some variability between planets so that you have strategic choices to make about how to colonize them.

Nay to buff fighters.  The reason isn't that I don't think adjustments aren't needed or warranted.  Rather, the reason is, I think this issue is quite complex, and will require substantial thought and debate.  Throwing ideas on this one out there without a lot of thought, number-crunching, etc. will just break the game more, and lead to "unintended consequenes."  For instance:

- lrm/illums now have scouts as counters, with flak for some factions doing a decent job too.  Will buffing fighters more just nerf lrm/illums more?  If so, that may be good, or that may be bad, but shouldn't we think it out ahead of time?

- I'm seeing a lot of advent halcyon "spam" lately.  I mean, it seems like it's just on the cusp of being a truly spammable unit.  It's something that people *want* to spam, and something that people are *trying* to spam.  Will buffing fighters push the halcyon over the cusp into "OP" and "spammable?"  I don't know the answer to that, but the mere potential that this could happen causes me to vote no on buffing fighters until we know one way or the other.

- Etc.