Deceiver_0 Deceiver_0

NEW Patch Stat Changes Forums [NEW TOPIC: CAPITAL SHIPS!! 1/2/10]

NEW Patch Stat Changes Forums [NEW TOPIC: CAPITAL SHIPS!! 1/2/10]

For Sins Version 1.19 and Entrenchment 1.05

Hey everyone its that time again, lets compile some data!

This is a post that I will update regularly to give the DEVS a better idea of what people think should be done to stats in the next patch. This is ONLY for patches, no new ships or elaborate concepts for the next expansion. This is for dealing with peoples’ concerns about balance. If there’s a balance idea you have that’s not on here, post it and I’ll put it up for voting if it seems valid. I love the fact that ICO pays attention to the forums and what people suggest, I’d like to make it easier for them. The idea is to have all ideas posted straight forward and ranked so the DEVS don’t have to sift through pages and pages to find popular ideas. SP and MP players are both welcome to comment. Post yay or nay for any idea you like or dislike (be specific please) or say no fix needed. If you’d like I’ll also insert specific values you may come up with. Some votes will be taken from other threads.

BUGS

Since the last patches release, the main complaint I've seen on the forums are in the form of bugs, so I'm compiling a list of the known ones, and will update the list as more are discovered. Some of the early bugs were fixed in the hotfix, and perhaps (fingers crossed) the Devs will release another hotfix to address the rest, rather than a whole new patch. So here it goes:

- Nano Weapons Jammer autocast AI casts continuously

- AM Recharger autocast AI casts continuously

- Illuminator causes mystery damage between shots

- Phasic Trap research Level 2 still has no effect.

- Orkulus Phase Stabilizer does not work on stars.

- Random Map Bugs:

              - Single Phase lane starts

              - No connected Asteroids

              - Overlapping Gravity Wells

- Backwards Dunov Icon

- Pathing Improvements (specifically dealing with stationary obstacles)

- Orkulus commands cancelled when trade ships dock

- No wave cannon sounds on Kortul

- Resource extractors on HWs produce income before they're constructed.

- PAWELOS BUG HUNTING

- Siege Militia/pirates run from turrets before construction is complete (exploit).

 

CAPITAL SHIPS

This will be a large section that will continue to evolve through out the life of this thread so check back often for new topics. Consensus seems to think now that carrier caps have all been buffed, many of the other caps need to be brought up to par with them.

Buff Battleship Class(Kol/Radiance/Kortul)

                          Increase hp/shields/armor?-

                                     Yay-           Volt_Cruelerz(20-25%)  Darvin3                Deceiver_0
                                                      CallenExile               MindsEye                 Swordsalmon
                                                      Hrabandur                CrazyElectron           Ryat
                                                      Arthanis                   Warlord Mike           Onigiri

                                     Nay-

                          Increase DPS?-

                                     Yay-           Volt_Cruelerz(20-25%)  Darvin3                Deceiver_0
                                                      MindsEye                 Swordsalmon           CallenExile
                                                      Hrabandur               CrazyElectron           Ryat
                                                       Arthanis                 Warlord Mike

                                     Nay-           Onigiri

                          Buff Gauss Rail Gun?-

                                     Yay-           Volt_Cruelerz(800/1200/1600)  Darvin3       Deceiver_0
                                                      CallenExile              MindsEye                  Swordsalmon
                                                      CrazyElectron           Ryat                        Arthanis
                                                      Warlord Mike

                                     Nay-            Hrabandur              Onigiri

                          Re-work Animosity?

                                     Yay-           Volt_Cruelerz           Darvin3                   Deceiver_0
                                                      MindsEye                Swordsalmon            Ryat
                                                      Arthanis                 Warlord Mike

                                     Nay-           CallenExile              Hrabandur               Onigiri

         No Change needed-                    CoBBQ

Colonizer Caps(Akkan/Progenitor/Jarrasul)

                        Buff Jarrasul Evacuator's colonize?

                                    Yay-            Darvin3               Volt_Cruelerz              Deceiver_0
                                                      Swordsalmon       Agent of Kharma           Hrabandur
                                                      Ryat                   Arthanis                     Warlord Mike
                                                      Onigiri 

                                    Nay-            CallenExile           MindsEye

        No Change needed-

Carrier Class Caps(Sova/Halcyon/Skirantra)

                       Buff Scramble Bombers?

                                  Yay-              Darvin3              Volt_Cruelerz               Deceiver_0
                                                      MindsEye            Swordsalmon               Agent of Kharma
                                                      Hrabandur          Ryat                           Arthanis
                                                      Warlord Mike 

                                  Nay-              CallenExile         Onigiri

                      Buff Replicate Forces?

                                  Yay-               Arthanis            Warlord Mike                 Onigiri

                                  Nay-

        No Change needed-

Buff Support Class Caps(Dunov/Antorak/Rapture/Revelation)

                      Increase AM regen?

                                 Yay-               Darvin3               Hrabandur               CrazyElectron
                                                      Ryat                   Juletron                  Arthanis
                                                      Warlord Mike        Swordsalmon

                                 Nay-               CallenExile           Mindseye                 Onigiri

                     Increase maximum AM?

                                 Yay-               CallenExile          Darvin3                    Hrabandur
                                                      Mindseye            Volt_Cruelerz             CrazyElectron
                                                      Juletron              Arthanis                   Warlord Mike

                                 Nay-               Ryat                  Swordsalmon            Onigiri

                     Increase Dunov EMP range?

                                 Yay-               CallenExile          Mindseye                  Volt_Cruelerz
                                                      CrazyElectron      Ryat                        Juletron
                                                      Arthanis             Warlord Mike             Swordsalmon

                                 Nay-               Hrabandur          Onigiri

                     Allow Dunov shield restore to be self targetable?

                                Yay-                Mindseye           CrazyElectron             Juletron
                                                      Arthanis            Deceiver_0

                                Nay-                Ryat                 Volt_Cruelerz            Warlord Mike
                                                      Swordsalmon      Onigiri

                     Allow Antoraks subversion to effect SC?

                               Yay-                 Mindseye           Juletron                    Volt_Cruelerz
                                                      Arthanis            Warlord Mike             Onigiri

                               Nay-                 Ryat                Swordsalmon

                     Buff Phase out hull?

                               Yay-                 Mindseye            Juletron                   Volt_Cruelerz
                                                      Arthanis             Warlord Mike            Swordsalmon
                                                       

                               Nay-                 Ryat                 Onigiri

         No Change Needed-

 

 

DELIVERANCE ENGINE

Without a doubt the weakest of the superweapons, there is little point in seeking it. For too long its been sitting in a dusty box on the shelf, to weak to be worth its tremendous costs. Lets consider some buffs to at least make it functional as a weapon. The one buff thats been suggested that I like is an instant allegiance drop, which will aid Advent in cultural takeovers of border planets and with enough, could possibly overthrow an enemy planet (though Id say it should require many more than the fearsome novalith)

Buff Deliverance engine-

                         Cause an instant decrease in allegiance?

                                    Yay-           Deceiver_0                Kitkun                    Greyfox2
                                                     anteachtaire              Mow Mow                Warlord Mike
                                                     Hrabandur                 Arthanis

                                    Nay-           Howdidudothat

No buff needed-                                Qu4r                        Darvin3                  CallenExile        

 

 

EMPIRE TREE

As I feel that the devs decision to put "Phase Jumping" ships at the top of the tree was purposeful and not a bug, I think most of us agree that the constant movement it creates (especially with phase monitoring!) makes the empire tree difficult to use. Move it to the bottom?

Adjust Empire Tree-

                         Move "Phase Jumping Ships" to the bottom of the tree?

                                    Yay-           Deceiver_0               Darvin3                  SwordSalmon
                                                     JSW_Ballz                Mindseye                Agent of Kharma
                                                     Ryat                        52500                    Mow Mow
                                                     Fuzzy Logic              EadTaes                 Warlord Mike
                                                     Hrabandur               Howdidudothat        -Ue_Carbon
                                                     Chaotic Magician        Arthanis

                                    Nay-           CallenExile

 

FIGHTERS

Some are unsatisfied with fighters with regards to surviving flak. I urge everyone to read the points of debate between Mindseye and myself starting on page 10-11, to get a better understanding of why fighters should or should not be adjusted. Below are a few suggestions

Buff Fighters-

                        Increase armor/hp?

                                  Yay-             Mindseye                 Mow Mow                Greyfox2
                                                     Qu4r                       Arthanis          

                                  Nay-             Deceiver_0               Darvin3                  Ryat
                                                     Top Vasari               Warlord Mike           EadTaes
                                                     Hrabandur                Howdidudothat       
-Ue_Carbon
                                                    
Chaotic Magician       Agent of Kharma      CallenExile
                                                     CrazyElectron 

MAPS

Raging Amish has proposed some modest changes to maps that I think we could possibly have implemented with enough support, so lets get a vote to see what people think of them. Magnetic clouds are huge wastes of space as their is nothing terribly beneficial about them. People with ability heavy fleets and caps would opt to fight you somewhere else (and can do so without much penalty). They make awful chokepoints because you can't put starbases or mines there, and they offer no economic value. I'd like to hear some ideas on how to improve them (beyond removing them completely from the game as RA has suggested). If we can come up with some good ones I'll put them up for a vote. In the meantime, I think one should at least be able to construct Starbases here, so I'll put that up as a topic. Also, all too often we see Ice and Volcanic planets  (which require research to colonize) offering you only 2 resource mines for the trouble of colonizing them. Personally I don't think that PLANETS should have less resources to offer than an asteroid. What do you think?

Magnetic Clouds-

                          Allow starbase deployment?

                                    Yay-            Deceiver_0              Darvin3                  Hrabandur
                                                      Juletron                  Howdidudothat         Warlord Mike
                                                      DirtySanchezz          Kitkun                    Qu4r
                                                      CrazyElectron

                                    Nay-            Ryat                       CallenExile              EadTaes
                                                      DesConnor             
-Ue_Carbon             Chaotic Magician

Ice/Volcanic planets-

                          Change minimum mines to 3 (currently 2)?

                                   Yay-             Deceiver_0              Swordsalmon           Ryat
                                                      Darvin3                   Juletron                  Mindseye
                                                      Mow Mow                 EadTaes                 JSW_Ballz
                                                      Howdidudothat         Warlord Mike          Kitkun
                                                      Ovi_187                 
-Ue_Carbon            Chaotic Magician
                                                      CrazyElectron 

                                   Nay-             CallenExile              DesConnor              DirtySanchezz
                                                      Hrabandur               Agent of Kharma      Qu4r

No Changes needed-

 

 

 

ORKULUS STARBASE

This topic is going to be heavy on the debate, and will likely be updated several times with NEW votable options throughout the life of this thread. Now, I think it's safe to say that we're beyond the point of the DEVS making a Vasari Assault cruiser and making the Orky stationary. So if thats what you think should happen thats fine, but it would be more useful for everyone if you hada second opinion on the Orky and voted on the issues below.

Nerf Orkulus-

                           Increase build penalty in hostile wells? (currently 2.25x unupgraded)

                                     Yay-          Greyfox2                   Raging Amish(3x)   Mindseye
                                                     Arthanis 

                                     Nay-          Deceiver_0                 Cykur                    Howdidudothat
                                                     Top Vasari                  Swordsalmon         Ryat
                                                     anteachtaire               LordMechanoid       JSW_Ballz
                                                     Warlord Mike              Agent of Kharma    DesConnor
                                                     DirtySanchezz             Kitkun                   Qu4r
                                                     52500                        Hrabandur           
-Ue_Carbon
                                                     Chaotic Magician         Qu4r                    CallenExile
                                                    

Other-

                           SB constructors trigger phase monitoring alarm? ("Hostile forces are inbound")

                                    Yay-          Mindseye                    Deceiver_0            Howdidudothat
                                                    Top Vasari
                   Cykur                   LordMechanoid
                                                    Warlord Mike               DirtySanchezz        Kitkun
                                                    52500                         Hrabandur           
-Ue_Carbon
                                                   
Chaotic Magician           CallenExile           CrazyElectron
                                                    Arthanis 

                                    Nay-          JSW_Ballz                   DesConnor           Qu4r

 

 

SCOUT FRIGATES

A hotly debated topic right now on the forums, none can deny their increased presence on the MP battlefield. As the cheapest buildable unit in the game, as well as being tier 0, its utility against long ranged frigates has been thoroughly exploited. The question remains, is it balanced? This topic will be split into two sections, a general section for a blanket nerf and a more specific section for interspecies balance. The reason for this is that some think scouts need to be weaker in general, whike other think they need to be balanced on par wtih TEC scouts.

Nerf Scouts-

                          Decrease hp/shields?

                                     Yay-

                                     Nay-          DirtySanchezz            Cykur                Arthanis

                          Decrease DPS?

                                     Yay-          DirtySanchezz            Greyfox2           Mindseye
                                                     Arthanis 

                                     Nay-          Cykur

                          Increase Cost/supply?

                                     Yay-         Mindseye                   Cykur                 Swordsalmon

                                     Nay-         DirtySanchezz             Arthanis

No Nerf Needed-                              Deceiver_0                 Wingflier            Howdidudothat
                                                     Darvin3                      Ryat                 CallenExile
                                                     Chaotic Magician       
Agent of Kharma  Sivcorp
                                                     52500                       JSW_Ballz          
LordMechanoid
                                                     Kitkun                       Hrabandur         
-Ue_Carbon
                                                     Qu4r                        CrazyElectron

Balance Scouts-

                          Decrease Seeker Vessels Hp/shields/armor?

                                     Yay-         Deceiver_0                 Wingflier             Mow Mow
                                                    Swordsalmon             
Darvin3               Ryat
                                                   
Greyfox2                    52500                 JSW_Ballz
                                                    Cykur                        Top Vasari          
LordMechanoid
                                                    Kitkun                        Hrabandur         
-Ue_Carbon
                                                    Qu4r                          CrazyElectron       Arthanis

                                     Nay-         DirtySanchezz            Howdidudothat      CallenExile
                                                   

                          Decrease Seeker Vessels DPS?

                                     Yay-         Swordsalmon              DirtySanchezz      Howdidudothat
                                                     Greyfox2                  
Hrabandur          Qu4r 

                                     Nay-         Wingflier                    Darvin3               Ryat
                                                    
CallenExile                52500                 JSW_Ballz
                                                    
Cykur                       LordMechanoid     Kitkun
                                                   
-Ue_Carbon                 CrazyElectron       Arthanis

                          Decrease Jikara Navigator cost/supply?

                                     Yay-         Deceiver_0                 Wingflier              Howdidudothat
                                                   
CallenExile                 52500                  LordMechanoid
                                                   
Hrabandur                  Qu4r 

                                     Nay-         Swordsalmon              DirtySanchezz       Darvin3
                                                   
Ryat                          Chaotic Magician   JSW_Ballz
                                                   
Cykur                        Greyfox2             Kitkun
                                                   
-Ue_Carbon                CrazyElectron        Arthanis

                          Increase Jikara Navigator DPS?

                                     Yay-         Mow Mow                   Swordsalmon         Howdidudothat
                                                   
Ryat                         Chaotic Magician     52500
                                                   
JSW_Ballz                  Hrabandur            -Ue_Carbon
                                                    Qu4r                         CrazyElectron        Arthanis

                                     Nay-         Wingflier                   DirtySanchezz        Darvin3
                                                   
CallenExile                Cykur                   Greyfox2
                                                   
LordMechanoid           Kitkun   

                          Increase Jikara Navigator hp/shields?

                                     Yay-         Mow Mow                  Darvin3                  Ryat
                                                   
Chaotic Magician         Sivcorp                   Top Vasari
                                                    Kitkun                     
Hrabandur              -Ue_Carbon
                                                    Qu4r                        CrazyElectron           Arthanis

                                     Nay-         CallenExile               JSW_Ballz               Cykur
                                                   
LordMechanoid

No Balance Needed-                         Agent of Kharma      EadTaes                 DesConnor

 

 

RAVASTRA SKIRMISHERS

While the most expensive light frigate in both resources and supply, these ships have the worst DPS per supply. With the recent buff to all light frigs, Cobalts and Disciples are now delivering on the tasks they're meant to, yet skirmishers are still struggling. So what should be done?

Buff Skirmishers-

                            Increase DPS?
                                        
                                      Yay-        Deceiver_0                Darvin3               52500 
                                                    Cykur                       Chaotic Magician   Top Vasari
                                                    Howdidudothat           Wingflier              Swordsalmon
                                                    Juletron                     Ryat                   Sivcorp
                                                    DirtySanchezz             GreyFox2            Raging Amish
                                                    CallenExile                 Mindseye           
JSW_Ballz
                                                    Warlord Mike              lbgsloan             Mow Mow
                                                    EadTaes                    DesConnor          Kitkun
                                                    Agent of Kharma       
Hrabandur           -Ue_Carbon
                                                    Qu4r                       CrazyElectron        Arthanis

                                      Nay-        LordMechanoid

                            Decrease Supply cost?

                                      Yay-        Raging Amish           LordMechanoid      Hrabandur
                                                    Qu4r    

                                      Nay-        Deceiver_0                Darvin3               52500
 
                                                   Cykur                       Chaotic Magician   Top Vasari
                                                    Howdidudothat           Wingflier            
Swordsalmon
                                                    Juletron                    Ryat                   
CallenExile                
                                                    Mindseye                 
JSW_Ballz            Warlord Mike
                                                    lbgsloan                   Mow Mow              Kitkun
                                                   
-Ue_Carbon               CrazyElectron        Arthanis

                            Decrease Resource cost?

                                      Yay-        52500                       Warlord Mike

                                      Nay-        Darvin3                     Cykur                Chaotic Magician  
                                                    Top Vasari                 Howdidudothat    Wingflier
                                                   
Swordsalmon             Juletron              Ryat
                                                   
DirtySanchezz             Raging Amish     CallenExile
                                                    Mindseye                  
JSW_Ballz           LordMechanoid
                                                    lbgsloan                    Kitkun               
Hrabandur
                                                   
-Ue_Carbon               Qu4r                   Arthanis

                            Adjust Reintegration autocast AI to activate earlier?

                                      Yay-        Deceiver_0               Darvin3               52500
                                                    Chaotic Magician       Top Vasari           Howdidudothat          
                                                    Wingflier                 
Swordsalmon       Juletron
                                                    Ryat                        Sivcorp               Runesia
                                                   
DirtySanchezz           GreyFox2            Raging Amish
                                                   
CallenExile               Mindseye            JSW_Ballz
                                                   
Warlord Mike            lbgsloan             Mow Mow
                                                    EadTaes                  Kitkun                
Agent of Kharma
                                                   
Hrabandur               -Ue_Carbon          Qu4r 
                                                    CrazyElectron            Arthanis

                                      Nay-        LordMechanoid

 

No Change Needed-

 

 

 

1,702,084 views 913 replies
Reply #276 Top

Subs can counter ilum and guards pretty well.I would say it is cheaper than repulse.

Yeah but subs are tier 5, and distortion field is tier 6.  Since illums come at tier 3, well... good luck.

I played a 1v1 against an average player today, who picked advent and spammed illums.  I owned substantially more of the map than him, and outplayed him, except I couldn't counter his illums as vasari so eventually gave him the win.  In the chatroom he told me not to build flak, but to build enforcers, LOL.  I told him that there was 2 problems with this suggestion.  First problem, enforcers are tier 5.  It's like, you really mean I am expected to counter tier 3 with tier 5?  Second problem is that illums actually do a good job against enforcers, LOL.  He then told me "yeah, well vasari sucks" and left the chatroom.

Reply #277 Top

yay to the Empire Tree, Personally I just shut the thing down and then only put on what I want, but I rarely play multi and in multi you dont always have that time

nay to fighters

Reply #278 Top

I have some suggestions beside those metioned before for next patch:

1* Buff overseers jump degradation OR make it stackable (max 10 times becouse unlimited stacking really stops time for incoming fleets)

2* Decrease cost of 2nd level of colony pods - 2700credits (and lot of resources) for 1,8 income? its just too much. TEC trade ports T2 is much better than these 2 ups and cost twice less.

3* this is optional but it would be good if eggs colony ability could match the other races in usefullness.

Reply #279 Top

I have some suggestions beside those metioned before for next patch:

Buff overseers jump degradation OR make it stackable (max 10 times becouse unlimited stacking really stops time for incoming fleets)

Decrease cost of 2nd level of colony pods - 2700credits (and lot of resources) for 1,8 income? its just too much. TEC trade ports T2 is much better than these 2 ups and cost twice less.

this is optional but it would be good if eggs colony ability could match the other races in usefullness.

I like these ideas. As for the eggs colonize, I like the build speed increase, but perhaps it should be higher than 20%.

Reply #280 Top

Agree with degradation.Colony pods suck pretty hard unless your in for a long game.

Reply #281 Top

That was my suggestion a while back for degredation.  Something like 70% for each overseer (stackable), that way 10 of them get you a mobile PJI, but cap the degredation at 700%.

Other numbers:

- 100% degredation for each overseer, 7 gets you a mobile PJI (I like this better than the above).

- 140% degredation for each overseer, 5 gets you a mobile PJI (I like this the best).

I agree with egg's colonize sucking - either increase the build rate, or perhaps also make it spawn an extra construction frigate?

I agree about polony cods (whoops, there goes my dislexia again).

But there are more critical issues:

MINES - come on, why are we tolerating an expansion pack with a unit that we paid for that we don't use?  They are still too expensive, nobody uses them.  But worse, you can use the z-axis exploit to go above or below them.  Make mines either 1) spawn additional mines up and down along the z-axis, or 2) make each mine's area of influence extend the full length along the z axis, that way you try to go above or below - BOOM and it gets you anyway.  This is the better suggestion because it doesn't entail creating more mines for the system to keep track of.

STARBASE BLIND SPOT - intolerable situation, intolerable bug, easy thing to vote on, fix it!!!!

Reply #282 Top

I use vas mines quite frequently and they are really usefull.

And even stackable overseers wont give you PJI. It slows down speed of incoming (phase jumping) ships.

Reply #283 Top

I know stackable overseers won't give you PJI.  I'm saying if you upgrade the degredation, it will sort of be the same effect.

Reply #284 Top

though why he wants to keep slumming with the easy Advent option is a mystery

Psssst....I play TEC primarily as of late. Take away the bug on the Illumintaor, give it a 10% health nerf, give the seeker 10-20% health nerf, and all of a sudden Advent will seem a whole lot more balanced.

Reply #285 Top

If it's balanced so that the very best players can play all factions 1v1 then put in replays, that's balanced- but to me there's more wrong with Advent than that, the after-debug Illuminator nerf is just to stop the quick crush... The faction needs the phase inhibitor switch to tier 5 and the repair switch to shields just to start to be consistent with the rest of the game, though that isn't enough. 

Raging how would you respond with TEC to the Advent tactical problem of a fleet of Colony Ship/Illuminators/Flak or the Halcyon/Illuminators?  And how about if they realise that there isn't enough neutrals having explored the map, Navigator crews could switch over from extraction to health repair?

I'm not sure that stacking percentages is either within the current game mechanics, or a viable concept.  However, as already stated, the current Overseer phase ability isn't very good at all.  How about increasing it to 500%, but with a short duration and long cooldown?  Then you could stack it by activating one after the other, though it would require some micro.  Wasn't there another thread about abilities that needed work to get them into the game?  That should be an element of these requests as well.

The Orkulus trade cost does seem even costlier than the normal extortionate rate for structures.  Hangars and turrets don't have phase jump drives, they should be far cheaper than their mobile equivalents.  Starbases and their upgrades also cost far too much for multiplayer... with the current dodgy AI they are okay in singleplayer, but if the AI is improved that may well change.

Reply #286 Top

The faction needs the phase inhibitor switch to tier 5 and the repair switch to shields just to start to be consistent with the rest of the game, though that isn't enough.

There aren't going to be any tech tree switches.  Either way, these issues aren't why Advent seem overpowered.  You don't see rampant Advent PJI or repair platform abuse, whatevever that would look like.  You see almost-uncounterable illum spam.

Illums aren't just an OP unit.  The whole illum spam strat itself is OP from the get-go.  I say this because it is EASY to do, but DIFFICULT (at least for vasari) to counter.  Anyone can just mindlessly drop 2 mil labs on their homeworld, drop a 3rd on their 'roid, and just start cranking illums - that's why the strat is so phenomenally popular.  But not everyone can counter it as easy, or at least vasari can't.

Advent can either counter with their own illums (which illum spammers typically do, because they don't know how to build any other unit), or seekers.  But vasari seem screwed to me.

Reply #287 Top

Vote yay for fighters if you dont like lrf or ilum spams.

Reply #288 Top

Quoting Deceiver_0, reply 279


I like these ideas. As for the eggs colonize, I like the build speed increase, but perhaps it should be higher than 20%.

Maybe the build rate should increase based on level? I could see the egg's colonize being much better if the speed increase was 25/50/75%.

Reply #289 Top

i have to vote nay for fighters. they are good as they are right now. They survive to flack quite well.

_|~Uber

Reply #290 Top

Wow.  That is the first time I have seen someone say fighters survive well against flak.  You still back in 1.10, uber?

 

[_]-Greyfox

Reply #291 Top

Wow. That is the first time I have seen someone say fighters survive well against flak. You still back in 1.10, uber?



[_]-Greyfox

nope im not back in 1.1 :p

but recently i played a game where i spammed carriers against flack and illums, i managed to keep all his illums down. My fighters were still alive when he got 20 flack, and i only had 24 fighters or so.

I was surprised how well they did, but i creamed him just because he didnt kill any of my ships while i slowly widdled down at his forces.

I also had a skinantra to help but who doesnt now??

_|~Uber

Reply #292 Top

Namely advent and tec:P

Reply #293 Top

Uber if your refering to that replay against rebel guy I dont think it was a fair matchup.He had 8 in eco while you had 2 for awhile.Also he let you kill most of his ilums before he even got flak and only had 6 most of the time.All you did was spam carriers and he didnt build a single lf.Also by the time he had 20 flak you had 40 squads and 2 skiratras and he didnt have more than 10 ilums by that time so ya it was easy to keep his ilums dead.He didnt even keep his ships together.Your eco was so superior to his and he built his ships in the wrong order.

Reply #294 Top

Empire tree: yay

Deciever, you missed my vote on the Starbases (and I have been absent for like a week or two, so I haven't been here to bug you.)

Quoting 52500, reply 195
Nerf Orkulus -Nay

Warning for construction of enemy sb -Yay

Warning when SB is under attack - Yay

As a vasari player... well I get stuck in a supporting role a lot. I can't lead a massive force with an awe inspiring fleet to wipe someone out, and as much as I would love to come sweeping into an enemy gw with phase gates, I don think I have ever gotten that far.

So keep Orkulus strong and fast. I might make the arguement that build time in friendly GW should be decreased. I mean, hell, you can build a factory and some other stuff in the same time, and those are made by itty bitty constructors.

For the warning: MP is fast as hell sometimes. I have trouble keeping track of what I am doing, much less everyone else. Anyone who has ever played with me knows that I ask how everyone is doing about every 5 minutes.

SB attack warning: My planets get it, my ships get it, my caps get a "sheilds down" a "severe damage" and a "destroyed"

Reply #295 Top

I'm not sure about the Empire tree - I'm not exactly sure what it is you're referring to... ^_^'

Fighters?  Nah.  Leave 'em as-is.

Reply #296 Top

Yay to Empire Tree, Yay to fighter toughness increase. Just don't increase their damage.

Reply #297 Top

Yay to fighters by the way.  I don't know if an hp or armor adjustment is the best way to do it but they do need some survivability.

 

[_]-Greyfox

Reply #298 Top

Empire tree jumping does my head in, grrrr >:(

Reply #299 Top

I have said before (Maybe on another post...)  Fighters are far too fragile a unit to mess with.  Even a couple points here and there will make or break them.  If they are too weak, the flaw lies with Flak, not fighters.  You have to understand that there is no true limit to the number of squadrons fieldable..within reason...meaning they can be ammassed...and should.  1 fighter to 2 bombers.

I have no idea what you mean about phase jumping ships.  You mean Phase space monitoring?

Reply #300 Top

He means that there is a section of the empire tree on the left that shows ships that are currently jumping.  Since jumping ships are a very fluctuating thing, it causes the empire tree to bounce up and down making it difficult to select something using the empire tree.  They are suggesting that it be moved to the bottom of the list so that ideally the list jumps up and down less.

 

[_]-Greyfox