Scoutdog Scoutdog

Metroid Mod: Weapon FX Help Wanted!

Metroid Mod: Weapon FX Help Wanted!

Plus some actual mod!

I have always been a big Metroid fan since 4th grade, and I have had the idea of creating a Mtroid game or mod for nearly as long. When I got GC2, I realised that it would be a great platform for a Metroid mod. Originally, I thought I was the only Metroid guy on the forums, but an odd little conversation over at Elemental convinced me to go public:

Set at some point between Prime: Echoes and Prime: Corruption, this mod enables you to control any of the major players in the Metroid universe:

  • Galactic Federation
  • Zebesian Alliance (Space Pirates)
  • Nolor Vangaurd(Gandrayda's species)
  • Urtagan Disciples (rogue Pirates from Prime 3: Corruption)
  • Phrygisian Conglomerate (Rundas' species)
  • Diamont Authority
  • Vhozon Orthodoxy
  • Ing Horde
  • Luminoth Resurgence
  • Elysian Mainframe
  • Kriken Empire
  • Possible secret race........

I intend to have complete tech trees, conversations, flavor text, and shipstyles for all races, as well as new music, a new UI, new improvements, and planets.

PREVIEW PACK RELEASE APLHA: After a few months of looking for a suitable upload for my Preview Pack, I have finally been able to get it posted here! During the wait, I completed a new minor race: The Enoema (aka. Kanden). There are also new terrein pics for the planet screens (no new planets, yet, though), and PARTIAL FlavorText conversions. The site is only good for up to 30 days, but I hope to have MUCH more on the way by then!

Questions? Comments? Requests?

Also, if anyone has expericance with 3-D modelling or animation and is willing to make weapon FX or ship parts, please drop me a post: I've been trying to tech myself how to use Blender, but I'm just too busy with the rest of this ungodly massive mod to make much headway.

UPDATE 004: Well, after a long hiatus betatesting EWOM, I'm back at the mod with a vengreance! Already replaced the entire GC2 soundtrack with music from the Metroid series, and have gotten a good way through the Luminoth tech tree. Also been working on the economic and improvement systems, although Wii difficulties have prevented me from screenshotting any pictures. I also plan to redo the UI, but that's still a loooooooong way off.

  1. Create text and stats for major races. *DONE*
  2. Create logos and graphics for major races. *DONE*
  3. Rip contact music for major races. *DONE*
  4. Compose Default tech tree. *DONE*
  5. Metroidize all game music. *DONE*
  6. Create default improvement set. *DONE*
  7. Create default ship component set. *DONE*
  8. Create default starbase module and miscellaneous economic thing set.*DONE*
  9. Retool flavortext.
  10. Retool conversations.
  11. Create race-specific tech trees.
  12. Create race-specific improvements.
  13. Create race-specific miscellaneous economic things.
  14. Rip in-game movies and popup pictures.*DONE*
  15. Rip improvement pictures. (Haven't looked @ Fox's set recently, may be more done than I thought)
  16. Retool weapon and UI sound effects.
  17. Create weapons impact animations.
  18. Create weapons flight animations.
  19. Create new User Interface.
  20. Create scenario maps.
  21. Create scenario missions.
  22. Create Campaign and campaign graphics.
  23. Create new ship styles.
  24. Create new component models.

Movies and popups are done! Fox, I would really appreciate getting a few new ship models, but I've got a lot of other stuff to do as well, so there's no real rush.

All hail commander Ridley!

 

P.S: If anyone knows how the weapon animations work, I would greatly appreciate tips on how to make them in Blender.

248,963 views 92 replies
Reply #76 Top

Hey scout theres this great new modding websight created by puervenom its mainly a sins,gc2,modding sight but all games are welcome.You never know you might feel at home there also if you PM purevenom he can create a mod yard for you.http://aliennation.forummotion.com/portal.htm  also desep if your reading this there are dozens of textures on this sight maybe more Ive know youv'e been looking.

Reply #77 Top

I've taken a look at the site, and it seems like something of use. I'll probably log in after wschool or so.

Reply #78 Top

Been off the grid for a while to work on random other side projects and not fail my AP tests, but now I'm back with at least a general plan of how the mod will go from here:

  1. Create text and stats for major races. *DONE*
  2. Create logos and graphics for major races. *DONE*
  3. Rip contact music for major races. *DONE*
  4. Compose Default tech tree. *DONE*
  5. Metroidize all game music. *DONE*
  6. Create default improvement set. *DONE*
  7. Create default ship component set. *DONE*
  8. Create default starbase module and miscellaneous economic thing set.
  9. Retool flavortext.
  10. Retool conversations.
  11. Create race-specific tech trees.
  12. Create race-specific improvements.
  13. Create race-specific miscellaneous economic things.
  14. Rip in-game movies and popup pictures.
  15. Rip improvement pictures.
  16. Retool weapon and UI sound effects.
  17. Create weapons impact animations.
  18. Create weapons flight animations.
  19. Create new User Interface.
  20. Create scenario maps.
  21. Create scenario missions.
  22. Create Campaign and campaign graphics.
  23. Create new ship styles.
  24. Create new component models.

This schedule is, of course, subject to change and I will work on things out of order a great amount of the time.

Oh yes, and by the way, if you have any leads (or better, downloads) regarding the stand-alone Starbase Module Editor MrKorx made, I would GREATLY appreciate it, as the program appears to have vanished.

All hail Commander Ridley!!

Reply #79 Top

Minor races are DONE!

 

All hail Commander Ridley!!!!!

Reply #80 Top

I can't wait for this mod!!!!! It looks like something I will love! I love playing the Metroid Games

Reply #81 Top

I'll release what I've got (which is in no way complete) within two weeks. I'm hoping to have ship-styles and economic stuff done by then, assuming foxthree send me the Elysian, Vhozon, and Phrygisian styles, and I find MrKorx's stand-alone starbase model editor.

Reply #82 Top

did you get that pm of the planet improvements I sent you it should help you big time as for the I recently change computers and had to remake the ships.

Reply #83 Top

here's some of the Elysian Mainframe ships im still working on the others

A mainframe battleship

A destroyer a huge class

Another huge class

A colony ship

the first set I made was rookie level stuff I hope you like them.

Reply #84 Top

Yep, I got 'em. The backgrounds will need some modification to fit into my terrain sets, but I should be able to get a lot of use out of them. I'm also adapting the ships to include my own ship components, but for all intents and purposes they are done. However, I am currently enrolled in a very intensive summer camp at the local supercomputer center, and am somewhat pressed for time over the next two weeks.

Reply #85 Top

Well, I am preparing everything I've got as of now for upload somewhere, but the size of this mod is quite considerable: 1.33 GB, as a matter of fact! I guess I'll put it up on DepositFiles as opposed to I-Mod...

Reply #86 Top

MAN! That was a BIG file!! Here's the link .

Here is a rundown of everything it contains:

  • Major and Minor races complete with logos.
  • Custom shipstyles for all the races except for the Vhozon, Elysians, and Phrygisians, courtesy of foxthree.
  • Complete generic tech tree.
  • Part of the Luminoth tech tree.
  • Partial flavortext and conversations conversions.
  • Full series of ship components.
  • Almost-complete sound-effects rework.
  • Some UI tweaks.
  • Generic planetary improvements (albeit without graphics)
  • A few other random thingies that are to small to warrant individual mention.

All hail Commander Ridley!!

Reply #87 Top

Ugh. Making starbase modules without that elusive editor program is HARD work! But, now I've finally got 'em done. As of tonight, here's approximately where I stand. Green is completed.

  1. Create text and stats for major races. *DONE*
  2. Create logos and graphics for major races. *DONE*
  3. Rip contact music for major races. *DONE*
  4. Compose Default tech tree. *DONE*
  5. Metroidize all game music. *DONE*
  6. Create default improvement set. *DONE*
  7. Create default ship component set. *DONE*
  8. Create default starbase module and miscellaneous economic thing set.*DONE*
  9. Retool flavortext.
  10. Retool conversations.
  11. Create race-specific tech trees.
  12. Create race-specific improvements.
  13. Create race-specific miscellaneous economic things.
  14. Rip in-game movies and popup pictures.
  15. Rip improvement pictures. (Haven't looked @ Fox's set recently, may be more done than I thought)
  16. Retool weapon and UI sound effects.
  17. Create weapons impact animations.
  18. Create weapons flight animations.
  19. Create new User Interface.
  20. Create scenario maps.
  21. Create scenario missions.
  22. Create Campaign and campaign graphics.
  23. Create new ship styles.
  24. Create new component models.
Reply #88 Top

Internet is almost-sort-of-on-the-fritz at the moment, but I have the Luminoth tech tree done and dusted, as well as a few random events to keep things interesting.

  1. Create text and stats for major races. *DONE*
  2. Create logos and graphics for major races. *DONE*
  3. Rip contact music for major races. *DONE*
  4. Compose Default tech tree. *DONE*
  5. Metroidize all game music. *DONE*
  6. Create default improvement set. *DONE*
  7. Create default ship component set. *DONE*
  8. Create default starbase module and miscellaneous economic thing set.*DONE*
  9. Retool flavortext.
  10. Retool conversations.
  11. Create race-specific tech trees.
  12. Create race-specific improvements.
  13. Create race-specific miscellaneous economic things.
  14. Rip in-game movies and popup pictures.
  15. Rip improvement pictures. (Haven't looked @ Fox's set recently, may be more done than I thought)
  16. Retool weapon and UI sound effects.
  17. Create weapons impact animations.
  18. Create weapons flight animations.
  19. Create new User Interface.
  20. Create scenario maps.
  21. Create scenario missions.
  22. Create Campaign and campaign graphics.
  23. Create new ship styles.
  24. Create new component models.

Fox, I'll post some pics of your ships in the game as soon as I get my regular uploading speed back.

ALL HAIL COMMANDER RIDLEY!

Reply #89 Top

Finally got my internet back up and running. Introducing the Foxthree Gallery Of Starships (although some of my own designs might have slipped in in one or two places):

Reply #90 Top

The Vhozon tech tree has now been plotted. They're going to be something of a fusion between the Krynn, Halo's Covenant, and that crazy cousin of mine who has Bible verses painted all over his car. For those of you who have never played Metroid Prime: Hunters, the Vhozon are a proud, fanatical, ice-loving species that sent the bounty hunter Noxus to the Alimbic Cluster to get ahold of the Ultimate Power before Samus did.

  1. Create text and stats for major races. *DONE*
  2. Create logos and graphics for major races. *DONE*
  3. Rip contact music for major races. *DONE*
  4. Compose Default tech tree. *DONE*
  5. Metroidize all game music. *DONE*
  6. Create default improvement set. *DONE*
  7. Create default ship component set. *DONE*
  8. Create default starbase module and miscellaneous economic thing set.*DONE*
  9. Retool flavortext.
  10. Retool conversations.
  11. Create race-specific tech trees.
  12. Create race-specific improvements.
  13. Create race-specific miscellaneous economic things.
  14. Rip in-game movies and popup pictures.
  15. Rip improvement pictures. (Haven't looked @ Fox's set recently, may be more done than I thought)
  16. Retool weapon and UI sound effects.
  17. Create weapons impact animations.
  18. Create weapons flight animations.
  19. Create new User Interface.
  20. Create scenario maps.
  21. Create scenario missions.
  22. Create Campaign and campaign graphics.
  23. Create new ship styles.
  24. Create new component models.
Reply #91 Top

And the Kriken tree is mapped now too. Other M is gonna be a BIG help with the Federation tree, as it has already been with the movies and popup pictures.

  1. Create text and stats for major races. *DONE*
  2. Create logos and graphics for major races. *DONE*
  3. Rip contact music for major races. *DONE*
  4. Compose Default tech tree. *DONE*
  5. Metroidize all game music. *DONE*
  6. Create default improvement set. *DONE*
  7. Create default ship component set. *DONE*
  8. Create default starbase module and miscellaneous economic thing set.*DONE*
  9. Retool flavortext.
  10. Retool conversations.
  11. Create race-specific tech trees.
  12. Create race-specific improvements.
  13. Create race-specific miscellaneous economic things.
  14. Rip in-game movies and popup pictures.
  15. Rip improvement pictures. (Haven't looked @ Fox's set recently, may be more done than I thought)
  16. Retool weapon and UI sound effects.
  17. Create weapons impact animations.
  18. Create weapons flight animations.
  19. Create new User Interface.
  20. Create scenario maps.
  21. Create scenario missions.
  22. Create Campaign and campaign graphics.
  23. Create new ship styles.
  24. Create new component models.

All hail Commander Ridley!!

Reply #92 Top
  1. Create text and stats for major races. *DONE*
  2. Create logos and graphics for major races. *DONE*
  3. Rip contact music for major races. *DONE*
  4. Compose Default tech tree. *DONE*
  5. Metroidize all game music. *DONE*
  6. Create default improvement set. *DONE*
  7. Create default ship component set. *DONE*
  8. Create default starbase module and miscellaneous economic thing set.*DONE*
  9. Retool flavortext.
  10. Retool conversations.
  11. Create race-specific tech trees.
  12. Create race-specific improvements.
  13. Create race-specific miscellaneous economic things.
  14. Rip in-game movies and popup pictures.*DONE*
  15. Rip improvement pictures. (Haven't looked @ Fox's set recently, may be more done than I thought)
  16. Retool weapon and UI sound effects.
  17. Create weapons impact animations.
  18. Create weapons flight animations.
  19. Create new User Interface.
  20. Create scenario maps.
  21. Create scenario missions.
  22. Create Campaign and campaign graphics.
  23. Create new ship styles.
  24. Create new component models.

Movies and popups are done! Fox, I would really appreciate getting a few new ship models, but I've got a lot of other stuff to do as well, so there's no real rush.

All hail commander Ridley!

 

P.S: If anyone knows how the weapon animations work, I would greatly appreciate tips on how to make them in Blender.