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Metroid Mod: Weapon FX Help Wanted!

Metroid Mod: Weapon FX Help Wanted!

Plus some actual mod!

I have always been a big Metroid fan since 4th grade, and I have had the idea of creating a Mtroid game or mod for nearly as long. When I got GC2, I realised that it would be a great platform for a Metroid mod. Originally, I thought I was the only Metroid guy on the forums, but an odd little conversation over at Elemental convinced me to go public:

Set at some point between Prime: Echoes and Prime: Corruption, this mod enables you to control any of the major players in the Metroid universe:

  • Galactic Federation
  • Zebesian Alliance (Space Pirates)
  • Nolor Vangaurd(Gandrayda's species)
  • Urtagan Disciples (rogue Pirates from Prime 3: Corruption)
  • Phrygisian Conglomerate (Rundas' species)
  • Diamont Authority
  • Vhozon Orthodoxy
  • Ing Horde
  • Luminoth Resurgence
  • Elysian Mainframe
  • Kriken Empire
  • Possible secret race........

I intend to have complete tech trees, conversations, flavor text, and shipstyles for all races, as well as new music, a new UI, new improvements, and planets.

PREVIEW PACK RELEASE APLHA: After a few months of looking for a suitable upload for my Preview Pack, I have finally been able to get it posted here! During the wait, I completed a new minor race: The Enoema (aka. Kanden). There are also new terrein pics for the planet screens (no new planets, yet, though), and PARTIAL FlavorText conversions. The site is only good for up to 30 days, but I hope to have MUCH more on the way by then!

Questions? Comments? Requests?

Also, if anyone has expericance with 3-D modelling or animation and is willing to make weapon FX or ship parts, please drop me a post: I've been trying to tech myself how to use Blender, but I'm just too busy with the rest of this ungodly massive mod to make much headway.

UPDATE 004: Well, after a long hiatus betatesting EWOM, I'm back at the mod with a vengreance! Already replaced the entire GC2 soundtrack with music from the Metroid series, and have gotten a good way through the Luminoth tech tree. Also been working on the economic and improvement systems, although Wii difficulties have prevented me from screenshotting any pictures. I also plan to redo the UI, but that's still a loooooooong way off.

  1. Create text and stats for major races. *DONE*
  2. Create logos and graphics for major races. *DONE*
  3. Rip contact music for major races. *DONE*
  4. Compose Default tech tree. *DONE*
  5. Metroidize all game music. *DONE*
  6. Create default improvement set. *DONE*
  7. Create default ship component set. *DONE*
  8. Create default starbase module and miscellaneous economic thing set.*DONE*
  9. Retool flavortext.
  10. Retool conversations.
  11. Create race-specific tech trees.
  12. Create race-specific improvements.
  13. Create race-specific miscellaneous economic things.
  14. Rip in-game movies and popup pictures.*DONE*
  15. Rip improvement pictures. (Haven't looked @ Fox's set recently, may be more done than I thought)
  16. Retool weapon and UI sound effects.
  17. Create weapons impact animations.
  18. Create weapons flight animations.
  19. Create new User Interface.
  20. Create scenario maps.
  21. Create scenario missions.
  22. Create Campaign and campaign graphics.
  23. Create new ship styles.
  24. Create new component models.

Movies and popups are done! Fox, I would really appreciate getting a few new ship models, but I've got a lot of other stuff to do as well, so there's no real rush.

All hail commander Ridley!

 

P.S: If anyone knows how the weapon animations work, I would greatly appreciate tips on how to make them in Blender.

248,908 views 92 replies
Reply #26 Top

Darn, some of the hazards of computing can even delay you long enough to think a bit more over whatever you had in mind for a few minutes?

Don't ...panic. :O

** Press any key **

The latest estimate of brain gigs is near infinite... i can even remember a basic code from a spring '74 Telex -- and it wasn't Hello World; Queen takes Knight.

Reply #27 Top

Well, looks like that wierd hacker group (cartel? lobby?) that wiped out most of ImageShack got a few of my pics.... in any case, it doesn't matter terribly much.... the tech tree will proabably be done by the end of the month...

Reply #28 Top

If some tricky cyber-attacks could knock over that many US gov sites during last week-end, i'd say webmasters & sysops have been busy with plumber wrenches to plug holes everywhere since.

Even, my.ImageShack.us is reacting strangely this afternoon.

Reply #29 Top

Yeah, although I don't think that the two were connected. This one replaced all the images with a rather bizzarre maniphesto written in "hackerish".

Reply #30 Top

PREVIEW PACK RELEASE APLHA: After a few months of looking for a suitable upload for my Preview Pack, I have finally been able to get it posted here! During the wait, I completed a new minor race: The Enoema (aka. Kanden). There are also new terrein pics for the planet screens (no new planets, yet, though), and PARTIAL FlavorText conversions. The site is only good for up to 30 days, but I hope to have MUCH more on the way by then!

Also in the OP, as usual.

Reply #31 Top

Status Update 003: Tech tree plan is now fully recovered from the ether, and I have added in a few things that I missed last time, including the technology victory. Here is a picture of the chart (I realise that it may seem too tiny to read, but if you blow it up it is legible. The black borders indicate techs that I have actually entered in the tree):

Reply #33 Top

Well, I've finally created the base tech tree, and it's positively enourmous! I tried to use actual technology from the games as much as possible, but some things like culture-bombing didn't quite "translate". I made them up as I went along. A sendoff to Stefan and crew for cooking up the Techviewer, btw.

A few side notes: the weapons are NOT connected to the second tech in each group- they are actually linked to the first. Also, I realized too late that "Ideological Revolution" should be purple, not yellow, but am too lazy to go back and change it....

Now to do 12 more of these!

EDIT: F you, ImageShack! Sorry, folks, but the tree will remain at this illegible resolution until I can find someplace that will take such a huge file!

Reply #34 Top

Well, after a long hiatus betatesting EWOM, I'm back at the mod with a vengreance! Already replaced the entire GC2 soundtrack with music from the Metroid series, and have gotten a good way through the Luminoth tech tree. Also been working on the economic and improvement systems, although Wii difficulties have prevented me from screenshotting any pictures. I also plan to redo the UI, but that's still a loooooooong way off.

Reply #35 Top

Good luck with you mod if you need any help don't hesitate to ask have fun.

Reply #36 Top

Anybody know what happened to MrKorx's excellent Starbase module editor? I've looked all over for the thing, but it's nowhere to be found.....

I'll have some pictures of things I want modeled up fairly soon, but for now I'm working on the economic skeleton. Going pretty well, especially now that I know how AI values work......

Reply #37 Top

it hasin't been released yet but if you pm here and at imod he might send it to you.

Reply #38 Top

Ok, one thing I will need modeled is the Ceres Station from Super Metroid (for use as an economic starbase hull). The pictures I've found only show one side of the thing, but I'm assuming that it looks the same on both ends. I'll add the extras and other components for the thing myself.

and

Reply #39 Top

are you including the metroid as a playble race or a non playble one our are they the secret race.

Reply #40 Top

I'm actually not sure what to do about the Metroids themselves, since the common ones (most likely the queens, primes, and mutants, too) are nonsentient and have no capacity for technology. The Space Pirates will likely have some 'troid-realted technologies as significant parts of their tech tree (use of infant Metroids as organic batteries and the like) and I was thinking of using Metroid eggs as a resource or tactical objective of some kind, but other than that it's still wide open.

Reply #41 Top

Improvements are largely done (albiet without graphics for the vast majority of them), although I plan to pepper in a few more special ones as I go. I'm shifting my focus to the weapons tree: I'm a good way through a third of them, and a few of the defenses, too. Of course, they look aweful as well, but I'll get to that later.

Some (boring) pics of my improvements and their places in the tech tree.

Reply #42 Top

Very nice will keep in eye out for the completed version Im done with my mass effect techtree but not the improvements XML.It takes much longer to do the xml for the improvements than it does the techtrees our is that just me.But anyway keep up the good work pm me if you need help.

Reply #43 Top

Tip: the improvement editor works just as well (if not better) and is considerably faster than the XML method.

Reply #44 Top

Took a break from making weapons to cook up my first original planet texture, for Elyisa. It's pretty ugly, but it sort of does resemble the original, so I'll take what I can get.The "real" Elysia. My version. The yellow's a bit off, but still.....

Reply #45 Top

very nice I see you worked on the ships to.

Reply #46 Top

Not really, thay've just been recolored.

Reply #47 Top

I. Just. Accidentally. Overwrote. My. Entire. Weapons. System. To try and fix my copy of KHSM. And I didn't even succeed in fixing that.

Urk.....

Reply #48 Top

Outch, the pain of NOT_HAVING_MADE_A_GOOD_SOLID_BACKUP.

It happens to the worst of us... even i was unlucky enough to waste a couple of weeks last year on a silly messed MBR flaw. Granted, now i *DO* have proper reset files handy -- just in case.

Nice planet, btw.

Reply #49 Top

you really save your data on a flash drive thats what I do after a virus wipe my computer out awhile ago.

Reply #50 Top

you really save your data on a flash drive thats what I do after a virus wipe my computer out awhile ago.
I did that for a while...... until the flash drive got lost.....

no big loss, most of the early weapons were out of balance/had crappy graphics anyway.... besides, I needed an excuse to get the flavortext done.

Like the new avatar?