Just to play devil's advocate here...
watching your supporting capitals be phased out by Marauders
Is this any better than reverie, or ion bolt? Actually, it's probably a little worse offensively, as you can't damage the phased out ship. I have never seen a Marauder in multiplayer.
Or running into mines that Ruiners just happened to drop in inconvenient locations.
Certainly not any better than advent mines.
Or trying to attrit a Vasari fleet that's using RA to get discounted ships...
Tec have eco to get ships.
and their cap ships DO support the fleet effectively
Better than the advent caps support their fleet?
Kortul with Volatile Nanites is very dangerous
More so than a Marza with barrage?
and Skirantra with Repair Cloud is good too.
Better than mothership with shield regen? Also, it's scramble bombers ability sucks.
Their turrets are pretty good and they got very strong SC.
Are their turrets any better than anyone else's? And yes, their strikecraft are strong, but they have less of them, so it evens out.
Pardon my spelling, but the Vasari has the Stilakus cruiser that can jump across a gravity well and disable a ship.
A great ability, but the ship sucks. It's hard to micro, and when enemy fighers are present (which is always), they get slaughtered. On the other hand, the tec robo-cruisers demo-bot ability doesn't need to be micro'd (to achieve a similar effect), and they don't drop like flies in the presence of fighters.
The Kostura Cannon is very dangerous when you time it perfectly with your fleet.
Is it better than the tec superweapon?
High tier Vasari research allows you to see phase movement anywhere, unlike Advent and TEC phase detectment research, which only allows you to see two jumps away.
Advent can see anywhere they have culture. Tec scouts have a great ability to put a remote sensor on a planet, and it lasts for a long time.
Skarovases and Ravastras can increase the rate at which they regenerate hull in battle.
Tec robo-cruisers are better - they repair everything, are cheap, etc.
The charged missile ability gives the LRF and the anti-strikecraft frigate extended range and splash damage(i think).
Tec has a similar area of affect ability.
Again, just playing devil's advocate.