Blair Fraser Blair Fraser

Forge Tools 3 Released

Forge Tools 3 Released

You can find the latest Forge Tools here: https://www.sinsofasolarempire.com/downloads.aspx.

Available for download are:

Galaxy Forge - Design your own galaxies. (*included in Forge Tools Bundle and seperately)

Particle Forge - Design your own particle effects. (*included in Forge Tools Bundle and seperately)

Map Converter - Created by Ross Placing. Converters one map version to another. Defaults to converting version 2 to version 3.

Developer Exe - Debugmenu, error reporting, asserts and more for both Sins 1.15 and Entrenchment 1.01 (with some new capabilities). (*included in Forge Tools Bundle)

ConvertData - Convert between binary and text or vice versa for both Sins 1.15 and Entrenchment 1.01. (*included in Forge Tools Bundle)

ConvertXSI - Convert XSI files to the Iron Engine Mesh format. (*included in Forge Tools Bundle)

Reference Data - Text versions of all the Mesh and GameInfo for both Sins 1.15 and Entrenchment 1.01. (*included in Forge Tools Bundle)

Documentation - The original Sins modding docs.  (*included in Forge Tools Bundle)

671,928 views 179 replies | Pinned
Reply #76 Top

I've also encountered one: Created a new map, added a star, dragged one of the 2 starter planets to the other star, added some planets to both, deleted the dragged home planet: invisible but can still be selected, delete again -> exception, however it is saved correctly.

Reply #77 Top

Yea I get the same issue and maps that I manually add templates to via notepad either cause a crash on startup, or are playable but no templates show up at all.

I forgot to say since 1.15/En1.1 the option PlanetOwnerIsRace is obsolete and is replaced by PlanetOwnerIsRaceNormalStart and PlanetOwnerIsRaceQuickStart.

These 2 options are not aviable in the forge tool template editor.

Reply #78 Top

Quoting TohKlidan, reply 2

Yea I get the same issue and maps that I manually add templates to via notepad either cause a crash on startup, or are playable but no templates show up at all.
I forgot to say since 1.15/En1.1 the option PlanetOwnerIsRace is obsolete and is replaced by PlanetOwnerIsRaceNormalStart and PlanetOwnerIsRaceQuickStart.

These 2 options are not aviable in the forge tool template editor.

 

Have you been able to make viable custom templates using these?  I'm currently trying to work a few race starting custom temps as well as custom militias/pirates.  If you've been able to do either, mind showing me how?  I'm really trying to get a map to work :S

Reply #79 Top

Here is a template from one of my custom maps:

 

template
    templateName "Homeworlds PSD"
    subTemplates 0
    groups 6
    group
        condition
            type "PlanetOwnerIsRaceNormalStart"
            param "Tech"
        owner "PlanetOwner"
        colonizeChance 0.000000
        items 5
        item "Artifact:WormholeTravel"
        item "Tech:Module:GaussDefense"
        item "Tech:Frigate:Constructor"
        item "Tech:Frigate:Constructor"
        item "Tech:Module:FrigateFactory"
    group
        condition
            type "PlanetOwnerIsRaceNormalStart"
            param "Psi"
        owner "PlanetOwner"
        colonizeChance 0.000000
        items 5
        item "Artifact:WormholeTravel"
        item "Psi:Module:FrigateFactory"
        item "Psi:Module:BeamDefense"
        item "Psi:Frigate:Constructor"
        item "Psi:Frigate:Constructor"
    group
        condition
            type "PlanetOwnerIsRaceNormalStart"
            param "Phase"
        owner "PlanetOwner"
        colonizeChance 0.000000
        items 5
        item "Artifact:WormholeTravel"
        item "Phase:Module:FrigateFactory"
        item "Phase:Module:MissileDefense"
        item "Phase:Frigate:Constructor"
        item "Phase:Frigate:Constructor"
    group
        condition
            type "PlanetOwnerIsRaceQuickStart"
            param "Tech"
        owner "PlanetOwner"
        colonizeChance 0.000000
        items 9
        item "Artifact:WormholeTravel"
        item "Tech:Module:GaussDefense"
        item "Tech:Frigate:Constructor"
        item "Tech:Frigate:Constructor"
        item "Tech:Module:FrigateFactory"
        item "Tech:Module:CapitalShipFactory"
        item "Tech:Module:MetalExtractor"
        item "Tech:Module:MetalExtractor"
        item "Tech:Module:CrystalExtractor"
    group
        condition
            type "PlanetOwnerIsRaceQuickStart"
            param "Psi"
        owner "PlanetOwner"
        colonizeChance 0.000000
        items 9
        item "Artifact:WormholeTravel"
        item "Psi:Module:FrigateFactory"
        item "Psi:Module:BeamDefense"
        item "Psi:Frigate:Constructor"
        item "Psi:Frigate:Constructor"
        item "Psi:Module:CapitalShipFactory"
        item "Psi:Module:MetalExtractor"
        item "Psi:Module:MetalExtractor"
        item "Psi:Module:CrystalExtractor"
    group
        condition
            type "PlanetOwnerIsRaceQuickStart"
            param "Phase"
        owner "PlanetOwner"
        colonizeChance 0.000000
        items 9
        item "Artifact:WormholeTravel"
        item "Phase:Module:FrigateFactory"
        item "Phase:Module:MissileDefense"
        item "Phase:Frigate:Constructor"
        item "Phase:Frigate:Constructor"
        item "Phase:Module:CapitalShipFactory"
        item "Phase:Module:MetalExtractor"
        item "Phase:Module:MetalExtractor"
        item "Phase:Module:CrystalExtractor"

 

i hope this helps.

after adding a template to a map you have to assing it to a planet via the template name.

EDIT:

you will find also some usefull informations on templates in these threads:

https://forums.sinsofasolarempire.com/339832

https://forums.sinsofasolarempire.com/329520

 

+1 Loading…
Reply #80 Top

Thanks very much, that template structure did help =)

Reply #81 Top

There are missing files I think in the reference data. Not just the strong culture. When I select all the files in older reference data and the main SINS gameinfo i get 896.

The new reference data contains 885.

Reply #82 Top

Not sure if anyone has mentioned or saw, but now Galaxy Forge allows intersolar connections, instead of having to enter them manually.

Reply #83 Top

XP SP3, I got GF to work with .NET 3.5 SP1, map shows correctly after editing the manifest.

Big thanks to all for the help, much appreciated  :)

Reply #84 Top

Quoting maxipete, reply 8
XP SP3, I got GF to work with .NET 3.5 SP1, map shows correctly after editing the manifest.

Big thanks to all for the help, much appreciated 

according to  the entrenchment 1.02 changelog you will not have to edit any more galaxy.manifests after the next patch which is good news for all mappers

harpo

 

Reply #85 Top

I was wondering is there any chance if any tool like this would be release.

Gui data Editing the gameinfo ?

with lists like modifiers,

ship data (which are tablelize or somehow but in Gui)

eg.

Hull Point ???

Hull Point Restore Rate

Shield ???

Shield Restore Rate ???

....etc

which are ingame data so that can have easier timing of editing?

I mean like an executable which read every file from one folder so that we don't have to open every file to edit?

and list out how much was the limit so that we don't reach the limit and crash the game every offen?

 

 

BTW thanks for creating this nice game.

Reply #86 Top

IMPORTANT!!!, Sins Forge Tools 3 MESH files are not referenence date their just the models??? so u cant really look at anything...

Reply #87 Top

Is there any way to convert maps made with Galaxy Forge 1.1 to Galaxy Forge 3?  I've spent some time making custom maps in the earlier verson, and wouldn't like to lose the work.

 

EDIT2:  I tried the map updater, and it isn't working.  One of the maps I tried to update loads in Galaxy Forge 3, but gives an error when you try to save it, and does not show up in Entrenchment.  Another map does not load in Galaxy Forge 3 at all, and also does not show up in Entrenchment.  I'm using a 64-bit Vista computer.

Reply #88 Top

Does the entrenchment developer has to be changed? cause i can't use it at the moment

Reply #89 Top

Any chance of an update with the new Entrenchment v1.02 files NOT in binary?

Reply #90 Top

Quoting Tohron, reply 12
Is there any way to convert maps made with Galaxy Forge 1.1 to Galaxy Forge 3?  I've spent some time making custom maps in the earlier verson, and wouldn't like to lose the work.

 

EDIT2:  I tried the map updater, and it isn't working.  One of the maps I tried to update loads in Galaxy Forge 3, but gives an error when you try to save it, and does not show up in Entrenchment.  Another map does not load in Galaxy Forge 3 at all, and also does not show up in Entrenchment.  I'm using a 64-bit Vista computer.

is it in entrechment 1.02?

there is a newer version (1.1.9)of the map updater herehttp://www.mediafire.com/file/wentjjggwnd/sins map updater v1.1.9.rar

it was altered to better fit with the new folder layout in sins 1.16/entrenchment 1.02

there is also  an older version that should work with 1.15/entrenchment 1.00 & 1.01 here http://www.mediafire.com/file/c4nzzwzjgln/sins map updater v1.1.8.rar

hope this helps

harpo

 

Reply #91 Top

Quoting Mooster, reply 13
Does the entrenchment developer has to be changed? cause i can't use it at the moment

I can't use it either after updating sins/entrenchment to 1.16/1.02.

Reply #92 Top

Ya, the Devloper is for 1.01, and the way they do the files screws it up. For now I just changed my user.settings to TRUE for show errors. I can't place stuff, but at least I can get my mods to not crash now.

Reply #93 Top

&

The map updater still isn't working, so I tried manually updating the file.  Now I get an error in Galaxy Forge 3 when I try to load it.  I'm wondering if anyone can see where the problem is in the file (sorry for the wall of code)

 

TXT

versionNumber 3

isBrowsable TRUE

browsePictureName ""

browseName ""

browseDescription "TODO - Add Description Here."

isFirstCapitalShipIsFlagship TRUE

randomizeStartingPositions TRUE

planetArtifactDensity 0.150000

planetBonusDensity 0.400000

normalStartHomePlanetUpgradeLevel:Population 3

normalStartHomePlanetUpgradeLevel:CivilianModules 1

normalStartHomePlanetUpgradeLevel:TacticalModules 0

normalStartHomePlanetUpgradeLevel:Home 1

normalStartHomePlanetUpgradeLevel:ArtifactLevel 10

normalStartHomePlanetUpgradeLevel:Infrastructure 2

quickStartHomePlanetUpgradeLevel:Population 3

quickStartHomePlanetUpgradeLevel:CivilianModules 3

quickStartHomePlanetUpgradeLevel:TacticalModules 3

quickStartHomePlanetUpgradeLevel:Home 1

quickStartHomePlanetUpgradeLevel:ArtifactLevel 10

quickStartHomePlanetUpgradeLevel:Infrastructure 3

recommendedGameTypeCount 0

metersPerGalaxyUnit 25000.000000

pixelsPerGalaxyUnit 2.000000

useRandomGenerator FALSE

galaxyWidth 1440.000000

galaxyHeight 1200.000000

nextStarNameUniqueId 5

nextPlanetNameUniqueId 116

starCount 5

star

designName "Star0"

inGameName ""

type "YellowStar"

pos [ 621 , 873 ]

radius 250.000000

planetCount 67

planet

designName "Planet0"

inGameName ""

type "TerranHome"

pos [ 509 , 850 ]

owner "NewPlayer0"

isHomePlanet TRUE

normalStartUpgradeLevelForPopulation 0

normalStartUpgradeLevelForCivilianModules 0

normalStartUpgradeLevelForTacticalModules 0

normalStartUpgradeLevelForArtifacts 0

normalStartUpgradeLevelForInfrastructure 0

quickStartUpgradeLevelForPopulation 0

quickStartUpgradeLevelForCivilianModules 0

quickStartUpgradeLevelForTacticalModules 0

quickStartUpgradeLevelForArtifacts 0

quickStartUpgradeLevelForInfrastructure 0

planetItems

templateName ""

subTemplates 0

groups 0

spawnProbability 1.000000

useDefaultTemplate TRUE

planet

designName "Planet3"

inGameName ""

type "Terran"

pos [ 613 , 916 ]

owner ""

isHomePlanet FALSE

normalStartUpgradeLevelForPopulation 0

normalStartUpgradeLevelForCivilianModules 0

normalStartUpgradeLevelForTacticalModules 0

normalStartUpgradeLevelForArtifacts 0

normalStartUpgradeLevelForInfrastructure 0

quickStartUpgradeLevelForPopulation 0

quickStartUpgradeLevelForCivilianModules 0

quickStartUpgradeLevelForTacticalModules 0

quickStartUpgradeLevelForArtifacts 0

quickStartUpgradeLevelForInfrastructure 0

planetItems

templateName ""

subTemplates 0

groups 0

spawnProbability 1.000000

useDefaultTemplate TRUE

planet

designName "Planet4"

inGameName ""

type "Ice"

pos [ 534 , 896 ]

owner ""

isHomePlanet FALSE

normalStartUpgradeLevelForPopulation 0

normalStartUpgradeLevelForCivilianModules 0

normalStartUpgradeLevelForTacticalModules 0

normalStartUpgradeLevelForArtifacts 0

normalStartUpgradeLevelForInfrastructure 0

quickStartUpgradeLevelForPopulation 0

quickStartUpgradeLevelForCivilianModules 0

quickStartUpgradeLevelForTacticalModules 0

quickStartUpgradeLevelForArtifacts 0

quickStartUpgradeLevelForInfrastructure 0

planetItems

templateName ""

subTemplates 0

groups 0

spawnProbability 1.000000

useDefaultTemplate TRUE

planet

designName "Planet5"

inGameName ""

type "Desert"

pos [ 561 , 951 ]

owner ""

isHomePlanet FALSE

normalStartUpgradeLevelForPopulation 0

normalStartUpgradeLevelForCivilianModules 0

normalStartUpgradeLevelForTacticalModules 0

normalStartUpgradeLevelForArtifacts 0

normalStartUpgradeLevelForInfrastructure 0

quickStartUpgradeLevelForPopulation 0

quickStartUpgradeLevelForCivilianModules 0

quickStartUpgradeLevelForTacticalModules 0

quickStartUpgradeLevelForArtifacts 0

quickStartUpgradeLevelForInfrastructure 0

planetItems

templateName ""

subTemplates 0

groups 0

spawnProbability 1.000000

useDefaultTemplate TRUE

planet

designName "Planet6"

inGameName ""

type "Asteroid"

pos [ 570 , 854 ]

owner ""

isHomePlanet FALSE

normalStartUpgradeLevelForPopulation 0

normalStartUpgradeLevelForCivilianModules 0

normalStartUpgradeLevelForTacticalModules 0

normalStartUpgradeLevelForArtifacts 0

normalStartUpgradeLevelForInfrastructure 0

quickStartUpgradeLevelForPopulation 0

quickStartUpgradeLevelForCivilianModules 0

quickStartUpgradeLevelForTacticalModules 0

quickStartUpgradeLevelForArtifacts 0

quickStartUpgradeLevelForInfrastructure 0

planetItems

templateName ""

subTemplates 0

groups 0

spawnProbability 1.000000

useDefaultTemplate TRUE

planet

designName "Planet7"

inGameName ""

type "Volcanic"

pos [ 451 , 855 ]

owner ""

isHomePlanet FALSE

normalStartUpgradeLevelForPopulation 0

normalStartUpgradeLevelForCivilianModules 0

normalStartUpgradeLevelForTacticalModules 0

normalStartUpgradeLevelForArtifacts 0

normalStartUpgradeLevelForInfrastructure 0

quickStartUpgradeLevelForPopulation 0

quickStartUpgradeLevelForCivilianModules 0

quickStartUpgradeLevelForTacticalModules 0

quickStartUpgradeLevelForArtifacts 0

quickStartUpgradeLevelForInfrastructure 0

planetItems

templateName ""

subTemplates 0

groups 0

spawnProbability 1.000000

useDefaultTemplate TRUE

planet

designName "Planet8"

inGameName ""

type "Desert"

pos [ 640 , 965 ]

owner ""

isHomePlanet FALSE

normalStartUpgradeLevelForPopulation 0

normalStartUpgradeLevelForCivilianModules 0

normalStartUpgradeLevelForTacticalModules 0

normalStartUpgradeLevelForArtifacts 0

normalStartUpgradeLevelForInfrastructure 0

quickStartUpgradeLevelForPopulation 0

quickStartUpgradeLevelForCivilianModules 0

quickStartUpgradeLevelForTacticalModules 0

quickStartUpgradeLevelForArtifacts 0

quickStartUpgradeLevelForInfrastructure 0

planetItems

templateName ""

subTemplates 0

groups 0

spawnProbability 1.000000

useDefaultTemplate TRUE

planet

designName "Planet9"

inGameName ""

type "Terran"

pos [ 538 , 779 ]

owner ""

isHomePlanet FALSE

normalStartUpgradeLevelForPopulation 0

normalStartUpgradeLevelForCivilianModules 0

normalStartUpgradeLevelForTacticalModules 0

normalStartUpgradeLevelForArtifacts 0

normalStartUpgradeLevelForInfrastructure 0

quickStartUpgradeLevelForPopulation 0

quickStartUpgradeLevelForCivilianModules 0

quickStartUpgradeLevelForTacticalModules 0

quickStartUpgradeLevelForArtifacts 0

quickStartUpgradeLevelForInfrastructure 0

planetItems

templateName ""

subTemplates 0

groups 0

spawnProbability 1.000000

useDefaultTemplate TRUE

planet

designName "Planet10"

inGameName ""

type "Terran"

pos [ 462 , 743 ]

owner ""

isHomePlanet FALSE

normalStartUpgradeLevelForPopulation 0

normalStartUpgradeLevelForCivilianModules 0

normalStartUpgradeLevelForTacticalModules 0

normalStartUpgradeLevelForArtifacts 0

normalStartUpgradeLevelForInfrastructure 0

quickStartUpgradeLevelForPopulation 0

quickStartUpgradeLevelForCivilianModules 0

quickStartUpgradeLevelForTacticalModules 0

quickStartUpgradeLevelForArtifacts 0

quickStartUpgradeLevelForInfrastructure 0

planetItems

templateName ""

subTemplates 0

groups 0

spawnProbability 1.000000

useDefaultTemplate TRUE

planet

designName "Planet11"

inGameName ""

type "Asteroid"

pos [ 473 , 795 ]

owner ""

isHomePlanet FALSE

normalStartUpgradeLevelForPopulation 0

normalStartUpgradeLevelForCivilianModules 0

normalStartUpgradeLevelForTacticalModules 0

normalStartUpgradeLevelForArtifacts 0

normalStartUpgradeLevelForInfrastructure 0

quickStartUpgradeLevelForPopulation 0

quickStartUpgradeLevelForCivilianModules 0

quickStartUpgradeLevelForTacticalModules 0

quickStartUpgradeLevelForArtifacts 0

quickStartUpgradeLevelForInfrastructure 0

planetItems

templateName ""

subTemplates 0

groups 0

spawnProbability 1.000000

useDefaultTemplate TRUE

planet

designName "Planet12"

inGameName ""

type "Ice"

pos [ 601 , 747 ]

owner ""

isHomePlanet FALSE

normalStartUpgradeLevelForPopulation 0

normalStartUpgradeLevelForCivilianModules 0

normalStartUpgradeLevelForTacticalModules 0

normalStartUpgradeLevelForArtifacts 0

normalStartUpgradeLevelForInfrastructure 0

quickStartUpgradeLevelForPopulation 0

quickStartUpgradeLevelForCivilianModules 0

quickStartUpgradeLevelForTacticalModules 0

quickStartUpgradeLevelForArtifacts 0

quickStartUpgradeLevelForInfrastructure 0

planetItems

templateName ""

subTemplates 0

groups 0

spawnProbability 1.000000

useDefaultTemplate TRUE

planet

designName "Planet13"

inGameName ""

type "Desert"

pos [ 589 , 819 ]

owner ""

isHomePlanet FALSE

normalStartUpgradeLevelForPopulation 0

normalStartUpgradeLevelForCivilianModules 0

normalStartUpgradeLevelForTacticalModules 0

normalStartUpgradeLevelForArtifacts 0

normalStartUpgradeLevelForInfrastructure 0

quickStartUpgradeLevelForPopulation 0

quickStartUpgradeLevelForCivilianModules 0

quickStartUpgradeLevelForTacticalModules 0

quickStartUpgradeLevelForArtifacts 0

quickStartUpgradeLevelForInfrastructure 0

planetItems

templateName ""

subTemplates 0

groups 0

spawnProbability 1.000000

useDefaultTemplate TRUE

planet

designName "Planet14"

inGameName ""

type "Terran"

pos [ 632 , 835 ]

owner ""

isHomePlanet FALSE

normalStartUpgradeLevelForPopulation 0

normalStartUpgradeLevelForCivilianModules 0

normalStartUpgradeLevelForTacticalModules 0

normalStartUpgradeLevelForArtifacts 0

normalStartUpgradeLevelForInfrastructure 0

quickStartUpgradeLevelForPopulation 0

quickStartUpgradeLevelForCivilianModules 0

quickStartUpgradeLevelForTacticalModules 0

quickStartUpgradeLevelForArtifacts 0

quickStartUpgradeLevelForInfrastructure 0

planetItems

templateName ""

subTemplates 0

groups 0

spawnProbability 1.000000

useDefaultTemplate TRUE

planet

designName "Planet15"

inGameName ""

type "Ice"

pos [ 669 , 810 ]

owner ""

isHomePlanet FALSE

normalStartUpgradeLevelForPopulation 0

normalStartUpgradeLevelForCivilianModules 0

normalStartUpgradeLevelForTacticalModules 0

normalStartUpgradeLevelForArtifacts 0

normalStartUpgradeLevelForInfrastructure 0

quickStartUpgradeLevelForPopulation 0

quickStartUpgradeLevelForCivilianModules 0

quickStartUpgradeLevelForTacticalModules 0

quickStartUpgradeLevelForArtifacts 0

quickStartUpgradeLevelForInfrastructure 0

planetItems

templateName ""

subTemplates 0

groups 0

spawnProbability 1.000000

useDefaultTemplate TRUE

planet

designName "Planet16"

inGameName ""

type "Volcanic"

pos [ 670 , 735 ]

owner ""

isHomePlanet FALSE

normalStartUpgradeLevelForPopulation 0

normalStartUpgradeLevelForCivilianModules 0

normalStartUpgradeLevelForTacticalModules 0

normalStartUpgradeLevelForArtifacts 0

normalStartUpgradeLevelForInfrastructure 0

quickStartUpgradeLevelForPopulation 0

quickStartUpgradeLevelForCivilianModules 0

quickStartUpgradeLevelForTacticalModules 0

quickStartUpgradeLevelForArtifacts 0

quickStartUpgradeLevelForInfrastructure 0

planetItems

templateName ""

subTemplates 0

groups 0

spawnProbability 1.000000

useDefaultTemplate TRUE

planet

designName "Planet17"

inGameName ""

type "Volcanic"

pos [ 705 , 864 ]

owner ""

isHomePlanet FALSE

normalStartUpgradeLevelForPopulation 0

normalStartUpgradeLevelForCivilianModules 0

normalStartUpgradeLevelForTacticalModules 0

normalStartUpgradeLevelForArtifacts 0

normalStartUpgradeLevelForInfrastructure 0

quickStartUpgradeLevelForPopulation 0

quickStartUpgradeLevelForCivilianModules 0

quickStartUpgradeLevelForTacticalModules 0

quickStartUpgradeLevelForArtifacts 0

quickStartUpgradeLevelForInfrastructure 0

planetItems

templateName ""

subTemplates 0

groups 0

spawnProbability 1.000000

useDefaultTemplate TRUE

planet

designName "Planet18"

inGameName ""

type "Terran"

pos [ 663 , 894 ]

owner ""

isHomePlanet FALSE

normalStartUpgradeLevelForPopulation 0

normalStartUpgradeLevelForCivilianModules 0

normalStartUpgradeLevelForTacticalModules 0

normalStartUpgradeLevelForArtifacts 0

normalStartUpgradeLevelForInfrastructure 0

quickStartUpgradeLevelForPopulation 0

quickStartUpgradeLevelForCivilianModules 0

quickStartUpgradeLevelForTacticalModules 0

quickStartUpgradeLevelForArtifacts 0

quickStartUpgradeLevelForInfrastructure 0

planetItems

templateName ""

subTemplates 0

groups 0

spawnProbability 1.000000

useDefaultTemplate TRUE

planet

designName "Planet19"

inGameName ""

type "Ice"

pos [ 699 , 938 ]

owner ""

isHomePlanet FALSE

normalStartUpgradeLevelForPopulation 0

normalStartUpgradeLevelForCivilianModules 0

normalStartUpgradeLevelForTacticalModules 0

normalStartUpgradeLevelForArtifacts 0

normalStartUpgradeLevelForInfrastructure 0

quickStartUpgradeLevelForPopulation 0

quickStartUpgradeLevelForCivilianModules 0

quickStartUpgradeLevelForTacticalModules 0

quickStartUpgradeLevelForArtifacts 0

quickStartUpgradeLevelForInfrastructure 0

planetItems

templateName ""

subTemplates 0

groups 0

spawnProbability 1.000000

useDefaultTemplate TRUE

planet

designName "Planet20"

inGameName ""

type "Terran"

pos [ 728 , 807 ]

owner ""

isHomePlanet FALSE

normalStartUpgradeLevelForPopulation 0

normalStartUpgradeLevelForCivilianModules 0

normalStartUpgradeLevelForTacticalModules 0

normalStartUpgradeLevelForArtifacts 0

normalStartUpgradeLevelForInfrastructure 0

quickStartUpgradeLevelForPopulation 0

quickStartUpgradeLevelForCivilianModules 0

quickStartUpgradeLevelForTacticalModules 0

quickStartUpgradeLevelForArtifacts 0

quickStartUpgradeLevelForInfrastructure 0

planetItems

templateName ""

subTemplates 0

groups 0

spawnProbability 1.000000

useDefaultTemplate TRUE

planet

designName "Planet21"

inGameName ""

type "Ice"

pos [ 721 , 745 ]

owner ""

isHomePlanet FALSE

normalStartUpgradeLevelForPopulation 0

normalStartUpgradeLevelForCivilianModules 0

normalStartUpgradeLevelForTacticalModules 0

normalStartUpgradeLevelForArtifacts 0

normalStartUpgradeLevelForInfrastructure 0

quickStartUpgradeLevelForPopulation 0

quickStartUpgradeLevelForCivilianModules 0

quickStartUpgradeLevelForTacticalModules 0

quickStartUpgradeLevelForArtifacts 0

quickStartUpgradeLevelForInfrastructure 0

planetItems

templateName ""

subTemplates 0

groups 0

spawnProbability 1.000000

useDefaultTemplate TRUE

planet

designName "Planet22"

inGameName ""

type "Terran"

pos [ 612 , 692 ]

owner ""

isHomePlanet FALSE

normalStartUpgradeLevelForPopulation 0

normalStartUpgradeLevelForCivilianModules 0

normalStartUpgradeLevelForTacticalModules 0

normalStartUpgradeLevelForArtifacts 0

normalStartUpgradeLevelForInfrastructure 0

quickStartUpgradeLevelForPopulation 0

quickStartUpgradeLevelForCivilianModules 0

quickStartUpgradeLevelForTacticalModules 0

quickStartUpgradeLevelForArtifacts 0

quickStartUpgradeLevelForInfrastructure 0

planetItems

templateName ""

subTemplates 0

groups 0

spawnProbability 1.000000

useDefaultTemplate TRUE

planet

designName "Planet23"

inGameName ""

type "Desert"

pos [ 536 , 720 ]

owner ""

isHomePlanet FALSE

normalStartUpgradeLevelForPopulation 0

normalStartUpgradeLevelForCivilianModules 0

normalStartUpgradeLevelForTacticalModules 0

normalStartUpgradeLevelForArtifacts 0

normalStartUpgradeLevelForInfrastructure 0

quickStartUpgradeLevelForPopulation 0

quickStartUpgradeLevelForCivilianModules 0

quickStartUpgradeLevelForTacticalModules 0

quickStartUpgradeLevelForArtifacts 0

quickStartUpgradeLevelForInfrastructure 0

planetItems

templateName ""

subTemplates 0

groups 0

spawnProbability 1.000000

useDefaultTemplate TRUE

planet

designName "Planet24"

inGameName ""

type "Terran"

pos [ 563 , 671 ]

owner ""

isHomePlanet FALSE

normalStartUpgradeLevelForPopulation 0

normalStartUpgradeLevelForCivilianModules 0

normalStartUpgradeLevelForTacticalModules 0

normalStartUpgradeLevelForArtifacts 0

normalStartUpgradeLevelForInfrastructure 0

quickStartUpgradeLevelForPopulation 0

quickStartUpgradeLevelForCivilianModules 0

quickStartUpgradeLevelForTacticalModules 0

quickStartUpgradeLevelForArtifacts 0

quickStartUpgradeLevelForInfrastructure 0

planetItems

templateName ""

subTemplates 0

groups 0

spawnProbability 1.000000

useDefaultTemplate TRUE

planet

designName "Planet25"

inGameName ""

type "Terran"

pos [ 663 , 652 ]

owner ""

isHomePlanet FALSE

normalStartUpgradeLevelForPopulation 0

normalStartUpgradeLevelForCivilianModules 0

normalStartUpgradeLevelForTacticalModules 0

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Reply #94 Top

perhaps shorten the post so people with firefox can reply?

And when is the updated Developer.exe for entrenchment coming out...

Reply #95 Top

why do they torture us with these updates and the mod you worked. Now won't work with current version.

Blah!...

Not unless some one knows a shortcut for my 1.01 mod entranchment to work with 1.02. If you do please send me a message....

 

 

Reply #96 Top

Quoting Maxloef, reply 11
IMPORTANT!!!, Sins Forge Tools 3 MESH files are not referenence date their just the models??? so u cant really look at anything...

 

Yes, just download the forge tools... and the .mesh file are in binary, not in txt...

 

Anyway, can make nothing with these tools until they are updated to 1.16 sins and 1.02 Entrenchment... Will be friendly if Stardock can release the tools in the same time that the upgrade...

Reply #97 Top

FOR THOSE OF YOU HAVING TROUBLE WITH PARTCLE FORGE!!!!!!!

Ok, if you are having trouble with particle forge and you have updated the .net framework via windows update and selecting the custom option and you still cant get particle forge to load try this.  Copy all the contents of particle forge 3 into the sins main folder where the launch .exe files ar found and load PF from there.  I have had alot of trouble loading PF and this is the first time it has launched for me.

 

I am on a 32 bit XP Pro with the most recent .net framework installed.

Reply #98 Top

hey im a noob and have no clue what im doing but i wanna learn. so i dbl click the convertdata_entrenchment and it opens up in a command window then quickly closes. what am i suppose to do to convert binary to text? youre gunna have to basically spell it our for me cuz im programming retarded. >_>

Reply #99 Top

Quoting seipher77, reply 23
youre gunna have to basically spell it our for me cuz im programming retarded.

 

Yrahhhh... i am programming retarded too... it is why i use a GUI created by someone else... just give the directory where the convert.xe is, the directory where is the file(s) that you need to convert and the destination directory...

 

Being old and retarded, i have try to use the search function on these forum ( don't work with firefox, with konqueror, with Microsoft explorer ) for give your a link...

 

So, because of these bad search thing on these forum, you are free to seek thousand post for find a GUI who will help you a lot...

Reply #100 Top

does anyone know something about the release of new developers.exe???