Blair Fraser Blair Fraser

Forge Tools 3 Released

Forge Tools 3 Released

You can find the latest Forge Tools here: https://www.sinsofasolarempire.com/downloads.aspx.

Available for download are:

Galaxy Forge - Design your own galaxies. (*included in Forge Tools Bundle and seperately)

Particle Forge - Design your own particle effects. (*included in Forge Tools Bundle and seperately)

Map Converter - Created by Ross Placing. Converters one map version to another. Defaults to converting version 2 to version 3.

Developer Exe - Debugmenu, error reporting, asserts and more for both Sins 1.15 and Entrenchment 1.01 (with some new capabilities). (*included in Forge Tools Bundle)

ConvertData - Convert between binary and text or vice versa for both Sins 1.15 and Entrenchment 1.01. (*included in Forge Tools Bundle)

ConvertXSI - Convert XSI files to the Iron Engine Mesh format. (*included in Forge Tools Bundle)

Reference Data - Text versions of all the Mesh and GameInfo for both Sins 1.15 and Entrenchment 1.01. (*included in Forge Tools Bundle)

Documentation - The original Sins modding docs.  (*included in Forge Tools Bundle)

671,760 views 179 replies | Pinned
Reply #51 Top

Also using XP SP3 w/ .Net 2.0 SP 2.  No luck with GF 3 :annoyed: .. although PF runs just fine.  Got my maps made with GF 1.1 working under Entrenchment, so I'm happy about that but it would be nice to see GF 3 working properly.

Downloading .Net 3.5 SP 1 .. will see if that helps.

Reply #52 Top

Quoting SkyMan1134, reply 24
windows XP Service Pack 3 32 bit, .Net Framework 1.5, 2.0 and 3.0 installed. I'm also not able to get GF up and running.

 

Same here and it still crashes.

Reply #53 Top

Quoting harpo99999, reply 25
lotek are you useing vista ro window7? if you are then check the program files galaxy folder for "compatibiliy files" and drag them out of compatibility & paste in the galaxy folder.

hope this helps

harpo

 

Vista64 home premium sp1.

What are these compatibility files? I'm looking at the galaxy directories and I can't find nothing else but just...maps.

 

Reply #54 Top

can you see you missing maps, if not do you see a heading "compatibility files" if you do click on it

harpo

 

Reply #55 Top

Lotek:

Is it a version 3 map?  (You can check by opening it in notepad)

If it isn't, the game protects you from crashing by ignoring map files that are out of date.

Edit (for attention):

If your map is in the manifest file, you've put it in the right location, and it's still not showing up in the appropriate spot (Small,Medium,Large), open it in notepad and confirm that the version is 3.  Version 2 maps will not show up no matter what you do, because they will cause a crash if you try to load them.

If you've got a version 3 map that won't show up, and you've edited your manifest file properly (don't forget to change the count at the top!), email support with the two files.

Reply #56 Top

I'm still just getting crashing and not at the point of changing compatability, did I miss how to fix it or will there be a new quick bug fix that will be ready in the near future? I can't even get it to open.

 

Reply #57 Top

KommanderKhaki:  Have you tried everything in reply #27 of this thread?

Reply #58 Top

kommanderkhaki does the map have normalstart & quickstart lines in it at the start of the map file in notepad, also does each plaent have normalstart & quickstart entries, if no then change the version back to 2 and run the sinsmapupdater to update the map to version 3

harpo

 

Reply #59 Top

Quoting gryphonchilde, reply 1
Also using XP SP3 w/ .Net 2.0 SP 2.  No luck with GF 3 .. although PF runs just fine.  Got my maps made with GF 1.1 working under Entrenchment, so I'm happy about that but it would be nice to see GF 3 working properly.

Downloading .Net 3.5 SP 1 .. will see if that helps.

 

Ok .. with .Net 3.5 SP 1 on the above system GF 3 seems to work just fine.  Cool.

Reply #60 Top

i was wondering when this company was gonna finally screw up half its users with a expansion as usual that takes ALWAYS the forums not a simple txt file to fix their complications !

Reply #61 Top

Quoting Iceberg007, reply 15
I have a easy solution for those that can't see their maps in Entrenchment:

Open the galaxy.manifest thats found in the entrenchment folder and open it with notepad. I made a map and named it 'trial'. After I opened the gaxaly.manifest file, I typed: file name "trial" in order with the other maps and saved it. Once I did that, I started the game and looked for the map and found it. I started a game with the map I made and nothing bad has happened so far. I hope this works for everybody else
[

 

I tried this and now my game keeps throwing an error, won't start back up unless I remove the line I added.

Reply #62 Top

theleviathan, is the map in version 2 or 3 WITH the normalstart & quickstart lines in the header & EACH planet?

if version 2 then I suggest downloading & running the sins map updater on the downloads page

if v3 without normalstart & quickstart lines in the header & EACH planet then edit the version number back to 2 & run the sins map editor

hope this helps

harpo

Reply #63 Top

Quoting psugar, reply 2
Things to try if galaxy forge or particle forge won't load for you:

1) Please make sure you have your .Net frameworks up to date (service pack 2 for .Net 2.0).

2) Try moving the d3dx9_36.dll, binkw32.dll, and fmod.dll from the Sins directory to the location of ParticleForge/GalaxyForge.

3) If that fails, installing the DirectX runtime from March 2008 has fixed problems on a couple of machines here at work.

4) .Net Framework 3.5 SP1 has also helped at least one person

Please post back if any of these things fix your problem.

I got Gal Forge to work  :grin: . I Moved the files in step 2, then did step 4. Not sure if the step 2 was required, but for me I needed to do step 4.

Reply #64 Top

Have a new problem. After much hard work I finally got my maps to show up in entrenchment, the forum advice from devs and others. Played my map noticed some mistakes, went back to galaxy forge fixed mistakes, made sure to copy it over to entrenchment galaxy file, re-checked manifest even version number.

Now I cannot find it when in entrenchment. Does work with vanilia.

Reply #65 Top

ryat is it listed in the galaxy.manifest in the entrenchment directory?

if not then add it to the bottom of the file and alter the number of maps at the top

hope this helps

harpo

 

Reply #66 Top

No it does not help though I appreciate the help. I had already been able to get to work once even played it on Entrenchment.

The problem was I edited the map and now it will not show up. I even deleted file out of entrenchment galaxy folder and manifest sheet, saved it, then reentered info. No dice. Will keep trying and if you or anybody has other suggestions would be nice.

PS I even renamed the file and matched every ting up proper. No dice.

Reply #67 Top

Found problem. :D

Apperentlly a new mod that I introduced, the volumetric explosions one, was hindering Entrenchment from see the map. Dont know why, will let mansh00ter know, but with it off my map shows up but with it on the map disappears. Have not noticed this with any other mod yet.  

Reply #68 Top

the mod has agalaxy.manifest in it. if you delete the galaxy.manifest in the mods-entrenchment v1.01\volumetric1.12 folder you will have no probs

hope this helps

harpo

 

Reply #69 Top

Thank you harpo that was the problem. I jsut wish I had checked this forum first this morning instead of looking at others trying to figure it out. I did eventually figure it out but I do wish to thank you for any help you gave me.

Reply #71 Top

Windows Vista Ultimate x64, .NET 2.0 SP2, .NET 3.5 SP1.  Sins and Entrenchment freshly reinstalled and patched.

Neither Particle Forge or Galaxy Forge will start.  They both immediately crash at launch.

I copied binkw32.dll, d3dx9_36.dll and fmod.dll into their respective directories and they still crash.  I have installed the DirectX runtime March 2008 and it didn't help.

Currently running them from GalaxyForge3 and ParticleForge3 directories created under the root Sins of a Solar Empire directory.

I was able to run previous versions of Particle Forge without much issue.

Edit:  Oddly enough, I can still run Particle Forge 1.1

-dolynick

Reply #72 Top

X( I did everything listed, added the map to the galaxy manifest, got the lastest forge, Tryed naming it as an orginal map and etc but also failed...Gah! Going to bed then x_x

Reply #73 Top

:borg: Bug found in Galaxy Forge 3 :

If you create a template within Galaxy Forge and choose PlanetOwnerIsRace the editor throws an error.

To avoid this you have to edit your templates by hand. but if do this and want to change your map (eg. relocate some planets) the template is broken afterwards and instead of "PlanetOwnerIsRace" it show "invalid" in the template definition.

In the Galaxy Forge 1.1 there was not this problem. I stumble across this cause i added a new planet to an old map and now the template no longer works.

 

Reply #74 Top

After playing with it, doing exactly what was said, I can get it to show up, if i open up a current map aready made and edit it from there, and add a number by it, Otherwise whenever i add a map, 90% of them disapear, and yes i do increase the number on the manifest and add the name in it.

But Yes, I can make maps and see/play them no problem, So i'll leave it at that, just a little buggy with starting positions when adding more players.

Reply #75 Top

Quoting TohKlidan, reply 23
Bug found in Galaxy Forge 3 :

If you create a template within Galaxy Forge and choose PlanetOwnerIsRace the editor throws an error.

To avoid this you have to edit your templates by hand. but if do this and want to change your map (eg. relocate some planets) the template is broken afterwards and instead of "PlanetOwnerIsRace" it show "invalid" in the template definition.

In the Galaxy Forge 1.1 there was not this problem. I stumble across this cause i added a new planet to an old map and now the template no longer works.

 

 

Yea I get the same issue and maps that I manually add templates to via notepad either cause a crash on startup, or are playable but no templates show up at all.