Like it.
Agree with earlier post about the shadow angles (multiple light sources?).
Most medieval cities had the fields outside. However, there were exceptions.
My main interest will be the flexibility of the building customisation (can we have buildings made of crystal / flesh / mud / trees) ?
Are all these buildings customised then?
I need an empire of mud-huts.
[...]
@Ephafn, Why is it weird to have farms inside the walls? Minas Tirith had the wall which fenced off the Pelenor Fields. And in an old game I have, 'Stronghold 2,' I always built my farms in walls to keep them from being pillaged and burned by every passing armed peasant.
It's wierd because from a historical context, that's not how it is. A few fields can only supply only so many people, and as the populance grows, so does the competition for space
and the need of food.
It quickly becomes extremely inefficient to grow but a handfull of crops inside the city walls. Now if you add more "modern" inventions such as irrigation and crop rotation, it quickly starts to be a huge waste of space. In "reality", a random armed peasant isn't going to spoil your crops. If it's a high-risk area, it's much easier to have one-two men guarding the fields than to build a mote and wall around it.
Really, have you ever tried to spoil a field of crops? Trust me, if you take a sword and whack at it, there's not much that is going to happen. And if you're going to try to light it on fire on a hot summer's night, good luck hiding that torch of your in a world that's not a light-polluted hell-hole (like ours).
Edit: That the worst thing we have to complain about is the placement of a crop field, I think that Brad and the others can rest assured that they're doing a great job. It's like balance issues in World of Warcraft. When everyone is whining about how underpowered they are, there is balance. When one side starts whining about their icons, they are clearly overpowered.