Would that make sense to some degree?
The multiple handicaps (events, losing election, customized "numbers") come from within play - afterwards, when your race's destiny has been sealed up.
Say, for example, a custom race has been defined with a --Minus 5%-- slot to its Economy at the config process. While calibrating the points pool, also; since the maximum is TEN, some negative abilities would actually have their effect(s) compounded to the remaining points.
Thus, creating a very interesting situation when the race must climb back to regain normalized status.
Sure, the AI intelligences or difficulty settings can represent similar variations, but i'd rather get the handicaps from negative abilities right from their respective *.raceconfig's.
Possible (even probable, code-wise... for gameplay balancing reasons!) or simply pointless feature/suggestion?
- Zyxpsilon.