Greatest Want or Need



I have seen many suggestions for new things to have added to Dark Avatar. But how about your top want. The thing you want to see the most or think needs to be added the most.



Mine is a cloaking device. A major hole in the game.

34,321 views 70 replies
Reply #1 Top
Mine is a cloaking device.

A cloaking device would be fun to use. I'm not so sure how much fun it would be to have used on you.

The functionality I most desire would be the ability to control the building and upgrading of farms, so that I could essentially select the pop cap for any planet to be any integral number of Billions.
Reply #2 Top
How about planets that actually orbit their sun? That would make for some tactical decisions. Each turn is a month so for planets as far away from their sun as Earth is, that would be a 30-degree rotation each turn, and obviously less movement from the further away planets...

Dag
Reply #3 Top
Stronger governor controls would be very useful. Being able to prioritize upgrades globally instead of going through sorting planet by planet. Set up a governor’s queue so planets always upgrade in the order you want when more then 1 upgrade is available. I would like manu upgrades 1st followed by econ, then research, moral and farm and then anything else. Finish the current project in queue then switch to my global priorities as those upgrades become available. The more planets you got the more useful this would be.

Manu speeds everything else up so it should be done first when available is my thinking.
Reply #4 Top
The functionality I most desire would be the ability to control the building and upgrading of farms, so that I could essentially select the pop cap for any planet to be any integral number of Billions.


Agreed, that would be useful. That isn't however what is on the top of my wish list right now.

#1
A folder system to organize all of your ships. You could open, or close them as a means to show, or hide thier contents so you could quickly choose the ships you want. It would allow us to clean up our clutter so game play performance improves, and we wouldn't need to delete all of our favorite designs.

P.S. The obsolete button has long since lost its effectiveness. I just have too many ships. It takes too long to simply obsolete older ships.
Reply #5 Top
Enhanced plantary combat. I know this game isn't about tactical plantary combat, but I'd still like to feel like an invasion is more than just a roll of the dice. Maybe give the abilty to use my warships for plantary bombardment to lower a planet's population by a small amount every turn or use tactical bombers to destroy key enemy defenses or something.
Reply #6 Top
This is little but name suns. i will add more later
Reply #7 Top
Build queues. If I could have one new usability thing, it would be optional build queues. When I'm trying to produce a set number of fleets without having extra ships floating around, clicking around to each planet can get extremely tedious. I'd just really like to be able to set up the production of a fleet, and then just leave it alone until it's totally done.

Aside from that, I'd like a governor that prevents farms from upgrading automatically.
Reply #8 Top
Carriers.










Sorry. That was just evil.
Reply #9 Top
1. The ability to use player-created non-cheating/non-cheese event mods in MetaVerse games.

2. The ability to put outdated/obsolete buildings on tiles, if a player decides he doesn't want the latest & greatest type of that building on that tile/planet just yet.
Reply #10 Top
I agree with a couple points here.
1: Better upgrade system with planetary improvements. This would have at least 3 parts.
a: the ablility to choose not to automaticly upgrade a factory or whatever on discovering the new technology.
b: being able to choose at a later date to 'upgrade all factories'.
c: being able to put older building on tiles.

2: better fleet management on a empire wide scale.

DivineWrath, are you obseleting ships one at a time or something? Under the shipyard screen you have the obselete button there that will do all ships of that type all at once.
Reply #11 Top
DivineWrath, are you obseleting ships one at a time or something? Under the shipyard screen you have the obselete button there that will do all ships of that type all at once.


I think he was talking about obsoleting ships in the shipyard so they don't clutter up the screen, if that's the thing i'm with him on that.

Anyway what I would die for would be a Star Wars laser graphics (like lasers but bolts instead of beams).
Reply #12 Top
Planet Upgrades.

Not upgrades to put on a planet, but the ability to literally upgrade the planet itself. Ships that bring down asterroids and terraform them on the surface to increase planet size...basically, the ability to make every single square on the surface of the planet usable through terraforming and research that's a veritable paradise.

The ability to build self-sustaining ships at low levels, (can go any distance, carry all things needed to support life)

Genetic Engineering Techs: Let you improve your species

Boarding parties: Capture enemy ships instead of destroying them

Also... Mega-techs.

Dyson Spheres (a sun-enclosing 'space station')

Ring Worlds (like a dyson sphere, but only a single ring, spun for centrifugal force, still ridiculous amount of land able to live on

Station-worlds (Keep adding to a station until it becomes a mechanical world unto itself)

Planet-destroying weapons

Sun-destroying weapons

World-building machines

Very late game-tech that lets you breach the dimensions (allowing a permanant wormhole to connect to another map... probably where every race you've defeated is dominant, and your race doesn't exist any longer.)

Ship-teleporting stations or stargates (teleport to other equiped stations)

The ability to continue post-trancendence with awesome stuff.

The ability to travel back in time and change the past (oh.. wait... load last save, different choices... nevermind. )

A timed-game option: Game only lasts a limited number of rounds, strongest civilization wins

A 'no enemies' option: Really toughen up the micro-management, no enemy players. Basically turn Gal Civ into a galactic sim-city as a result.

A 'no micromanagement' option: All races progress down a set technological path and build order (except for ships) - All combat gameplay

multi-player action, even if its on the same computer

And finally...
A giant ball of dancing sushi event.... okay, just kidding on that one.
Reply #14 Top
Very late game-tech that lets you breach the dimensions (allowing a permanant wormhole to connect to another map... probably where every race you've defeated is dominant, and your race doesn't exist any longer.)


Now THAT would be awsome, keep going on conqering new deminsions getting more powerfull.
Reply #15 Top
Seeing it will now be a super expansion, I would like either the improved ground combat module Brad talked about or Heroes/Commanders added.
Reply #16 Top
I suggest:
- An improved Espionage system, with sabotage and defensive roles, like Master Of Orion2.

- Terraforming non-habitable planets to barren ones and so on.

- Design a raider civilization, like Antarans in MOO2.

As you can see, my ideas came from MOO2, but I found them very interesting in that game.   
Reply #18 Top
Boarding parties: Capture enemy ships instead of destroying them


Now that would be a very cool thing.

"Hey look...that ship has a 100 Laser Damage on it...Lets go steal it!" Of course should the reverse happen to the player...."HEY...That was MY DeathCruiser..."

Could be just like invading a planet, larger ships have larger populations, using each sides soldiering ability. And there could be different ways of taking it causing damage to it in the process. Say, Brute force/Traditional, Sabatoge (gives 30-40% boost and causes 50% damage to the ship cost 500), Self Destruct (gives 60-70% boost and causes 99% damage cost 300), Shock Force (once getting Shock Troops, gives 30-40% boost, causes 30% damage cost 800). If the ship wouldn't survie the damage cost it is reduced to 1. Maybe there could be a loss of equipment associated with capturing a ship too?
Would only work against ships not traveling in a fleet or you have to have enough transports to attach to every ship in the fleet...might end up unbalanced in some way, but capturing ships was probably the funnest thing in HomeWorld.
Ahh...my fleet of stolen Ion Frigates...

This is little but name suns.


Isn't there a STARS.txt file in the directory? You can always add your own names no? May not get them every time but I think thats possible. Unless it kills the MetaVerse games...I don't know, havn't done a Metaverse game yet.

Reply #19 Top
improved diplomacy options...

"give me this tech/planet/ship/base/etc or else..."

"get your ships/starbase out of my territory or else..." (the computer sends you this message from time to time, but not the other way around

"leave (my allies) alone or else..."

basically add the ability to use the threat of military might to influence diplomacy (walk softly but carry a big stick)
Reply #20 Top
#1 Diplomacy:
Exactly as stated above. The ability to communicate conditional statements to the AI.

#2 Race-specific objects:
Without using the custom tech tree hack. Lots of modding potential here.

#3 'Shipyard-only' flag for ship designs:
Enough said.

#4 Nothing:
I like the new features, but there is a need for another solid round of QA testing. For example, PQ bonus of captured planets, "11string not found", etc.
Reply #21 Top
I would like to see


1. Carriers: the huge and large ships could carry tiny ones.

2. Starbase capturing: having the choice to either capture a starbase or destroy it. If captured its bonuses become yours.

3. Troop storage at starbases: Being able to store up troops at a starbase for future invasions. Doing so could increase the bases defenses. As well as provide a quick source to refill transports with troops.

4. Troop transports that don't vanish: I'd like to be able build a real invasion fleet that I can refill with troops over and over.

5. Real ship docking at starbases: I'd like to be able to dock my ships at a starbase like I do a planet.

6. Random enemies: like an increase in pirate attacks, slavers, and other such things.

7. Political distortion: disrupting an enemy's government from within and also being able to forge secret treaties with the rivaling political parties to get them into power for some tech, an alliance or a good planet or two.

That’s all sorry for the long list.
Reply #22 Top
There is a hotkey F1 that opens the Ship list and F2 that opens the planetlist
Once those windows are open, F2 and F1 do not close them. I often just open the planet list for a quick look, but then I have to mouse over to close it. F2, glance, F2 would make this much more smooth for me.

In the shipyard, I'd like the keyboard arrow keys to rotate the ship. That way I could change the view with my left hand while mousing with my right.

Galen
Reply #23 Top
I like getting into the nitty gritty details of things, i'd love a more complex economic/trade engine. eg shipping farm output/raw materials between planets, having same trade routes subject to enemy attack and being forced to defend them with escorts. actually having to ship trade goods to foreign civs, rather than just having it handled abstractly.
Reply #24 Top
HEY STARDOCK! you get all this  
Reply #25 Top
Not yet mentioned...How about privateers? Remove my flag from some warships and go trash other peoples fleets and raid their planets. "They weren't my ships, they were Pirates!"

It worked in Colonization...