(Delta formation) Would give you a bonus to your attack but leave you more vulnerable to enemy attacks.
(Strafe) Allow you to do a hit and run maneuver where you are in combat for a round or two then retire.
(Gamma Formation) would give you more of a defensive posture and give you a defensive bonus while cutting the damage you inflict.
(Retreat)Allow a defending race (one who did not enter into the combat) to withdraw after a single round of combat. They would take damage and would escape without returning fire.
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Wow, I love this idea.
Each "turn" attackers and defenders could choose tactics, and basically it would be a big game of "rock, paper, scissors" each time. "Strafe" for example, would give you a +2 to your attack values for example, UNLESS the enemy chose to do the "Encircle" manuver, which would negate your +2 and give them a +2 to defense in turn.
If you've ever played Birth of the Federation, you'd see what I was getting at. Birth of the Federation had a nifty idea for a turn-based manuver-based combat system, but it was poorly executed. I think GalCiv could do better.
Now, granted, this is such a huge change that it sounds like something to put in GalCiv3 or the next expansion beyond Dark Avatar (if there is one).