Arrow is right that there are two complaints here, but I would put them back together, just not the way Equinox does. Base building in this genre has rarely been about the base itself being interesting. It is a place to put your attention during the stretch where the army is walking. Take it out and that stretch does not get better on its own, it gets empty, and the design has to find something else for you to do with those minutes. A slot system is one answer to that. It is a stricte
CRavenOne
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The business model gets blamed for a problem that is really about release cadence. Free to play does not only change how you charge, it commits you to shipping content on a schedule, because the revenue only shows up if there is a reason to come back this month. That works in genres where new content is additive. A new character or a new map does not change what the existing ones do. In an RTS it does. Every unit you add is a balance change to every matchup it touches, and a faction i
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