Man, you spend a full minute writing a masterpiece like this and then its lost in seconds because in there its TURBOCHAT. This a masterwork idol of the God Frogboy in Chalchedony and Lead Pewter. All craftsdwarfship is of the highest quality. It dazzles with inlay of gold. It is ornamented with Diamond. It menaces with spikes of Puppy Bone. On the the idol is a picture of the God Frogboy and the Players at the release of the game Elemental by The Dock of Stars in 98
Taverius
Reading the Dwarf Fortress wiki ...
There's no copy protection so you can just install it once per machine. I imagine it does need a number of registry entries, however, and save games are likely to be in some subdirectory of %HOMEPATH% (eg :\Users\NAME\* in vista/7), so a "portable" install is unlikely. In any case, USB keys are so painfully slow you don't want anything which has performance requirements of any kind on them.
Fell mood -> no damned turtle shells -> berserk craftsman -> dead dog -> dead hauler. Like Haskell, except with beards. And beer. ... all the best games are made by amphibians ... edit: :%s/beer\.$/booze\./
Hmmm, so. With a normal bg, zoom-out often stutters if I ended the mouseover state by moving to the side of the dock, rather than above. This only happens occasionally, and not as severely, with a tiled bg. With a tiled bg, zooming in on icons, alternates between stuttering and fine, seemingly at random. I'm set to 'performance'. With any bg, when set to ghost mode, zoom-in always stutters. With a tiled bg, ghost mode gets these funny artefacts when I zoom in:<
Indefinitely unlss the laptop has cooling problems because of faulty design ... Clevo M860TU here
Professional software is pretty expensive yeah. Things like student discounts can get them down to a below a thousand dollars, though.
The photoshop plugin is here: http://developer.nvidia.com/object/photoshop_dds_plugins.html
you have to 'cd' (for change directory) to the same dir where the tga is once you start cmd.exe or you could just open it with photoshop after installing the photoshop plugin, if you have it.
[quote who="ManSh00ter" reply="18" id="2134079"]I really should update the opening post... [/quote] Mmmmmaaybe? Also, noooo, my gamma pulse! /o\
[quote who="uglybutz" reply="18" id="2133459"] Quoting Soor, reply 16A better way is to download nVidia's DDS tools and run 'nvdxt.exe -file Player_Portraits_Large.tga -dxt5' so that it will actually be a dds wait, this is confusing. i got the tool. i ran the command line through the cmd program that you get typing 'cmd' into the 'run' feature in the start menu. it says that it cant open Player_Portraits_Large.tga -- should i put the origin file somewhere special?[/quote]
Well, that was just the wiki figure for the mass of a 1-second-lifetime black hole, but yeah, what you put in eventually (very eventually in terms of stellar black holes, let alone primordials) comes out after a direct mass->energy conversion. To name it brutal is to be exceedeingly euphemistic - blackholing a cobalt and then letting the micro blackhole evap probably produces enough gamma rays to wipe out the shields of a whole fleet, turn all of the hulls facing it to molten slag,
Having an aritficial gravity gradient strong enough to pull your ship/station/blah into atoms thrust onto you would you make you piss with yourself with fear (for a very short amount of time) no matter how strong it is, I don't think there's any argument there. I think it would be more destructive to have the matter pulled from your target remain in the real world, spewing out lots of energy at it as it eats it. With the sort of reactions you're looking at in those cases, you'd be bla
O deer, You've gone and made the PDTH canon. Nothing good can come of this, mark my words! [e digicons]:hrmph:[/e] ... On a more (MOAR) serious, yet nipicky note, I've never fully understood the fascination with singularities. ... Yes, its cool to be able to make black holes on command, and shout I KEEL YOU WITH BLACK HOLES NAOW! at your enemies, but a gravity gradient less steep - something that will produce say, a neutron star given enough matter - is far more damagi
Power-data transference highway uh. I had one of dem's but they nicked it when they stole my hubcaps. [e digicons]>_>[/e]
Are you gonna connect those vertebra eventually or just leave them by hanging by technomagic copouts? ;)
So does PeaZip, which also does some truly obscure compression methods [e digicons]8|[/e]
No Dyson Spheres? Boo, Hiss, etc.
[quote who="Heretic" reply="18" id="2115064"]anyways I particulary hate 7Z due to the problem that it really doesn't work on stock installs of XP. You'd be surprised at the amount of times I've had to get the console versions of it just to unzip some libraries I've needed in python on school computers.[/quote] That's ... odd. I've never had an issue instaling 7zip on stock W2K/XP installs. Its the first thing I install, followed by TotalCommander ... 7-Zip Portable has never f
[quote who="Mooster" reply="12" id="2113862"]I know that this might be a linux compression, but what about, tar or gz? what are their compression rates?[/quote] Tar is just an archive, it doesn't compress. In linux you tar the files up, and then compress the tar as .Z .gz .bz2 or .lzma .Z is a lageacy gnu zip format, you don't see many of them around. gzip is a cousing of winzip when it comes to algorythm, and achieves similar performance. BZip2 has been the defacto standard i
Yes, there are a few notable exceptions to the bandwidth-wasting trend :)
[quote who="TohKlidan" reply="4" id="2113539"]But I don't know how a windows vista installation of sins looks alike (cause i have only win XP), so this installer is useless for vista owners.[/quote] The "Program Files" directory stays he same except its "Program Files (x86)" for Vista64 owners. The mod dir is " :\Users\ \AppData\Local\Ironclad Games\Sins of a Solar Empire\"
Extra hassle would be PAQ or BALZ. So much stuff is already being distributed as 7-Zip - including official patches for some games - I really don't think it counts as that anymore.
Is Space Carnage in yet? :D
I'm especially looking - crossly - at you lads releasing 50meg+ mods. Celestial Bodies v0.8a: Zip->7-Zip 64Mb -> 39Mb Mad Scientist v2.22: Zip->7-Zip 107Mb -> 72Mb Volumetric Effects v1.13: Rar->7-Zip 15Mb -> 4.7Mb This is using the 32-bit version of 7-Zip btw, with the 64bit i could probably squeeze an extra 3-5% out of those. ... Slacking off will not be tolerated! [e digicons]:P[/e] Now git, or I'll sick the Hammerer