Murteas

Murteas

Joined Last seen Member # 698520
7 Posts 63 Replies 28,884 Reputation

Great Mod. Love the city spires in particular. The traits and extra monsters are awesome. I haven't played enough to talk balance yet for all the traits, but initial look things are looking really good.

39 Replies 173,791 Views

[quote who="ManiiNames" reply="175" id="3415623"] Quoting Murteas, reply 168Just have to pop back in to say - Excellent mod changes. I love it! I just wish I could make a shadow/beast mage from the beginning. Abob, you've really done something excellent here. Definitely has reached "can't play without it stage". When designing a sovereign and selecting spell schools, just scroll down a little. The new school

349 Replies 1,264,666 Views

Just have to pop back in to say - Excellent mod changes. I love it! I just wish I could make a shadow/beast mage from the beginning. :) Abob, you've really done something excellent here. Definitely has reached "can't play without it stage". Have to start a new game, Stupid Magnar overwhelmed me early with his summoned army. Have to say that was one of the more fun "losses" I've suffered.

349 Replies 1,264,666 Views

[quote who="abob101" reply="121" id="3401723"] Question for you guys playing COS.... do you think the Dark Angel and other "evil" Angels should count as Celestial (the unit stat) ? The Angel, the Celestial Defender, the Archon and the good Angels in the summoning path will all be "Celestial". I'm just not sure about the dark ones. HF's description of Celestial from his COS wiki says this as the definition for Celestial... Beings from the upper p

349 Replies 1,264,666 Views

I hear your frustrations. I had to step back from the modding scene because of the frustrations I had when making the quest wizard a while ago. However, I just wanted to chime in that I have had so much fun playing with the mods that you two (abob and HF) have come up with that I had to come and say thank you again.

8 Replies 15,968 Views

Quick Question: abob, anything in particular that you know will conflict with children of storms mod? (I assume all the summons will need the various attributes used by HeavenFall's mod) I'd like to take a crack and making your mod compatible with CoS. I would of course share the results with the community.

349 Replies 1,264,666 Views

[quote who="abob101" reply="81" id="3392148"] Do you mean Summoning Savant I and II ? These now reduce the cooldown of both the tactical and strategic summons by 1 turn each. The minimum cooldown is 1 turn though, so you can never cast the exact same summons twice in the same turn. So a level 2 strategic summons has a default cooldown of 2 turns, which means you can cast it every other turn. If you get Summoning Savant I it should reduce the cooldown to

349 Replies 1,264,666 Views

Are these reduction of cooldowns worth it anymore with the change in mechanics. I can't see why I would take this path now. Help me understand? On another note, yes Summoner and Mage are just so much more fun than the other classes. It would be gre

349 Replies 1,264,666 Views