DarkGildon

DarkGildon

Joined Member # 6778256
0 Posts 2 Replies 3,728 Reputation

[quote who="Rhonin_the_wizard" reply="23" id="3692402"] One problem I can see is that in SC2 the first aliens you meet are the Ilwrath, while in SCO it is the Tywom. Perhaps having one of the more scary aliens appear sortly after would help. [/quote] First alien you see is the Kzer-Za (drone). Then it's Spathi (Fwiffo).

79 Replies 44,104 Views

[quote who="Ishaan0001" reply="12" id="3692228"] I don't however like the commander style that much and i think i've said so before. it's to me a matter of texture complexity, i find her to be too smooth right now. [/quote] I think she needs to not be a giraffe. Also, her head is huge relative to her very small body type. And she has what appears to be a piggy nose. I think it's THOSE things make her appear like Hayes needs to come over and replace her if humanity wants to s

79 Replies 44,104 Views

[quote who="johnyklatchian" reply="23" id="3691979"] But, how can Fred and Paul make another SC outside of Stardock, if Stardock owns the rights? [/quote] If I understood correctly, Stardock had exclusive rights to the IP, and waived the license's exclusivity for the UQM universe thus allowing Fred & Paul to do something with the universe themselves. Previously, Stardock could have gone after them legally, had they chosen to do so (not that it would have been the case, l

49 Replies 16,537 Views

Frogboy, Like you said, most people playing SC:O will not have been born when SC1 was released. I think you are needlessly concerned with the reaction of the fanbase (how much of it really exists today? SC is a niche retro game now). Like others have said, old time fans will likely willfully suspend disbelief regarding SC3, and newcomers won't care at all. Honestly, is there a single founder among us who will be disappointed if SC3 is more or less discarded? I haven't seen anyone who

34 Replies 33,151 Views

[quote who="Rhonin_the_wizard" reply="14" id="3691707"] I think you are are overestimating the reading comprehension of the average Steam/GoG user. There are a lot of people who do not read the descriptions of games. [/quote] People will probably be saying Stardock are trying to hide the reality of the game in the description, honestly. [e digicons]:(O[/e] I hadn't considered the naming issue, but I have to admit that it exists.

49 Replies 16,537 Views

[quote who="Kavik_Kang" reply="6" id="3691633"] (...) That's one of the many reasons I like Faster Than Light and still usually play at least a few games of that every week. Because you can lose. You can just flat out, nothing you could have done about it, lose. That is not a possibility in most games that are made today. [/quote] FTL sessions are very short, though. To be forced to restart SC2 from the beginning is a very frustrating experience. That

18 Replies 109,042 Views

You know, I don't really think we should be looking at SC2 and comparing the number of humanoids it has vs. SC:O until we reach some kind of magical "acceptable" level. Like I said, I don't think any ratio is "correct". I think it's best to have as many non-humanoids as possible, for the reason Frogboy mentioned - humanoids really are creatively poorer than non-humanoids. So it's not like I'm going to be satisfied with some ratio of humanoid to non-humanoid because that's what SC2 had

35 Replies 31,649 Views

I generally agree with you although I don't care much for any specific ratio. Realistically speaking, it is extremely improbable to have even one humanoid alien out of a much larger set of alien races than a dozen. Have a look at Earth's species, and you can see how many different species are humanoid. Just about a couple out of nearly 9 million. But my primary reason for wishing for more non-humanoids to be in the game is that that's what would make them... more alien, and th

35 Replies 31,649 Views

[quote who="robbo007" reply="45" id="3688312"]With SC2 the map was flat but had depth and the planets seemed big, a sense exploring or adventure. [/quote] Ehhh... although SC2 planets had varying parameters, their represented in-game area was always the same size that took 2 seconds from one pole to the other, and maybe 8 seconds to make a full loop around. I wouldn't call that large... But yes, larger planets would be nice.

46 Replies 434,537 Views

[quote who="Hunam_" reply="24" id="3688230"] And before embracing and praising Stardock for trying to add a new game mode to SCO (which may be the best thing ever happened to Star Control franchise or a total waste of time and money), I'd like to ask: ... [/quote] Actually, the question I'd really like to ask is different (and not nearly as hostile :P). Are we so pleased with how the core SC:O has realized its ambitious vision to its satisfactory fulfillment

50 Replies 148,717 Views

[quote who="bleybourne" reply="18" id="3688071"] You're bitter because you're being given new cool stuff instead of just some extra iteration of stuff you already are getting which frankly you're going to be drowned in by the community anyway. Your position doesn't make a lot of sense, brother. [/quote] I know this comment wasn't directed at me, but I want to make my issue with this revelation clear. Basically, this is a deviation from what the majority of SC fans li

50 Replies 148,717 Views

[quote who="bleybourne" reply="15" id="3688026"] Nope, it's going to be Star Control. You were just expecting to only get Star Control 2, but you get both in your Origins. Bonus! [/quote] [e digicons]:rolleyes:[/e]

50 Replies 148,717 Views

[quote quoting="post"] * The landing-on-a-planet-through-green-rings still looks awkward AF and essentially without any purpose (I missed, I get shunted to the side a little, oh noes!). Is there really not any way of just dumping it at this point? [/quote] Well, SC2 landers would land somewhere within a radius of your selected destination coordinate on the planet. Usually it wasn't an issue, but I think it could (and should!) actually turn into an oh noes moment if you

9 Replies 23,205 Views

[quote who="Vijar" reply="13" id="3688018"] Good to hear, as long as it doesn't affect the development of the basegame negatively, I'm surely looking forward to it. [/quote] It might not affect the base game negatively, but it still means they will be working on adding a module of a different genre rather than expanding the content of the base game itself - just in terms of time and resources. Not saying it will definitely suck or that it's not possible for me to find such t

50 Replies 148,717 Views

cuore and Schism, I agree with you both. This must be the 100th time I'm mentioning this, but I recently replayed SCII and spent up to 1% of my playtime in SM. Probably ~50-80% of the gameplay is resource-gathering and exploration, and the rest goes to dialog. I agree that SM should be made right, however when I play SCII and something bumps into me in HyperSpace I never go "Hell yeah, combat!". It's just not that engaging. Probably the most exciting thing about SC for me is v

38 Replies 111,511 Views

[quote who="MyViewsAndMuse" reply="14" id="3686069"] I did not jump on right away because I have never played Star Control. It just somehow avoided my radar back in the day even though I loved Starflight 1+2. [/quote] You should play Star Control 2 regardless. Go get The Ur-Quan Masters!

20 Replies 78,787 Views

Hey there Noixi, Since the current state of the game is only shared with founders, I'm afraid you will not be notified when versions become available to founders. If you're truly interested and want to help shape the game, I'd suggest you become a founder yourself.

2 Replies 30,248 Views

SC2 had one such beast during the General ZEX quest. It was cool to encounter but mechanically it was horrible (generally speaking, lander combat in SC2 was horrible). If lander combat is satisfying in SC:O, yes, it would be nice to see some "bosses" occasionally on planets. But I don't want crappy gameplay expanded. I realize this isn't what you're talking about, but I think what you're talking about is a huge scope creep.

10 Replies 50,585 Views

I like the idea of having extra diversity via passive abilities, but I'm not sure having it tied to the survivability of a single ship is going to be much fun. I think this will likely mean that there will be a ship in your fleet that's just going to sit there because its tied passive ability is too powerful to give up. Some ships are also cheaper than others, so to balance that you're going to have to make their passive abilities less powerful, which keeps them rather disposable still.

59 Replies 99,756 Views