NegaGoaton

NegaGoaton

Joined Member # 650775
0 Posts 0 Replies 73 Reputation

I would like to say that my comments were not meant to be disparaging of the economy system, but more of a heads up to anyone who hadn't noticed that there is a drawback to the bonus tiles. Strategically speaking one could reserve bonus tiles until the economy is ready to handle it and then use it to jump ahead unexpectedly. My gripe was more that "bonus" implies getting something for free and here that is not the case(unless you count maintenance, which I don't).

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I really agree with your second point. Assuming you have a colony with a 700% manufacturing bonus tile, and you build an industrial improvement on it, you've basically bought 7 factories. This is real expensive at 100% capacity. Furthermore , if you turn down the capacity slider to stay under budget colonies that don't have that bonus will have a huge manufaturing hit. The same is true with research. The bonus is really a hidden penalty

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One thing that I have noticed about grass is that it's a drug that is often used out of boredom. If you have nothing else to do it sorta kills time and fills that void. If you become used to it the effects become pretty easy to manage, so a user can smoke almost any time. The problem is that the more you use the more bored you become and the more you use. I have seen that pattern in myself, and after quitting, in all of my friends that still smoke.</

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