Andre_0

Andre_0

Joined Member # 646571
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@ Citizen4D - There was something similar to that for Baldur's Gate II. When you installed a mod, you did it thru a front end, it took care of backing up the original files & such, when you wanted to play a normal game, you could revert it & the mod files would go to another folder so you could play the mod again when you wanted to. Modding BG2 was a lot harder that GalCIv.... ~SDC~

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I just made my first SB Module, no problems with the program. It will be under ships in the library if an one wants to try it out. @ H-50: Do you think you can work on the ship editor after you finish up the tech editor? Speaking of which, I'm thinking of recreating a lot of the techs in Alien Crossfire for GalCiv do you think Firaxis would have a problem with that? ~SDC~

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Ah, well just so you know, that save still crashes in GalCiv 1.03a.057 .cra file Stardock SmartException Logging Information ------------------------------------------- OS Version : Windows 2000 Video Card : NVIDIA GeForce4 MX 440 Application Exception code: C0000005 ACCESS_VIOLATION Crash Addr: 004862FF 01:000852FF C:\Games\Galactic Civilizations\galciv.exe Processor Registers (x86): EAX:0AD3E9D0 EBX:00155228 ECX:00000000 EDX:

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