[quote]However, Cruz's posturing and endorsements proved to be insufficient to stop Trump, who handily won Indiana on May 3 despite being outspent by a margin of more than 4 to 1 .[/quote] Trump has 10/10 in money and 8/10 in fund raising, you say?
Ellestar
http://www.nytimes.com/interactive/2016/us/elections/election-2016-campaign-money-race.html?_r=0 Come on. Trump has 10 in money and 8 in fund raising when he raized the least funds of all active candidates, and half of that money are Trump's own money? Like, seriously? What kind of "simulator" is that? It seems like it's just a PM 2012, and you didn't even bother
I played Sorcerer King a little, and it's boooooooring. Video explains that you need to survive, game text says that you need to survive... But gameplay says that you do your generic 4X stuff. I think most developers of the "survival" games make the same mistake - they add a lot of game mechanics that make you survive. That's a completely wrong game design, especially in a 4X survival game. You basically do your own stuff like usual and either you have enough "stuff" t
[quote who="Tergon" reply="2" id="3452865"] There appears to be some room for micromanagement. Moving around the tool I can get it to increase some value by one while others are not reduced.[/quote] It isn't a good design IMHO when people are forced to do mindless micromanagement so to gain minor benefits (must have on highest diffculties or in multiplayer, even if it's minor). That's why Civ 4, the most successful one in a series, started to calculate such v
[quote who="minijag" reply="19" id="3405922"] I dont really want to argue the merits of playing a 4x game that lasts 2 hours. Gal Civ 3, is literally. The first game I've ever preordered.. EVER I'm really excited about Star Citizen, they had some great values on there, but I still didn't pre order the game. I really hope I'm not disappointed by buying a 4x game where the average game lasts 2 hours....[/quote] Civ 4 MP games used spec
[quote who="razzafazza" reply="162" id="3389697"] heroes and mages being part of units rather than single models. as far as i know there s currently nothing like that ( a possible warhammer total war on the horizon but you never know, maybe CA uses the warhammer licence for a console hack n slash ) [/quote] In Birthright: Gorgon's Alliance heroes and mages were acting like officers for units in a tactical combat. And you was able to go into adventures with
[quote who="onomastikon" reply="1" id="3389822"] http://www.illwinter.com/dom4/improvements.html doesn't make me all that terribly excited. I've never actually finished a game of Dom3 (just got too bogged down by the late game), although I have enjoyed the starts of many games.[/quote] Yup. No interface or playability improvements? I could care less about extra spells, there is enough of them. Just fix that damn interface. And make endgame at least remotely playable.
[quote]Development Setup: high-tech industries[/quote] By the way, why not Urban Centralization in a starting colony? http://www.war-facts.com/wiki/index.php?topic=Development+Indexes As i understand, it's a waste of time to try to research anything when you just started playing in already existing universe.
[quote who="Frogboy" reply="33" id="3383774"] Sounds nice but i hope there will be some improvements and new ideas too I think there's a lot of ways to evolve Star Control. For example, Internet multiplayer with an online Metagame. [/quote] By internet multiplayer you mean Super Melee? Or Cooperative campaign? Both are nice but i'll prefer cooperative. Something like in Terraria where you can group up, or may split and do your thing on the same map
Interface is retardedly bad. I saw many in the last 20 years, this one is one of the worst. Manual is below average too. No tutorial. Seriously, Civilization I was released 22 years ago and people still make games that are not up to standarts of Civ I. Of coruse it has no playerbase. Strategy games are about making decisions, if this game is THAT user-not-friendly, who will play it?
Now, Stardock’s game studio didn’t run like a normal game studio. That is, there was really no such thing as a producer or a designer. You either coded or you did art. We had titles but they had no real meaning. Design was handled by the person who was implementing an “area” of the game (for example, GalCiv II did not have a visual tactical battle display in its design, the person who was assigned to code “resolution outcome” wrote that)
[quote]The problem with writing worker AI functions is that they are really…really time consuming. And AI developers tend to be expensive. Firaxis got lucky with Soren back in Civilization IV.[/quote] And a "Better AI" mod, they used a lot of improvements for their official Civ 4: Beyond the Sword AI. http://sourceforge.net/projects/civ4betterai/files/Civ4BetterAI%20VANILLA%201.61/ </
[quote who="Frogboy" reply="22" id="3383571"] I think what most Star Control fans are looking for is a new Star Control game where the inspiration comes from Star Control 2. They want a game with fun, adventure and top down ship battles like in Star Control 2 that all play within a fun sci fi universe. Preferably one with Ur-Quan and Spathi and lots of insults. [/quote] Sounds nice but i hope there will be some improvements and new ideas too :) Maybe cooperative
[quote who="Frogboy" reply="7" id="3383312"]Wargamer.net[/quote] Maybe Wargaming.net? They should have the money after a surprising success of World of Tanks (in one of the early blogs they said they expected only about 10k hardcore tank fans and 5k lurkers, and they got 60kk registered users now). They're more into wargames i think, with their Massive Assaut series. They never made any 4X. But i think it's good for MoM fans, we already got Fallen Enchantress from Star
[quote who="Glazunov1" reply="53" id="3375933"]I'm assuming you mean relatively new to you, since sandbox games have been popular since at least '89, when the original Simcity was a huge success. But there were plenty of others, even earlier, such as Hidden Agenda.[/quote] Elite was released in 1984 for 11 platforms total. [quote who="Glazunov1" reply="53" id="3375933"]I wouldn't call MoM a sandbox game, however, if by sandbox we mean a game in which you basically
[quote]As a rabid Xcom fan I'm somewhat excited to have come across this project today. As far as I can tell it's attempting to be as close a clone as possible while touching up (but not straying from) the art of the original. While the screenshots from the game's website don't show you a whole lot, this pic from an article is what really caught my eye:[/quote] I heard about it, but i don't see if they improved anything? What's the point to play it if they didn
For me it looks like Fallen Enchantress is a total conversion mod for Elemental, namely Fall From Heaven 3 (Fall From Heaven light). Considering a disastrous design of Elemental, it's actually a good thing, with the only problem that there is a Fall from Heaven and Master of Mana (Civ 4 total conversions) as it is.
[quote who="calmon" reply="2" id="3068826"]Would be nice to get some technical AI Developing insights from you Brad, just how it works in FE and how you plan to implement different strategies. Also maybe some ideas how TBS AI could be improved in future. I assume this would be very intersting for a lot of people here. At least what I see from the numbers of AI threads poping up regulary.[/quote] I think open source AI should be useful for that, and you can cha
[quote who="Frogboy" reply="6" id="3047330"]Your opinions on WOM pretty much mirror mine. At a certain point, we could either spend millions revamping WOM which, no matter what, is a tainted title or we could make a really good sequel and give it to our WOM pre-order group for free. We chose the latter. [/quote] The problem is that you wanted to make simulator instead of a strategy game, and you did it. There is a simulator of something, but there is no game that you can ac
[quote]Over the coming weeks and months we'll do a lot of hard looking to see how the rough start happened. Maybe I create an environment where people are afraid to tell me the "hard truths". Maybe our QA setup just isn't broad enough. Maybe we had just gotten too close to the project and didn't see things. I don't know. In time, we'll find out. [/quote] You just ignored all warnings. Multiple people said the game is not ready so late in the beta, you kept saying you can add content i
[quote]Personally, I have not seen a turn-based strategy game that was enjoyable and multiplayer since the days of Master of Orion 2. It saddensme that the market has not had another decent multiplayer turn-based strategy game since 1994.[/quote] That's kinda a lie. Cvilization 3 and Civilization 4 still have an active multiplayer communities, good for some classical 4X TBS fun (be it online, PBEM, democracy game or whatever). Actually, even some mods like Fall from Heav
Birthright: Gorgon's Alliance is an old fantasy TBS with some optional RPG elements. It's a computer version of the Birthright setting for Dungeons and Dragons TRPG. Fall from Heaven fantasy TBS mod for Civilization 4 is so good it's worth bying Civilization 4 just because of that mod. It's definitely better than Elemental in that state. [quote]I only play Dom 3 as single player, and it's a lot of fun for me It has the best AI I've ever seen in a single-player
Nice. In that case, i certainly prefer a total conversion. Pokemon game with the gameplay similar to the anime will be almost like Gladius (PS2/XBox/Game Cube) , right? It's a nice game but AI sucks, as usual in JRPGs :( I'm kinda unfamiliar with Pokemon rules so i'm not sure. I think i saw 2-3 anime episodes, and i saw some pokemon cards when i played tabletop MtG, that's all. But if it's something like Gladius then it shoul
[quote]My thoughts so far? The game shows lots of potential, especially with the mod community, but as it stands right now, I am disappointed. It's bug ridden and unbalanced. Without a question, its release was premature. *** I for one really miss these essential elements in what was supposed to be the spiritual successor to MOM. I hope they'll be added to Elemental someday. Let me know what you guys think. [/quote]
[quote]These "big, game-changing, mods" may be too much. If the interest is there, and if a large community develops around the idea, and if some of them know hardcore programming, it could be done. Alternatively, the conversion could follow a tongue-in-cheek "War of Pokemon" theme. The intro screen would explain that pokemon, once used for peaceful purposes by skilled trainers in competition, are now used for war. The game casts you in the role of one pokemon trainer dedicated to