Heh. Last night, while I was playing the Dread Lords campaign in Dark Avatar, the Altairians kept building influence starbases next to my capital.
Phaedyme
[quote]Odd...during my last large game (gigantic with 4 oppentents + myself) Due to the holidays I was playing it on and off over the course of 3 days and never once turned it off. While playing on the 3rd day the video card seemed to crash and the screen went black. Shutting the game down seemed it fix it.[/quote] I imagine I would've been fine if only I hadn't gone for immense. I've played other size maps without any issue, but I really enjoy the largest possible so I can get as deepl
That is, playing the Dread Lords campaign in Dark Avatar.
So, I've finally managed to get around to playing the campaigns. I usually just prefer sandbox play, but I decided to give it a try, and they're fun, mostly. Just that, in the Dread Lords campaign so far, the Altairians love to build influence starbases in my territory. What is up with that? I can't ask them to stop, I can't declare war to blow them up, I can't trade enough of anything to convince them to hand them over. Should I just ignore them, just for lack of options? Why do they d
Since I have a 64-bit machine, but only 2 gigs of actual RAM, I decided to see how long my system could support a game on immense (5 AI opponents). It turned out to be about 3 hours of actual play before the game itself crashed. The fun part was how my machine kept trying to reboot itself over and over until I removed one stick of RAM. Now it seems to work fine, but I had no idea the game could overheat things enough to damage anything. I did e-mail the smartexception file to S
I didn't see this in the known bugs thread, and it's a minor UI thing more than anything: I was playing a cakewalk game on a tiny universe with a single enemy (I played human, the enemy was Korx). I've been doing this to learn the tech tree as I never played GalCiv II much and I'm still used to the old tech tree. Anyway, I was doing the culture/influence thing and building influence starbases everywhere. Each starbase had "1/2/3 modules available" listed underneath the graphic
I first heard about GalCiv from you, Brad, on comp.sys.ibm.pc.games.strategic (IIRC). It was all those dumb flame wars from some guy who insisted that the AI sucked. I heard about GalCiv 2 because I kept up with Stardock news even after I stopped playing GC regularly.
I look forward to that - I've been using some of your mods in my current yet-to-be-finished-although-I've-already-won game. It's that final stretch for researching the tech victory that's been keeping me from loading it back up. ~SDC~
Are people not uploading or is the library just not getting updates? ~SDC~
Which race is #37-that-never-comes-around-anymore? ~SDC~
Right, as mentioned in the first post. ~SDC~
Er, does it really piss you off (Nand1) that the Solar System isn't exactly as it is in the real world? ~SDC~
There was a delete savegame button, and it is certainly now gone. ~SDC~
The cultural victory thing is very annoying when you've reached the final month before victory, the game makes an "End Game Save" and then, before you can get to the end-of-game screens, it crashes. I realize I can just play through another 15-16 turns, but I shouldn't have to. I don't mind the recalculation, but if you've *won*, then you should *win*, and not need to *win* again. ~SDC~
1) More galaxy sizes, including the older (smaller) version of gigantic, as well as even larger galaxies (although not that many and not that much larger). This should include more stars, of course. 2) With the two new civs, the option to disable civs. I wouldn't mind being able to play with all 7, or only have one nemesis to play against. 3) More stuff (ships, projects, bonuses) for techs like "solar system creation" and the like. As they stand, they're just bookmarks. I'd li
Derek Smart probably would have faded away had he not attracted hordes of flaming detractors to dissect everything he could possibly say. As it is, what keeps Derek Smart flamewars alive are people obsessed with Derek Smart. ~SDC~
HawaiiFive-O, I'm looking forward to the XPack update. The latest version is nice, too, for all the functionality. Thanks. :) (and sorry I had to stop beta-testing early on...work, work, work). ~SDC~
It would be nice to be able to see how far the aliens are along in denying the player tech victory, but the aliens can't win the game that way. :) ~SDC~
Frogboy explained in the past that this is because human players are better able to deal with treasury deficits than the computer players. ~SDC~
HawaiiFive-O, >> I've been leaving Galciv alone with the expectation that the expansion would be available much sooner than it has been. I don't foresee doing anything until I can download it. ~SDC~
wampyre, I've had the computer invade my worlds. In fact, in one game, I had the Arceans invade the same world three times in a row - they invaded, it flipped culturally, they invaded...etc. ~SDC~
It would be nice to see some good "certification guidelines." Naturally, nothing needs to be set in stone, but describing what a good range for penalties and bonuses would be, and why it's never a good idea to make neutral better than evil or worse than good choices, and so on. ~SDC~
Anomalies regenerate - Obviously so on larger maps. There's never a time when you've explored "all of the anomalies" for very long. ~SDC~
I agree with Vorlin on pretty much every point. I did notice that most of the votes were for giving the AI races the ability to achieve a tech victory, but I'm also certain that little consideration went into why the AI can't achieve that victory (or, for that matter, Alliance). I don't think it's unfair that the AI can't achieve every victory condition that the player can - for tech, it's really irrelevant to humans if an AI race achieves it - they just go away. For the AI races, it's really ir
All I can say to Bobo is that gamers are ungrateful bastards. ;) ~SDC~