Phaedyme

Phaedyme

Joined Member # 638602
0 Posts 118 Replies 15,455 Reputation

[quote]Odd...during my last large game (gigantic with 4 oppentents + myself) Due to the holidays I was playing it on and off over the course of 3 days and never once turned it off. While playing on the 3rd day the video card seemed to crash and the screen went black. Shutting the game down seemed it fix it.[/quote] I imagine I would've been fine if only I hadn't gone for immense. I've played other size maps without any issue, but I really enjoy the largest possible so I can get as deepl

52 Replies 88,588 Views

So, I've finally managed to get around to playing the campaigns. I usually just prefer sandbox play, but I decided to give it a try, and they're fun, mostly. Just that, in the Dread Lords campaign so far, the Altairians love to build influence starbases in my territory. What is up with that? I can't ask them to stop, I can't declare war to blow them up, I can't trade enough of anything to convince them to hand them over. Should I just ignore them, just for lack of options? Why do they d

8 Replies 8,390 Views

Since I have a 64-bit machine, but only 2 gigs of actual RAM, I decided to see how long my system could support a game on immense (5 AI opponents). It turned out to be about 3 hours of actual play before the game itself crashed. The fun part was how my machine kept trying to reboot itself over and over until I removed one stick of RAM. Now it seems to work fine, but I had no idea the game could overheat things enough to damage anything. I did e-mail the smartexception file to S

52 Replies 88,588 Views

I didn't see this in the known bugs thread, and it's a minor UI thing more than anything: I was playing a cakewalk game on a tiny universe with a single enemy (I played human, the enemy was Korx). I've been doing this to learn the tech tree as I never played GalCiv II much and I'm still used to the old tech tree. Anyway, I was doing the culture/influence thing and building influence starbases everywhere. Each starbase had "1/2/3 modules available" listed underneath the graphic

0 Replies 1,032 Views

I first heard about GalCiv from you, Brad, on comp.sys.ibm.pc.games.strategic (IIRC). It was all those dumb flame wars from some guy who insisted that the AI sucked. I heard about GalCiv 2 because I kept up with Stardock news even after I stopped playing GC regularly.

75 Replies 39,390 Views

I look forward to that - I've been using some of your mods in my current yet-to-be-finished-although-I've-already-won game. It's that final stretch for researching the tech victory that's been keeping me from loading it back up. ~SDC~

5 Replies 1,380 Views

The cultural victory thing is very annoying when you've reached the final month before victory, the game makes an "End Game Save" and then, before you can get to the end-of-game screens, it crashes. I realize I can just play through another 15-16 turns, but I shouldn't have to. I don't mind the recalculation, but if you've *won*, then you should *win*, and not need to *win* again. ~SDC~

302 Replies 14,279 Views

1) More galaxy sizes, including the older (smaller) version of gigantic, as well as even larger galaxies (although not that many and not that much larger). This should include more stars, of course. 2) With the two new civs, the option to disable civs. I wouldn't mind being able to play with all 7, or only have one nemesis to play against. 3) More stuff (ships, projects, bonuses) for techs like "solar system creation" and the like. As they stand, they're just bookmarks. I'd li

50 Replies 1,481 Views

HawaiiFive-O, I'm looking forward to the XPack update. The latest version is nice, too, for all the functionality. Thanks. :) (and sorry I had to stop beta-testing early on...work, work, work). ~SDC~

272 Replies 28,671 Views

Frogboy explained in the past that this is because human players are better able to deal with treasury deficits than the computer players. ~SDC~

4 Replies 2,140 Views

HawaiiFive-O, >> I've been leaving Galciv alone with the expectation that the expansion would be available much sooner than it has been. I don't foresee doing anything until I can download it. ~SDC~

272 Replies 28,671 Views

It would be nice to see some good "certification guidelines." Naturally, nothing needs to be set in stone, but describing what a good range for penalties and bonuses would be, and why it's never a good idea to make neutral better than evil or worse than good choices, and so on. ~SDC~

4 Replies 1,693 Views

I agree with Vorlin on pretty much every point. I did notice that most of the votes were for giving the AI races the ability to achieve a tech victory, but I'm also certain that little consideration went into why the AI can't achieve that victory (or, for that matter, Alliance). I don't think it's unfair that the AI can't achieve every victory condition that the player can - for tech, it's really irrelevant to humans if an AI race achieves it - they just go away. For the AI races, it's really ir

44 Replies 1,725 Views