If you made those two changes, I don't see that I'd have much to complain about with the economic model. I'll look forward to GC2.5 or GC3, whenever you decide to do them.
geoelectric
There is no simple solution here. The way it was implemented solved a problem, but it created total whine :/ personally wastign social production doesnt bother me, unless it happens that the big plalents get all the social money and littleones get none, which is a frikin huge problem. I also regularly have to demolish my factories, also stupid. <br/
Here are the things that bother me most and how I'd fix them...if not for GC2, then when the economic model for GC3 is forged: PROBLEM: Ongoing research and ongoing industry shouldn't be straight monetary tradeoffs. If I have 20 factories and 2 labs, I shouldn't have to shut down 10 factories galaxywide to run 1 lab on one world. SOLUTION: Decouple research entirely. Rather than splitting 100% of all capacity between s/m/t, make the tech slider independent.
Strangely, the last one worked, and even persisted across reboots. Thanks! Geo
I can't get WindowFX to show its tray icon. I'm using 2.89a[b].002, and WindowBlinds 5.00b[b].002. WindowFX is loaded, seems to be running OK. Toggling "show system tray icon" off and on has no effect. Anyone else seeing this? Geo Edit: sorry, this was supposed to go into the WindowFX forum, but I guess this works as well. :)
Yeah. I wasn't all that shocked by the behavior, and pretty much knew immediately what was causing it. However, standard Windows full-screen drag works, so figured it was worth reporting. I haven't tried nVidia transparent drag to see if it has the same issue, but it wouldn't surprise me. <img src="http://images.stardock.com/wc/icons/wc.gif" border=0 alt="Posted via WinCustomize Browser/Stardock Cent
If I enable transparency on dragging with WindowFX, Java windows quit working right when they're moved. The frame moves, but the contents stay behind to all appearances, until the app redraws itself for some reason. This is immediately notable with the Java control panel applet. It's possible -any- WindowFX dragging feature will cause this (animations, etc.) but I'm not running with animations enabled.
Hrm. OK. Widespread fault, then. I tried several skins and they all had it.
For some reason, I'm not getting a bottom border on some of my dropdown boxes anymore. I believe the problem came in with WB5, though I just noticed it so it's kind of hard to say. Most notably, it occurs with the Windows Explorer dropdown, but I've seen it in a couple of other places too. It appears to occur with any of the WB themes I've tried, but not with the default Windows theme. You can see the issue here: <img src="http
Gave that a shot already, actually. No love on the fonts, though it did allow me to get all three lines of the Windows clock/calendar (at the cost of some pretty fat buttons). It seems like the bar is divided into "stripes", and the title font of the toolbar just doesn't fit within on most skins. <img src="http://images.stardock.com/wc/icons/wc.gif" border=0 alt="Posted via WinCustomize Browser/Stardo
I use Windows toolbars on my taskbar. More often than not, I find that Windowblinds skins cut off the bottom part of the title of the toolbar, when I choose to show it. Anyone know why, and what setting I can easily toggle to make that not happen? I'd prefer to not have to edit each and every skin in SkinStudio.
Yeah, it's working now. I had to delete my old ini files or the WC browser would crash immediately on entering discussions, but the new ones work just fine.
Actually, looking at the downloaded ini files that drive the forums and the Updated Skins, the WC forums and Updated ini's don't have carriage returns, so they're one long line. That's probably choking the two browsers. The GalCiv forums are formatted correctly. Looks like there's a bug in the Stardock servers right now. [Message Edited]
I get a similar crash with SDC and SkinBrowser. The WC Discussion frame crashes it. So do the skin updates for Skinbrowser. I did a complete wipe and reinstall with no luck.