Hi! David Brin's Uplift Saga. I've read first three books and 've been blown off. "Startide Rising" is among the best books I've ever read. Recently I've also finished reading Lois McMaster Bujold's opus of Miles Vorkosigan. Great read too. BR, Iztok
IztokBitenc
Hi! [quote]if you don't know what you're talking about[/quote] It's been awhile when I've been dealing at home with the Win2k, and I(f) I R(ecall) C(orrectly) I couldn't install DX-7 or 8. Again IIRC it was a problem with built-in DX-6. That's why I started my post with "IIRC" and continued with "I'd say", and not with an absolute "Win2k only...". However by just mentioning it, I could've given someone with the real knowledge a clue he might not recall w
Hi! [quote]GalCiv2 refuses to install on US-Eng Win2k computer[/quote] IIRC Win2k only supports DirectX-6. I'd say it's the missing DirectX-9 what prevents the game to install. BR, Iztok
Hi! [quote]For example when im building up my fleet of 1 attack tiny ships, theyve got 14 guns on their defenders. [/quote] So don't build your silly 1-attack tiny hulls ;) . Bribe another (aggresive) civ to attack your intended victim, and after they clear victim's defenders, you invade. On those high levels you need to mis-use your game knowledge and AI's weaknesses. "Normal" way you practicaly can't win. They have too many bonuses. The smaller the galaxy, the earlie
Hi! The usuall reply to your and similar problems is, you copy the whole content or the file DEBUG.ERR (text file, open with Notepad) immediately after game crashes, and paste it here in a new message. The file is usually in your game folder, but IIRC Vista has is somewhere else. Other community members will sure point you to the right location. BR, Iztok
Hi! [quote]I have 2 theories: A ) is that they play by the same rules as ship weaponry/defense, but that for sheer practical reasons, they quickly become incapable of producing the same combat statistics as ships. B ) is that they don't quite use the same forumla that ships do, and are misleadingly weaker than they appear.[/quote] C) Non-updated combat modules regarding changes in combat rules. In DL, where ships attacked separately, an upgraded SB was quite a formidable
Hi! [quote]I never saw the benefit in Advanced level. Only High. [/quote] The benefit of advanced espionage level in DL is you can also gain a tech by espionage. The probability for that is unfortunately rather low - I'd say about one (random) tech per game year. I can't confirm that for DA and TA. There it looks like you MUST have a spy on opponent's planet(s) to steal tech. It also looks like the espionage level and the number of planted spies don't i
Hi! [quote]I don't hide on the internet. I use the same nickname almost everywhere [/quote] Yes, obviously you don't hide. [e digicons]O:)[/e] BR, Iztok
Hi! [quote]In your example, he is not getting a 50% bonus but actually a 250% bonus (7 is almost 300% of 2). [/quote] Please remember he gets the 0-7 roll only for the shot of the first plasma gun of 6 guns he has. The rest of them roll from 0-2. [quote]my modified attack value is around 17 per ship, and is about 1 more than his ... his shields, per ship, are around 21 ... his shields are twice as powerful as mine[/quote] <p
Hi! [quote who="_Hombre_" reply="5" id="1933098"]Alright, still a bit confused about one thing... why am I consistently seeing very high attack values, especially from my enemy, in combat. [/quote] That may be the weapons bonus at work, with the Luck ability adding and insult to injury. If your enamy has weapons +50% and his ship has 5 plasmas (10 total attack), the shot from the first plasma gun will not be 0-2, but likely 0-7 (2 + (bonus 50% of 10 = 5)). If we
Hi! [quote]But if he has luck, he rolls from 4-16, or in this case 3.75-15[/quote] Sorry, but Luck doesn't work this way for defenses , at least not in DL and DA. BR, Iztok
Hi! [quote]1.) How do I declare war without using an attack/invasion vessle? [/quote] AFAIK in DL you can't. But you can attack something very "cheap", or you can use "passive" declaration: just park some of your troop transports close to AI's planets any THEY will declare war on you eventuelly. [quote]I like to play as realistically as possible, and I don't like to surprise attack people if I can help it.[/quote] In reality the most of best attacks were t
Hi! [quote]Iztok... welcome back It's Good to see you.[/quote] Thank you, but I'm not really back. I just had a bit of free time at work and checked the state of the good old GalCiv forum. ;) BR, Iztok
Hi! [quote]I'm even considering gradually switching over to a research strategy right now[/quote] Don't. You have production advantage, so use it. Get the needed tech by invading his tiny planets. But don't start with one invasion: get there 20+ transports and invade in a single turn. If you don't, next turn you'll face defenders on lots of his tiny planets. If you'll not be able to keep these planets, invade with just so much troops to win, and abandon planet the
Hi! For answers on most of your questions you can check wikipedia. I suggest you to start with https://www.galciv.wikia.com/wiki/Gameplay , then check interesting links from it. Be advised Gameplay was written when TA was still in development. Some numbers in it might be off from the current game settings. BR, Iztok
Hi! [quote]So, what did you play this weekend?[/quote] Stars! game LIES ( Life Is Eternal Struggle ). I have't played any other game for more than a month. About one hour for one turn and two-three hours for doing diplomacy is enough gaming for me. In the rest of my free time I'm
Hi! A duck test: If it floats and says "quack", it's a duck. BR, Iztok
Hi! [quote]Thougt the ai on hard doesnt cheat with money or so.[/quote] Wrong. We just recently discovered that hard AI gets an income bonus (about 50% more money than a player gets). Check [link="https://forums.sinsofasolarempire.com/312860"]this thread[/link] for more. BR, Iztok
Hi! [quote]That's far from difinitive proof[/quote] [quote]The hard AI doesn't get a boost.[/quote] Sigh... :( Do you need to see it with your own eyes? Easy: - start a game with "normal" AI, don't do anything, quit after 3 minutes, check the "Credits income from planets" (the third) graph. - start a game with "hard" AI, don't do anything, quit after 3 minutes, check the "Credits income from planets" graph. Still not a definitive proof? BR, Iztok
Hi! [quote]micromanagement is a key part of RTS games. [/quote] Yep. The one who clicks the fastest usually wins, becauase he can do the most MM. And for that fast clicking he needs lots of strategic thinking. Yeah, lots and lots... :( You know, there's a difference between fun and grind when it comes to MM. Repeating xxx times one command is rather a grind. Setting an autobuild queue for SCs with a slider to chose between fighters and bombers would be most welcome from my part.
Hi! [quote]Yeah, hard AI doesn't get an income bonus. That's the unfair AI.[/quote] Please check [link="https://forums.sinsofasolarempire.com/312860"]this thread[/link] for the proof you're wrong. BR, Iztok
Hi! On hard AIs use "full brains", and get ~35% more money from planets. BR, Iztok
Hi! [quote]Garda Flak Frigate: 24 ... Javelis LRM Frigate: 15[/quote] [quote]Halcyon Carrier: 2 ... Aeria Drone Host: 12[/quote] Umm, that's a strange combo. Why did you build so many Flaks and so few LRMs agaist 20 or so strike crafts? The numbers should be at least reverse, if not significantly in favor of LRMs. [quote]The Advent had the most Capital Ships.[/quote] Don't forget Advent has some mighty fleet-killing combos on their capitals. Cleansing Bri
Hi! [quote]Should I bother using Cobalt-class frigates past the initial rush?[/quote] In early and mid-game (when there's still lots of long-range fregates) you better forget Cobalts and build something else. In late game when early heavy-hitters (long-range fregates) are mostly gone are Cobalts (and light fregates from other factions) useful because: - they have anti-heavy attack and lots of ships in that time-frame has heavy armor, - they are fast, so you can send them around y
Hi! [quote]What do you think is the perfect ratio of fighters to bombers and why?[/quote][size="7"]Depends.[/size] ;) I prefer fighters more, because they're more usefull: they kill bombers and ships with light armor significantly faster than bombers can kill other ships. [quote]I look to see what ships make up the enemies fleet and adjust accordingly.[/quote] That's exactly what I did in my recent SP 1.05 game. In my defensive hangars I used to equaly mix fighters and bom