Hi! ...PLEASE seperate the intelligence from the starting resources, and the starting resources from each other I beg for the same. The solution could be made with two sliders: one for intelligence and one for economy bonus. So if one would like a challenging game, but not be overrun early just because AI gets too big startup economy, he could s
IztokBitenc
Hi! They will only stop if either the player or an AI race takes a fleet and wipes them out at the source. ... or you enlist them to go privateering your neighbours, for a modest share of their loot. BR, Iztok
Hi! It's important to note that the SIZE of modules is based on both a static value and a % of hull size. I'm sorry, but that sounds silly to me. I can understand bigger ship needs bigger shields for the same amount of protection, or bigger engines, but a gun is a gun. Why should it take more space just because there is more space? If I'd think
Hi! We're not sure how it will work out in terms of a 25 tiny ships vs. 10 capital ships yet. It's going to be interesting because the 10 capital ships will obviously be more than 2.5 times more powerful than each tiny ship. But the dyanmics seems to slightly favor those who have more ships If there's no damage to the components on the ship, t
Hi! What would be the purpose of creating a cloaking and then creating a device that can detect cloaking, at the end you can see the ships. So it would be a redundant technique. IMO it would be better to use the same approach the Stars! game has: device(s) that decrease range the carrying ship can be spotted, and increasingly stronger scanners.
Hi! Well, how do you know that your ships were out of sight for the AI? Because I was the only one in the universe to have "Eyes of the universe" wonder, and had +1 sensors from the start too. So when my ships ended movement their ships weren't visible anymore. <TABLE cellpadding=8 width="95%" align=center bgColor=#FFF394 class="mb-Bo
Hi! Have you ever noticed AI ships follow your ships even when you know they're out of sight? Seems to me that the instant knowledge about yellow stars isn't the only one (hidden) advantage AI in GC-1 has. BR, Iztok
Hi! More information at the higher levels. In GC1 I saw no change after a certain point, even though it kept saying I had reached of new level of infomation gathered. That was also my proposal in GC1. With first level you'd also see where their planets are (but only that, nothing else about planets). With second you'd get info on plan
Hi! There should be a simple command called blockade that a military ship could attempt The keyword is _could_ . It isn't neccesary blockade is 100% successfull. A certain percentage of cargo will always pass. What percentage depends on strenght and number of ships in orbit. The blocade should only disrupt cargo and trade routes, and moral
Hi! Shields got you down? That sounds like a job for sabotage. Heh... My main opponent were Darloks. For most of the game I kept counter-espionage slider above 30, using about 15% GDP for that . When the war broke out, I still got s
Hi! The research tree was randomized so that each race had access to roughly half of the technologies in the game, differing each game. This made research and diplomacy more interesting, since you couldn't follow the same path every time, and sometimes had to trade for choice technologies. The mention of the MoO here has made me to run it again.
Hi! I only wish I could get the thing to run in WinXP. In the MoO setup disable sound and it will run. If it says it needs more RAM or EMM, change the "_default.pif" file in your windows folder to have all memory auto. If it still requires EMM, add line "emm = ram" in the "config.nt" file in win\system32 folder. MoO needs at least 580kB of conv
Hi! What was the Master of Orian method? In MoO2 you can upgrade ship to an existent design of the same size, or create a new one. Cost of upgrade is hull-dependent fixed sum + cost of new equipment. Engines are upgraded for free after ship finished travel. BR, Iztok
Hi! I'd like to add a word from another multiplayer gaming community. Stars! is an old turn based 4x game, without eyecandies, earcandies and super-computer demands. But when it comes to multiplayer it is usually referred as the best turn-based multiplayer 4x game in existence. After more than ten years of existence there are still several hundred active players, can still be bought, and we get a few new players each month.
Hi! MoO1 is the game I played the most of all strategy games. I have several hundred games under my belt. If you're interested in obtaining it, you can get it free on the following address: [Removed by Mod]. Be warned: a lot of pop-ups will pop-up though. MoO2 is a quite successfull sequel, with some new features and a bit different approach, but IMO not so great like the first one. BR, Iztok
Hi! This is my first post. here, so please be gentle. The whole rock-paper-scissors concept with different weapons and defenses doesn't have the real rock-scissors effect in GC2. IMO if defender has proper defense, then the dealt damage should be lower as stated. Like: - armor easily deflects balistic projectiles (therefore weapons deal less damage than stated), offers nominal protection against beams, but gives less protec