apoc527

apoc527

Joined Member # 633378
1 Posts 20 Replies 9,290 Reputation

Mass Effect 1 and 2 are all about the story. If all you are interested in is the game mechanics, I'd play WoW, Diablo, or something else. Or, actually, Fallout 2 would be a good bet, though if you don't want to deal with the story, play Fallout Tactics (available cheaply online).

22 Replies 81,447 Views

So would this be possible some day? I know that flintlocks can be fairly common in fantasy/magic settings, though some settings (like Forgotten Realms) absolutely eschew them. Not sure where Elemental fits, but I'd love to be able to research up to black powder weapons and march a line of musketeers against a summoned Demon and army of Doom Hammer wielding armored brutes.

6 Replies 5,653 Views

I apologize if this was already pointed out, but I don't have time to read 8 pages of posts. Some complain that Stardock has us paying for an enormous beta. But you know what? Elemental will be super amazing in about 3-4 months and that simply could not happen without input from actual players. No matter how smart or good a dev team is, they simply don't have the manpower (or objectivity) to play their own game to the breaking point. Only real players

326 Replies 936,603 Views

See, I had enough experiences with games that didn't work as well as they should have back in the day that I'm much happier with Impulse, Steam, D2D, and the rest. Look at the kinds of games it allows! GalCiv2, the new game Star Ruler, and Elemental--these are glorious games that became or will become awesome only have ripening in the glow of fan criticism and feedback. Stardock is MUCH larger than the 2-man shop that is making Star Ruler, but indie games (and yes,

163 Replies 525,253 Views

Good example of why there are so many "fanboys" of Stardock and Brad. They deserve them. At any rate, I agree--this is way better than GalCiv2 was when it first came out, and even that was fun. What he said about the state of gaming is true. People expect more spit and polish on the first run because of so many console games. What you sacrifice is anything approaching depth. A good example of this is the abominat

333 Replies 1,065,011 Views

Finally, remembered my password. I've been a long time Stardock fan (I believe my Member Number will bear that out), but I haven't posted in a long time. I only want to add or say a few things: for a completely "broken" and "unplayable" game, I've certainly spent so much time playing it that I haven't bothered to post about it. I have a feeling that's true for more people than Stardock gets credit for at the moment. This happens EVERY TIME a game is rel

163 Replies 525,253 Views

Wow, what an obnoxious post (the OP, that is). SD/IC, you do know that people like this tend to be isolated from what I like to call "reality." So I agree with Annatar--too bad you even had to waste your time reading this thread.

74 Replies 129,294 Views

Weird, I've never really had any problems with Impulse. Of course, I never had any issues with SDC either. The one weird thing that Impulse does is that it usually doesn't start the first time I run it.

14 Replies 31,425 Views

Something needs to be done to fix the mines, especially the Vasari mines that can be used offensively. Nothing is more irritating than being attacked by a bunch of Ruiners that then proceed to, well, RUIN my system. It wouldn't be so bad if scouts actually continuously detected the mines so my fighter garrisons could clear them, but there is a clearly a bug that makes the mines pop in and out of detection, making the fighters move in a herky-jerky and very slow path towards them.&

43 Replies 93,806 Views

First people complain that certain units are useless, they get fixed, THEN they complain that the same units are now too powerful. The carriers are better now, so wouldn't it follow that you should counter with flak units (which are now truly necessary since fighters/bombers are better) and with carriers of your own, with direct fire as your backup. This is how it works in current naval reality, so I see nothing wrong with the new balance in Sins. It's certainly better than

18 Replies 40,314 Views

You know, I have to say, Brad, that despite having Fallout 3 at my house, Gears of War 2 a few Amazon clicks away, and countless other "new" games to play, that I've found myself, quite "by accident" simply playing GalCivII 2.0 for hours and hours and hours. It's finally replaced MOO2 for me, which is no small achievement. So, way to go, if you would make a GalCiv3 and take SOME of the ideas from the MOO series, I think you'd have the Game To End All Games.

24 Replies 70,685 Views

Huh, uofadave--I'm playing a fresh install of TA and I'm playing Terran Empire with the level above Tough as my difficulty. No, I'm not winning (I've never been one of the amazing players), but I have had no trouble getting my economy up and running. And while I'm still using Xeno Labs, I can research most simple techs in 1-5 turns. I honestly don't know if you are seeing a weird bug caused by a messed up install or if you just really, really, really don't get it...

62 Replies 122,652 Views

[quote]Wow Innociv that's interesting point. I wonder if that's why they changed antiverylight damage to do less vs light, in order to buff bombers. Which makes it stupid as hell because now you cant use fighters vs lrms and you cant use flak as well as before, so to counter lrms I have to tech to HC? WTF? It makes very little sense. And now u will probably have a better chance of using bombers vs flak. Any scenario where bombers counter flak is a retarded one! Why would you make bombers ef

119 Replies 163,270 Views

innociv, piece of advice, for free even. Stop acting like you are the God of Sins. Stop coming down from your Ivory Tower on the High Mountain and proclaiming Your Word As Law. It's seriously annoying. Maybe you don't act this way in real life, but you should know that real people do not react well to arrogant, condescending, self-righteous individuals. They just don't. You may be right, you really might be. But your presentation is severely lacking. Moreover, are you

119 Replies 163,270 Views

Ummm...Sins is not a hardcore strategy game. You will not find Combat Mission style game mechanics here. Believe it or not, many people do not like Combat Mission or games like it. There's a reason the "hex-based wargame" is effectively not a genre anymore. Personally, I tried hard to be a "grognard" and like those games, but I just couldn't do it. I'm sure someone has a good computer version of Squad Leader 2 or something, but Sins is not that game.

51 Replies 24,324 Views

Yea, or don't play on fixed, small maps. But I guess they have their place--short games with random people online are probably the bulk of MP games. Still, it's a shame, because the RT4X quality of Sins does not really appear in fixed, small maps. Playing Sins that way is basically Starcraft with spaceships.

41 Replies 30,578 Views

My opinion, for what it's worth. I mostly like the way cap ships are now, but I agree that they die a little too fast and don't kill quite fast enough. I think the best fix for this though is a slight change in damage types. The simple fact is that Capital type damage stinks. I think what it should do is 100% to Capital, keep the 25% to Very Light (indicating that it's hard for caps to bring their huge guns to bear on fast little fighters and bombers), but do much more damage to th

121 Replies 109,323 Views