[quote]As for stacking bonuses. Since we know nothing about how space combat works, it's not totally unreasonable to assume that ships fight in such a way that they can't support each other.[/quote] Actually, i would have thought that having a bunch of small, fast ships fight a big, slow, powerful ship might give the advantage to the more numerous ships. In Homeworld (excellent game), sending a single Light Corvette against an enemy Assault Frigate would be suicide. But sending ten or
Bariman
If you know so much about Stargate, can you tell me where the "Stargate Infinity" cartoon fits in? Is it set sometime in the future after the SGC defeats the Goa'uld?
Could the developers, in a future update, have you click an "empty" button and get a message saying, "This feature will be added in future versions of Galactic Civilizations. Please check our web site for updates."
Okay, so you can have more than one type of capital at a time, as long as you capture them from other races? Do the bonuses still apply for both?
JavaScout's website has a list of all techs, modules, ships, etc., everything in the game. Here's a list of (I think) all the required techs: - Communication Theory - Defense Theory - Industrial Theory - Propulsion Theory - Weapons Theory - Battle Armor - Cold Fusion - Nano Electronics - Phasers - Impulse Drive - Nano-Metal Composition - Advanced Engineering - Instant Communication - High Density Metals - 1D Phasing - Tri-strontium Alloy - Large Scale Building - Artificial Satellites -
As I recall, Kirk said "United Space Ship," and later, "United Star Ship."
Wouldn't we have terraformed Mars by then? We should at least have people living on it.
Do you mean showing a clip of a Holodeck for VR Modules?
I think the Pacifist party gives you a bonus to pop growth, and there are some bonuses you can "buy" that also give a bonus. Other than that, the planet's quality and/or random colony events determine its growth. It's very beneficial to build a Soil Enhancement as your first Social Project on every planet, because it increases pop growth relatively quickly.
I just finished my first game and want to upload to the Metaverse. I've got the Bonus Pack. I can't figure out how to upload my score. My primary browser is Netscape 4.7. Is there a problem between this browser and the game? If so, how do I set the game to use Internet Explorer?
I finally got my preordered copy of GC from Amazon. Now only if my parents will let me play it with my grades... :notsure:
I just saw an ad for GalCiv on the Gamespot homepage (3:10 Central time). Just thought some of you might like to know. (I hope this hasn't been posted before.) :CONGRAT:
In screenshots where you can spy on other races. What kind of information do the spies give you? Can they sometimes help you influence that civ, like swinging an election one way, or convincing their citizens an alliance with you would be a good idea?
In the screenshot for the Skowbo colony landing (new-6.jpg), by choosing the good option (not sacrificing the citizens), does that stop you from colonizing the planet, or do you simply get no bonuses?
Do the governers provide bonuses to the planets they govern? (ex. military governer gives military production bonus and bonuses to the planets' attack and defense)
Morgan City, Louisiana, USA :)
I think it would be an excellent idea to take all the backstory and make a book series. A lot of other games have done that (or at least set the story in the same universe) such as Alpha Centauri, Diablo, Halo, Baulder's Gate, Crimson Skies, and many more that I can't think of at the moment. Many sci-fi fans would drool over the backstory to GalCiv.
Maybe you could build a starbase on one end, then have to build a special module to "anchor" your end for travel.
Forgot these in the original post. 1. You have to complete the goals on 350 turns (playtesting could balance the #). 2. You can semi-customize your race (add points to Research, etc), but must remain with the War Party. 3. The Alterians and the Yor are the only two major races. 4. You can trade with the other races, but it is very difficult to get an alliance with them. 5. Start off with midlevel techs. Can't research Terror Star (would make the
In SimCity you can play "scenerios" where you must reach a certain goal (like stopping the Great Chicago Fire and rebuilding the city in 20 years). Maybe the Bonus Pak could include something like this. Example: Small map, common planets, Alterians (neutral, smart), Yor (neutral, dumb). You are an evil warlike race. A Galactic Crusade (minor race AI, but able to expand outside their sector) is in the works that is against evil civs. They have already captured key fringe worlds. Re
Is it in the April issue or the March?
T think using Constructors to build Mining Colonies is a good idea. The colonies can be upgraded for more ability like Starbases, and certain modules can be build only if you are good or evil. Evil empires can build Prison Facilities that use forced labor to increase production, but lowers morale on nearby planets (if you know you will be sent to mine, you are gona be scared). Good empires can build Nature Domes for miners that increase morale on nearby planets. The technology to let
By the way, is there a population limit on planets as determined by Planet Quality?
I've got a suggestion for the storyline. World War III broke out in the 2050s and wiped out a third of the worlds population (let's say 3 or 4 billion). Then sometime in the 2090s, we have World War IV, which is a nuclear war. Most of the surviving human population is wiped out in the resulting mutated plagues, and from 2100 to the time Earth makes First Contact we've been trying to repopulate and fix all the things we screwed up with the planet. If you think this is a stupid idea, p
By the way, do wormholes show up on the minimap? Such as, is there a line conecting the two ends?