[quote who="chumbaba" reply="2217" id="3864908"]Howdy, is it possible that the last official patch(3.01) which should fix an AI summoning problem, broke the mod, which lead to an AI summoning problem?[/quote] 1. Go to: %USERPROFILE%\Documents\My Games\LegendaryHeroes\Mods\XtraDeconstruct\X_Shared\ 2. Delete: XH_Spells_Tactical_Part1.xml XH_Spells_Tactical_Part2.xml &
Primal_Savage
[quote who="jeonter4678" reply="2213" id="3838233"]I've downloaded all the compatible files and mod on the nexusmods. Game pretty works well but their is one question where is other recruitable monster lair sites? I see both warg and horse and merceneray camp, Knights of Asok and dragon temple quiet frequently but I dont see any added campsites by mod in the map. Although I see the added mobs including the mobs that was added by children of storm and other mods I dont see any place to recruit
Going to add an important note re: installation: Turn off Steam Cloud . For some, it appears Steam is updating some game files if you don't and that will instantly break the installation. (Global) Steam > Settings > Cloud > Uncheck "Enable Steam Cloud..." or (FELH Only) Steam > Library > FELH > Right Click > Properties > Update > Uncheck "Enable Steam Cloud..."
Re: 2.51 (Steam users only, at the moment) For those who already have the mod installed, you need to redo installation step #2 2. Installation (Part II: Copy+Paste) Locate the 0_NO folder: ...\Mods\0_NO\ Copy all files found in said folder (Ctrl+A, followed by Ctrl+C) <p style="padding-left: 60
Installation was causing a lot of issues back then and I know it still is. Since I'm not around much anymore and as suggested by a friend of mine, I'm going to post a few pictures of the folder structure for your XtraDeconstruct installation (In this case, along w/ Black Market Bazaar, Champion Bonanza/Pillagers Miscreants Villains, Children of Storm mods, and all the DLC compatibility files). General Mods folder: <img src="https://cdn.stardock.us/forums/55/5/55
[quote who="Hanadon" reply="2206" id="3752396"] So, I've been playing with this mod and I like it a lot. However, I suddenly have Byronic Absinthe on my Sovereign and can't cast spells. Is there any way to get rid of this effect? [/quote] Hey Hanadon, I'm sure you know by now, but it's not something you can get rid off. Best not to use on Sovereign. I usually give it to a Trog Champion since they often end up going berserk anyway.
Best to (re)do step #2 of the installation process before playing a new game, but if you don't do it there shouldn't be any problems, just the map sizes will be ordered differently because the 2.5 update will restore CoreMaps.XML As far as I know the only change they did to CoreMaps.XML was adding which prevents you from playing against say 25
[quote who="redraven313" reply="2197" id="3733916"]However after conquering Deorcnysse the city's tier improvement just show up as a "string not found message", making the city rather tame. I suspect it is somehow due to me playing a custom faction, but I did select to have Deorcnysse secrets. Anyone know if this problem has been found before? [/quote] As far as I remember, Deorcnysse doesn't specialize even though it lets you pick a "specialization". It's one of the reas
[quote who="golfkill" reply="2195" id="3718893"]Was playing as "Morrigan the Risen" of "The Dead" - will try a diff sov see if it repeats the behhavior...[/quote] Don't remember anything specific in The Dead code that could trigger that although I did add quite a bit of stuff for them. Not saying it didn't happen, would need a saved game and would need to reinstall FELH for me to check it out however. If it starts happening again with The Dead or with some other faction, check
Which sovereign/faction does that?
[quote who="Circonflexe" reply="2190" id="3717702"]Greetings from a new XtraDeconstruct user! I tried using this with the River Bridge mod (which is not listed as compatible) and, unsurprisingly, I cannot build bridges. What would be needed to make a mod compatible with XtraDeconstruct? (I'm asking for the bridge and also, if possible, in general). (The bridge is some quite simple business, everything is contained in a single / <ImprovementType InternalName
[quote who="Gotter101" reply="2188" id="3713288"]I was trying to see the mechanics of how the 'Dual Class' Sovereign ability works; specifically how it removed the first profession and trait from your Sovereign. I believe that making a spell that would 'blank' out your Sov./Champ but keep your current level and skills would work. Then at level-up or when using a profession scroll, you could continue with the new profession without hindrance.[/quote] The easiest way is to comment out &
If you want to introduce a functional dual class item/spell for champions, you have to code it similarly to the dual class sovereign talent. And it will only work with level 1 champions as specialized champions will run into the same limitation you are currently running into with scrolls. If you want it to work with all champions, you would have to remove their current specialization so that you can cast a class spell when you acquire them.
@Starwulf1999 1. Go into the folder called "XtraDeconstruct plus DLC_MOD Compati..." 2. Ctrl+A to select everything 3. Ctrl+X to cut everything 4. Go back into the main Mods folder ( ...\Documents\My Games\LegendaryHeroes\Mods\ ) and Ctrl+V to paste everything 5. Delete the folder called "XtraDeconstruct plus DLC_MOD Compati..." 6. Start FELH and start a New Game P.S. If you want to double-check before starting FELH, your
Dropped by and saw the thread reached 1,000,000 views some time ago, pretty cool! (I suspect a third of the views are bots and another third is me hitting refresh, but still nice [e classic];)[/e] ). @Faceless_Wanderer, davrovana, BlackSmokeDMax, and kwm1800: Thanks guys, was a nice run, enjoyed it. @neanter: looks like you found your answer, well done! @Gotter101: I suspect you found your answer as well, but otherwise: C:\Program
XtraDeconstruct 2.2 Download [ Nexus ] ReadMe [<a href="https://www.nexusmods.com/contents/mods/166/readmes/1894_A_U
[quote who="Primal_Savage" reply="2163" id="3697003"]Just a reminder, if some are on the official FELH 2.2 beta branch, two files will be updated and this will mess the mod installation. Redo Step #2 of the installation (See A_UserGuide.txt); after having done it, you'll need to restart LH and start a New Game. Current saved games are unaffected either way.[/quote] It appears FELH 2.2 has been released (4 December 2017). You should do step #2 before launchin
[quote who="kwm1800" reply="2164" id="3697365"]How can I train troops as battalion, or anything more than 6 units? I don't see the button or choice for battalion after the research is completed.[/quote] Hello kwm1800, You need to use the upgrade feature. See FAQ #30 for a more detailed explanation: 30. I researched Battalion, Brigade, and Division, but
Just a reminder, if some are on the official FELH 2.2 beta branch, two files will be updated and this will mess the mod installation. Redo Step #2 of the installation (See A_UserGuide.txt); after having done it, you'll need to restart LH and start a New Game. Current saved games are unaffected either way.
[quote who="MyWaifu" reply="2161" id="3696849"]You are right i did not install them because i thought the mod was modular and i didnt need to have them installed too. I will install them asap. I don't think you will need the save game anymore since you found the problem right away. Thanks for your patience.[/quote] All good, won't need the saved game if that was the problem! The mod is indeed modular, but that specific main file came w/ all compatibility files already
[quote who="MyWaifu" reply="2158" id="3696834"]Thanks so much for your reply and hard work! The 1320 worked fine for me and on my next play through i will use the 1600 you made![/quote] Nice! [quote who="MyWaifu" reply="2158" id="3696834"]After i reinstalled the mod everything works fine! The only bug i noticed and i would like to report is a visual glitch where drakes appear as giants weird soldiers https://imgur.com/a/6GBKe .Here
[quote who="kwm1800" reply="2157" id="3696777"]Also, I found another possible bug : It seems Boreal Sword is no longer available for troop design. Other vanilla arcane weapons are all there, but the this one-hand sword seems omitted.[/quote] Hey kvm1800, Boreal Blade is no longer available in shops or for trained units. You can still get it as loot.
[quote who="kwm1800" reply="2155" id="3696651"]1) the elemental bond and thrallborn fail to work on that special death demon guarding that wildland city.[/quote] It is immune to Primeval Bond because of the Adamant trait, but I can't say for sure why I made it immune to enthralment. Outside of Pioneers and Sovereigns, there's only 3 CoS "gods" and this guy that are immune to enthralment. I'd like to think I had a purpose when I did that, but it's possible I just forgot to remove
I've updated the OP w/ additional information. I will probably stop reposting the OP every time we get to a new page as it's an annoying chore. I understand Stardock is moving their Web design to accommodate the mobile accesses, but having a non persistent OP is bad, mkay? I guess what I'm saying is sooner than later, you guys will have to check the first page to see the OP. I've also added, to this very thread: - the general installation procedure for XtraDecon
Hello MyWaifu, [quote who="MyWaifu" reply="2145" id="3696498"]Hello there! For starters this mod is excellent and thank you for your hard work.[/quote] Thanks! [quote who="MyWaifu" reply="2145" id="3696498"]I am new at Fallen enchantress and i am currently in the middle of a play-through where i am using this mod along with the black market bazaar mod. I am facing a problem where an enemy faction called Cult of Neikvaed #E (cultists) , declared war on me and then they