Draver

Draver

Joined Last seen Member # 5166570
0 Posts 2 Replies 5,584 Reputation

Another idea would be to give the option to play with or without pauses and use a challenges toggle at the start of missions. You could then earn achievements to complete challenges, to the delight of those who likes to run after them. I'm sure a whole host of challenges could be imagined. I'm personnaly not that interested in completing every possible achievements, but I'm sure some would appreciate it. Also, the way it is now, it is similar to what we already have in Ashes, in the s

27 Replies 62,327 Views

I was able to reclaim my key earlier today from the email Stardock sent out, downloaded the game and tried it a little (it's quite good already), but now I keep getting emails from Steam saying: " This is an automated message generated by Steam account administration. It is being sent in response to a query made by a Steam user to discover all account names associated with this CD key. etc."

32 Replies 182,494 Views

[quote who="GeneralsGentlemen" reply="6" id="3706987"] It's a passworded opt-in. Instructions on how to opt-in are at the top. Next version of this won't be passworded. [/quote] Ohh you're right. Thank you! I wrongly assumed that the bullets points were the usual generic instructions. Didn't read them.

17 Replies 108,176 Views

It's the sum of all those small changes and quality of life improvements that makes all the difference and is steadily making a good game into an excellent one. Thank you for your sustain quality work. Played a quick skirmish yesterday as PHC and I really appreciated the bug fix to the juggernauts health. They felt a lot more sturdy and durable.

4 Replies 65,697 Views

I agree with the above posters about the quality of the sounds in game. Using headphones, when moving the camera around, sounds move from one ear to the other in a very unnatural way. I would expect a "Head-Related transfer function" (see wiki) as implemented in some games (i.e. "True 3D sound" mod for Skyrim SE). The position of the camera looking down on the battlefield could be use as the position of the player head. This would give positional awareness of where units are on the battlefiel

13 Replies 34,237 Views