Draver

Draver

Joined Last seen Member # 5166570
0 Posts 2 Replies 5,584 Reputation

[quote who="mrblondini" reply="25" id="3888630"] Not sure how I gave Draver 4 Karmas, because while his idea is a good one, it's not that good, Draver! [e digicons]:)[/e] Even if I do concur with your conquering mechanic. [/quote] Hehe, Thanks a lot!! ;)

27 Replies 119,013 Views

[quote who="peterh1979" reply="8" id="3888325"] I do like the idea of not being able to colonize in other Civ's zone of influence. However 1 important consideration is that if a civ is has blocked off the space around entry point to a sector and you cant build starbases or colonize worlds in their ZOC than your effectively blocked off from that sector unless you go down the military route. Not sure I have a good solution to this unordinary. [/quote] It

19 Replies 44,898 Views

[quote quoting="post"] Experiments We are going to try out a pretty big change this week: We are going to make it so that colonies can’t be conquered. Only the core worlds. If you take the core world, you automatically get all the colonies that sponsor them. We haven’t decided if that will be a permanent change but we want to see how that affects pacing. Let us know in the comments what you think. Scratch tha

27 Replies 119,013 Views

Yah, that's also what came to mind reading this: in the early-mid stages of the game there's already a scarcity of citizen to use up for constructor and colony ship; this idea would require a rebalancing/rethinking of the concept of needing citizen for those ships imo. It could be as simple as having two pools of citizen: specialists (which are put on the planet tiles) and grunts that can be used for ships. Or just remove the whole citizen requirement all together and tie it up to another num

12 Replies 56,061 Views

As a side note, (and I don't want to derail your thread but this seems relevant to what you're saying), the game FPS tend to slow down a lot when it starts to get busy on the map. Even with a 4090 and a 5950x, the game ends up around 60 FPS and sometimes below in 3440x1440; with that hardware I'd expect to stay in the high 120+ at all times. So yah, anything that can be done to improved overall performance would certainly benefit the Steamdeck as well.

3 Replies 7,362 Views

I had the same request and I went looking around for how we can make this happen. Seems like we can give Microsoft a heads-up on their feedback hub according to this article: https://devblogs.microsoft.com/directx/exciting-additions-to-your-auto-hdr-experience-on-pc/ "If you notice issues in these additions to Auto HDR, or your favorite DX11/DX12 titles don’t work yet, or y

3 Replies 6,477 Views

Thank you Brad for this! It's a great example of what AGI is all about; I'll share it with my friends and family so they can better grasp where we are headed and why it is so exiting and frightening at the same time.

5 Replies 47,985 Views

In my current game, one of the minor races (the ones that can't be conquered through planet flipping) gave me a "quest" when I interacted with them. Once I completed the quest, I had a choice of rewards and one of them was 0.2 techapods per turn! Lets just say, I'll protect them to the end :)

6 Replies 9,189 Views

Combat and the various strategies involved in optimizing it (what ship or star base I build, what kind of layout I use, which modules is most optimal, what combat research do I go after in my current situation, how do I use it all in my grand strategy, how do I counter my enemies move, etc.) is an important part of the genre for a lot of players. There's so much potential for fun there, its worth taking the time to make it interesting while not over simplifying it or over complicate things. I

52 Replies 191,887 Views

About constructor and the range ring, one thing that would really help is highlighting the resources, planets, etc. that would fall into their influence radius prior to building a star base. Small quality of life thing that would make a world of difference.

15 Replies 6,929 Views

From what was said in the Discord, it was intentional. They're trying it out. Brad gave a solution to revert the behaviour. Just go in \Epic Games\GCIVTestEdition\Data\Core folder and open GraphicsDefs.xml. Then swap the numbers of these two lines so they look like this: 4500 3500</StrategicIconDistanceThresholdHigh&

8 Replies 30,235 Views

This may be a bit too late in the life of this title for this, but for the sequel it would be nice to have some kind of headphone mode. Let me explain. As of now, the screen seems to be split in two: sounds either come out of the left ear/channel if the source is on the left side of the screen or the right ear/channel if its on the right side of the screen. Boolean style. There is a clear lack of "surround" to the various sounds and it just feels very unnatural. Headphone mode could blend the

0 Replies 41,239 Views

[quote who="Taslios" reply="1" id="3817847"] If we had research paths like astrophysics or Metallurgy or Materials Sciences, Computer Technology, Nanophysics etc etc etc I'd enjoy the immersion. [/quote] I think Space Empire (IV at least) had something like that where you splitted a percentage of your research pool in different research fields. I really liked it and it was a lot of fun discovering what kind of new technology you could get for your ships or planet

2 Replies 7,758 Views

This conversation may not be pleasant to have but it is needed. Epic exclusives are a multi facet topic, often emotional, that can certainly use some rational dialogue. The history of how things unfolded in the past is very valuable and does corresponds to what any honest observer present at the time would corroborate. I remember vividly how much better Impulse was to Steam back in the days. To this day I wish you all hadn’t sold it! In a way, we cou

85 Replies 474,399 Views

[quote who="Frogboy" reply="58" id="3814474"] It is very likely that GalCiv IV will be exclusively on Epic for a period of time post-release. [/quote] What about GamePass PC ? Have you had a chance to look into what Microsoft could offer you to have it on their platform first ?

64 Replies 255,719 Views