I was hoping they had attachments enabled for certain small (text) files here in the Tech Support section but no. Copy & paste sufficed just fine without extra bother. I hope they fix up this big leak problem soon. I've not started a new game since I don't want to be bothered with restarting all the time. Would rather have a smooth ride through, ya know? [e digicons]:digichet:[/e]
NefariousK
Someone said they were looking into this. That's some serious leaking with all those candidates. [e digicons]:(O[/e]
[quote who="Eggplant999" reply="5" id="3199660"] Step 1: baseline shows -42 for both candidates Buy oppose high gas prices ad for Obama, goes to -55 Buy oppose high gas prices ad for Palin, goes to -55 for her Note that all the tooltips and thumbs show that it should move opposite [/quote] In this case, I think that if you [i]oppose[/i] a proposed issue, then it's supposed to go further negative since you're pushi
Any info on the runaway memory leak & stutter-death? I posted my latest game log in the other thread, but I had restarted the program a couple times since the last Stutter-to-lockup. The error log still had a good amount of errors listed, though.
Here's the contents of my debug.err file: [code]DebugMessage: The Political Machine 2012 version 1.00 last updated on: Thu Jul 26 11:47:13 2012 DebugMessage: Entering WinMain DebugMessage: ******* Starting Game Shell ******* Debug Message: Candidate Outlines: ON Debug Message: Candidate Animated Bobbling: ON Debug Message: ParseCommandLine: DebugMessage: *********DXDiag info follows.*********<br
Here's the contents of my debug.err file: [code]DebugMessage: The Political Machine 2012 version 1.00 last updated on: Thu Jul 26 11:47:13 2012 DebugMessage: Entering WinMain DebugMessage: ******* Starting Game Shell ******* Debug Message: Candidate Outlines: ON Debug Message: Candidate Animated Bobbling: ON Debug Message: ParseCommandLine: DebugMessage: *********DXDiag info follows.*********<br
I just posted about this too. Probably bad memory leak, and the stuttering will eventually make it unplayable.
I'm pretty sure there is some serious memory issues going on with TPM 2012. The game will begin stuttering after about 30 minutes (give or take a few). If I don't restart it, the program will eventually start stuttering so bad as to be unplayable and requiring a hard-close through windows. I've checked the memory usage of the game and it gets surprisingly high for it's size. My last stutter-out showed the program using 1.3GB of