Then, sadly, I'll just have to keep on waiting for that perfect 4X fantasy game that combines both strategic and tactical elements, without scrimping on either. Mayhap Worlds of Magic can do it, though it looks like there's still much work to be done before its March release, or hopefully the next AoW3 expansion will add greater strategic depth.
mrtrevorcooper
My point is that the settlement's defenders should be behind its ramparts, rather than in front of them. The implementation of this doesn't necessarily have to be as visually sumptuous as AoW3 (although it would be well on its way to being the perfect fantasy 4X game if it was). Heroes of Might & Magic has managed this since at least HOMM2, in 1996, please see below. <img src="http://cdn4.spong.com/screen-shot/h/e/heroesofmi33974/_-Heroes-of-Might-and-Magic-2-S
How do I delete a double post?
Does the image below indicate how city sieges will be implemented? The castle walls, looming in the background, look suitably formidable, but then all the defenders abandon these to stand behind a few sticks? Please tell me that the final release will look less ridiculous? Contrast this with AOW3's city sieges below... <img src="https://boardgamegeek
Does the image below indicate how city sieges will be implemented? The castle walls, looming in the background, look suitably formidable, but then all the defenders abandon these to stand behind a few sticks? Please tell me that the final release will look less ridiculous? Contrast this with AOW3's city sieges below... <img src="https://boardgamegeek
Still not on Youtube [e digicons]:'([/e] & I've never been able to successfully watch anything on twitch...