mqpiffle

mqpiffle

Joined Member # 4257179
1 Posts 22 Replies 4,170 Reputation

Getting back into LH after the release of 2.5. Looking at some old mod ideas I had, one was to reform the professions that a sovereign could pick from on character creation. I was hoping to completely replace the vanilla professions through a mod (not altering the core file), but I can't remember/figure out how to do this, if it's even a potential possibility. Thanks in advance to anyone that might have some insight into this.

0 Replies 11,432 Views

UI: *numeric overlays over skill and research bars (so we don't need to hover for info) also make it an option *construction completion bar for each city in cities tab (bottom ui element), also open that city with double-click of the icon *sovereign spell hotkeys both for strategic and tactical *hotkeys for top ui buttons (options/report/cities/spells/crafting/rivals) ; f1 - f6 perhaps *an option to display FPET(food/production/esse

7 Replies 205,950 Views

[quote who="fmalfeas" reply="67" id="3590109"] Trogs are big vicious aggressive nasties. I wouldn't see them gaining by being masochists. I'd see it more like the Warrior ability. Instead of gaining over time, gaining by dishing out damage. (And Trog champs/sovs who pick warrior stack the two dealing damage gains, rewarding them heavily for a very, very aggressive policy on the battlefield.) [/quote] Yes I can see that.

112 Replies 384,878 Views

[quote who="davrovana" reply="2" id="3590180"] No intentional similarities. [/quote] I'm sure...I was just kidding. [e digicons]O:)[/e] The mod looks good...I will give it a ride once 2.0 goes gold.

5 Replies 17,601 Views

[quote] I love the idea that a sovereign can choose to favor, and enhance one element (earth air fire water) at the expense of the others via making landscape changes. (Favor fire and you lose some affinity with water, etc.) [/quote] Hmmm...sounds like my Rise of the Magi mod for FE. I'll have to check and see if Davrovana has been using my work without asking ;-)

5 Replies 17,601 Views

[quote who="davrovana" reply="52" id="3589422"] Did Yithril/Trogs get skipped over in the racial bonus handout? [/quote] This is a concern of mine too. I see them as starting with higher Stamina, allowing them to use special abilities sooner than the other factions, but they don't gain Stamina per round. Instead, they can only gain Stamina by taking damage or hurting themselves.

112 Replies 384,878 Views

Yes it is. A summon will not automatically upgrade like an enchantment. This is because the summoned unit can level up like a trained unit.

1 Replies 4,749 Views

Assassin's Strike is not working as advertised. As an example: The skill may say 'Execute a 42 attack', and the infocard will say 12-24 dmg after taking into account defense, but the result will be much below that, approximately 6 or 8 dmg. Usually the listed damage range on the infocard is accurate, so I'm not sure why the low damage results.

112 Replies 384,878 Views

[quote who="mqpiffle" reply="3" id="3585983"] + More quests, especially mid-late game, including a faction quest which spans the entire game [/quote] By 'faction quest' a mean a separate story telling quest for each sovereign.

34 Replies 140,881 Views

+ More quests, especially mid-late game, including a faction quest which spans the entire game + Deeper quests involving decisions which affect the 'DM', and vice-versa (think choose-your-own-adventure with choices which affect future possibilities.) + More total heroes, and heroes which tie into your personal story via the DM + Richer crafting and enchanting system

34 Replies 140,881 Views

I'd like to see crafting and enchanting balanced and enhanced a little bit. Balance. I have yet to explore a full game, but even early to mid game I'm seeing items which I think to myself "I would never craft that....it's just not worth it." For instance the Aspect(s) of Fire/Cold cost four crystal resources plus mana plus some other stuff: this seems ridiculous to me for a simple +1 elemental attack, especially since I can craft

19 Replies 128,312 Views

[quote who="BlackSmokeDMax" reply="2" id="3576481"] Quoting mqpiffle, reply 1 Agreed. Adding a random option which turns the portraits into question marks would be ideal. That option is there, I'm just asking for it to be the default selection as you setup a new game. Currently it always h

3 Replies 11,206 Views

I still feel like the crafting system needs a lot of work. For instance, gems should come in tiers (or quality) for Crafting: Chipped, Cloudy, [baseline] (no modifier eg: Topaz/Emerald), Radiant, Flawless. Each item requires a minimum quality, but if you use a higher quality when crafting you can get a substantial bonus to the base item. I also still think Enchanting should be spell based, and you need to research the spells to enchant items beyond their base crafting

34 Replies 183,934 Views