Making selectable starting locations would be great
soul0reaper
add an undo/redo feature make planet management easier, allow a group of plants to be selected and dragged
how does the the mod mashup work? Are you using the latest versions/svn of each or using a base version and then putting your changes over that from that point of the base version onwards?
Dx11 wasn't my main point, so I concede that it isn't needed, its just a nice feature. However a improved engine is needed. The current game is barley playable due to its threading limitations. Given the scale, something should be improved engine wise
Well I'm pretty sure if there is enough people wanting it, the dev would listen...but it seems people here feel like this game is a fairy tale... Its 2011, having dx11 and a better engine isn't a dream... I don't see why a problem with the function of the game shouldn't get fixed. Sins was meant to have 5v5, now I don't have a SB processor, but it even lags on my i7 because of poor optimization. Making a game is business and from what I see of the responses, it rea
edit: uh, double posted something.
Sins would slow to a crawl sometimes during huge games, so I'm wondering whats the details/revisions for rebellion? Main thing I'm wondering is 2+ threads and dx11 support. I'm sure the graphics card in sins is underused, my 570 sure is xD
Alright, thanks. Thought there would be an easier way to globally apply such things :/ edit: lol seems sc2's editor wants to have a go at the file too xD
so theres no place where you can edit the chance that these bonuses appear in any of sins files? I do not see how to change that in Forge either.
I can't seem to find where to edit how likely they appear.
hhttp://warlords.swrebellion.com/forums/viewtopic.php?p=544574#p544574 I posted the solution in the beta testing forum on how to circumvent the 2gb issue