Melamine

Melamine

Joined Member # 4042160
1 Posts 50 Replies 408 Reputation

So I recently installed Fences 3.0.9.11 on my Win10 PC (OS build 19041.804), and there is some very annoying behavior when it comes to saving new files to my Desktop. Here is a screenshot that shows the issue: As you can notice, there are 3 icons/files stacked right on top of each other. This is the top left corner of my screen, so instead of files I save defaulting to an

4 Replies 11,415 Views

Even if E:FE is a fantastic game, how is Stardock going to overcome the negative bias that will likely cloud the release? Many gamers only know one thing about E:WoM, and that is that it was a "bad game." When your studio's latest title is most remembered for its failed launch, how do you overcome that? Other publishers/developers can deal with similar problems with sheer volume (if you produce dozens of games a year, one bad game may not damage your reputation), but Stardock is smal

76 Replies 142,030 Views

Demigod 2 would have to occupy some planned niche that does not have significant overlap with the more popular MOBA games (and upcoming DotA 2). [e digicons]:fox:[/e] [e digicons]:fox:[/e] [e digicons]:fox:[/e] [e digicons]:fox:[/e] [e digicons]:fox:[/e] [e digicons]:fox:[/e] [e digicons]:fox:[/e] [e digicons]:moo:[/e]

269 Replies 814,536 Views

The only way to fix an anemic community is with extreme change (sequel, free to play, etc.). Patches and expansions will have little impact, as the community is simply too small.

269 Replies 814,536 Views

[quote who="Tridus" reply="354" id="2919402"]At the risk of going wildly off topic, more gun deaths are caused by people who buy guns legitimately and then go nuts then criminals who ignore gun laws.[/quote] Eh? http://en.wikipedia.org/wiki/File:Firearmsources.svg

472 Replies 1,490,050 Views

[quote who="Tridus" reply="249" id="2889406"]Whining about how Steam is an evil monopoly[/quote] Please demonstrate this "whining" about Steam being an "evil monopoly." Otherwise, please refrain from assigning false attitudes to your opponents in this debate.

472 Replies 1,490,050 Views

[quote who="Guest83" reply="244" id="2889367"]Bulletstorm is now available for pre-purchase on Steam. It uses Games for Windows Live, a direct competitor of Steam, yet Valve has no problem with selling it through their own digital store.[/quote] What kind of half-hearted troll post is this? It's like you ignore the arguments presented by Fistalis and toss in this ignoratio elenchi because you consider it clever. You fail to consider (perhaps innocently, unlike InternetNerd) that while

472 Replies 1,490,050 Views

Ah, how money will make hypocrites of us all: http://www.next-gen.biz/news/randy-pitchford-%E2%80%9Csteam-isn%E2%80%99t-the-answer%E2%80%9D I'm sure Randy Pitchford changed his opinion of Steam when confronted with the fact that Valve's endless horde of fans would eagerly devour his game if it had STEAM ACHIEVEMENTS!

61 Replies 210,720 Views

[quote who="Annatar11" reply="201" id="2886196"] The same case is impossible to have for PC, it's a completely open platform. Valve has no power to say what can and can't be released for PC and how. It only has power over its own service, which is a Digital Download service with (currently) optional extras. People use it because it's easy, friendly, and convenient. Even if it is the *only* service, Valve still can't force publishers to use it, and publishers are increasingly adopting the

472 Replies 1,490,050 Views

[quote who="Frogboy" reply="184" id="2881408"]Obviously Steam has a very commanding lead in the market and unless there's a major shake up, I don't see that changing any time soon. But next time you look at your monthly XBox Live bill and wonder why there isn't an equivalent "Steam Premium" bill, you should be thankful there's still viable competition. If Valve started charging a monthly fee to use Steam, a lot of people would leave. Of course, the important thing is that they could&nbs

472 Replies 1,490,050 Views

[quote who="scratchthepitch" reply="166" id="2838170"] 1) Whether it was possible to load the games on to disk for transfer to other computers or for reinstalling on the same computer after a Windows reinstall (I find I usually have to reinstall Windows at least once a year)? 2) What if I want to have 2 copies of the game installed, I mod a lot and having an unaltered back-up so I can replace the files I screwed up is essential? <

472 Replies 1,490,050 Views

If you guys want to hear his voice, he's on some of the Impulse TV episodes. Take a look at Eschalon Book II. Cute voice, yeah? I'll take him as Associate Producer if he releases podcasts and such. [e digicons]:inlove:[/e]

133 Replies 385,450 Views

With Kael as the new project leader, my excitement for the future of the game has jumped orders of magnitude higher. I assume that others feel similarly.

92 Replies 251,376 Views

[quote who="Frogboy" reply="136" id="2799180"]I'm a pretty big fan of FFH2. I realize many of you weren't in the beta but as the beta group can tell you, a lot of game mechanics in Elemental changed from the design. When you have a finished game engine to work with, it is much easier to design a good game because you know what you're working with. [/quote] For that reason, very few studios create their own engines anymore. Middleware is king. I admi

196 Replies 680,487 Views

I wonder if they will really abandon WPF. I worked for a company that used WPF for a client front-end and it was pretty solid. Some people within the company wanted to use AIR instead, but AIR seems like such a resource hog. Look at it this way Brad: Yes, your user base is heavily invested in XP. Because your skinning products are held back by your commitment to XP support, these products fail to wow Aero/whatever users. If you want non-XP users, you'll have to take the leap and produ

35 Replies 108,034 Views

How do you balance design work with your leadership responsibilities? I feel like I would have to sacrifice the perspective necessary for one role in order to take on the other role. It must be challenging to alternate between the big-picture, harshly realistic CEO and the more idealistic, task-oriented designer. It is common for project managers to take on individual design tasks, but how often does the CEO of a multi-project company (not even a game development house by primary reve

196 Replies 680,487 Views