djcityscapes

djcityscapes

Joined Member # 3969095
5 Posts 175 Replies 713 Reputation

[quote who="Frogboy" reply="23" id="3467345"] I am also thinking of changing some game rules (with Derek's permission) to make combat a bit. Ore interesting. Will talk. Ore shortly on this.[/quote] Missing M key?

38 Replies 90,177 Views

I did something similar by writing a game based on something I had fun with. It never got out of the freeware stage. Do a search on downloads.com for "Fangorodrim" and you can download it there. Its a single player game. Anyway, I was in love with IGW when Kabam killed it. But I was able to get my fix from a similar online game that is almost a complete clone of it (at least in concept and tactics): google "kixeye vega conflict" and you'll see what i mean. Good luck with y

5 Replies 15,243 Views

[quote who="uberlicker" reply="13" id="3405385"] Let dead things die...[/quote] That doesnt even make sense. Should say "Let dying things die..." or "Let dead things stay dead" Anyway, IGW may be dying, but not for bad design or gameplay.

18 Replies 62,946 Views

I did some research on the Watson AI that competed in Jeopardy yesterday. The basis for that AI is called "Machine Learning". Instead of basing decisions on rules and calculations, the AI learns by example. By analyzing hundreds of examples in its database, the desired result can be compared with similar situations. "based on these historical conditions, there is an 80% chance the player will do such and such in his next turn" and the AI can take the appropriate action.

6 Replies 6,871 Views

[quote who="Thormodr" reply="14" id="2866605"] Personally, I like the Paradox Forums or Civ Fanatics forums because they don't tolerate swearing. It allows people to be more articulate. [/quote] Profanity is the effort of a weak mind trying to express itself forcibly.

113 Replies 61,109 Views

[quote who="LuthienStarshine" reply="27" id="2859004"]I get my idea from http://gamersbillofrights.com/ where point 2 was changed in 2009. And you miss my point. I am not saying the game is unfinished, neither do I wish to discuss such already beaten horse. My point is that a CEO should not release a fantasy 4X strategy game if the CEO himself (not me) considers such game does not yet meet the goal : "A game that fans of Master of Magic, Age of Wonders, HOMM, DOM3, and

35 Replies 129,628 Views

[quote who="Tridus" reply="31" id="2822808"] Quoting rossanderson48, reply 30 I think that if you destroy a faction, any cities of yours that they owned should be returned... Too bad YOU think that way I think they should all be RAZED as that is what I would do if I were being defeated by someone. I'd leave them NOTHING...NOTHING NOTHING I tell you. I'd burn every town every village and kill every villager and townsfolk. muahahahahahahah So, the game plays well and realis

36 Replies 22,919 Views

[quote who="Frogboy" reply="121" id="2796035"]The tactical combat is in the process of being redone completely. When I can grovel marketing approval, I'll start putting up screenshots. Basically, the "sides" don't take turns anymore. Instead, individuals take turns based on their combat speed and each "turn" they can either move, start an attack, start casting a spell or start performing a special ability. So there are no longer overall "turns" in tactical combat p

131 Replies 267,627 Views

[quote who="Heavenfall" reply="14" id="2781974"]It's for the actual environment. I will, as a Kingdom player, gain the benefit inside hostile kingdom territory. I will also gain the benefit from any grassland that is not inside any territory. In reverse, I will suffer the penalties inside Empire territory, or any fallen environment that is not inside any territory.[/quote] This makes sense; I'm glad its this way. Does Death Magic destroy the land as the game progres

18 Replies 63,065 Views

[quote] The land affects the defense rating of the unit standing on it. [/quote] Is that the extent of it? I would expec

18 Replies 63,065 Views

[quote] Wow, you too? Seriously guys it's, "land effects ", not "land affects ". [/quote] oops, I always mix that up. [quote] YES, empire factions make the land look torn and burned. Kingdom factions make the land look green and alive. [/quote] What effect does this have on strategy?

18 Replies 63,065 Views

I hope econundrum is right. A kingdom sovereign/unit should be penalized while walking in empire lands (and vice versa).

18 Replies 63,065 Views

I have not yet played the game, but here are my basic assumptions of how good/evil correlates with essence & land affects: 1. Kingdoms impart good essence throughout the land making it look nice and wholesome. 2. Empires suck essence out of the land leaving it rank and desolate (e.g. Mordor). Is this basically how it works?

18 Replies 63,065 Views