Karma: treat it like they do in LBP (Little Big Planet) .. although in LBP you have the hearting, could have a similar thing however for rating .. after a match would be cool to have a small window with the players, their scores, their ranks, and some stars to rate them .. Overall: I think heaps more info is needed.. However, I think you should stop putting these things into these overlay popups .. Or make a better popups .. Honestly i dont recall ever NOT hitting the connection info
method-es
I think direct comparison is not a good idea, as although the same fundemetal game mechnanics, they are drastically different games. One huge change, is the towers, you mention they are "useless" but i found they were too usefull in dota. People would use them early game as their dps, you would get HEAPS of cash if you took one down .. there was so much competition to knock them down.. and if your team was down a twr or two, the other team had HUGE advantages. Demigod has prov
I ordered through impulse few weeks back, no dice on coupons for me... The aussie proxy thing I think is rather important.. should be mentioned in the patch notes that all proxies are currently in the US (i assume) Thanks for the hardwork, would be interesting to see some post mortem's on this, more specifically on the drama & technical specifics of the stardock/gpg stuff .. I'm a budding game dev & designer, and love hearing about some of the inner workings of the rel
Fair point though.. They mentioned this quite a few days ago, and have not received many updates. Would be good if frogboy mentioned it in one of his journals.
This patch looks like a good update. Wish these updates came as fast as the stardock ones In terms of the targetting bug everyones talking about, I find I get it most games, when I'm standing on one side of the flag point, they are on the EXACT opposite side, and I think it has to do with timings of abilities and when i tell it to attack. But more or less, in most games I play, I get this at least once or twice, 99% of the time in the situation outlined above (or on corners as
http://pantheon.demigodthegame.com/game/452344/player/45859/ I know the results of this game were.. well not this, opposite infact. I was thinking pantheon was fixed recently, but seeing that even though I win, I get losses reported? Perhaps a member from the other team dropped before game started and got his own version, finished before us? reported diff scores? All I know is we didn't lose that one.
http://www.tumblr.com/trends Would be wicked to have similar features as the above ... Maybe replace the tags with either player names, add in some drop down boxes to choose data types .. would be wicked.
I assume your dark, since I have been having Lertin & Nacer always appearing ... Except for them, their panth pages show very small stats (though I have clearly been in multiple games with both of them..) But with these guys, they actually enter the "connecting" lobby .. Is this cause the queue is one sided for a while, and so bots are added to get the game going?
Well, although the devs may have stated that, and this poster is going down that road, I had the opposite .. 4/8 of my wins were vs AI
Just a few things: Other RTS's don't have this problem to the same extent, since if the games outcome is know.. more or less everyone leaves, and rolls a new game. However in DG (& dota for that sake as well) are pretty much the only RTS's that rage quitting is considered a shameful act. With this in mind, it would be interesting if this problem could be appraoched in a similar fashion as other RTS's .. So with this in mind, I think changing win conditions
Not sure if this happens for everyone else, and I have not logegd intoday to check to see if its 100% still there, however ... When I'm at a store, even if my mouse is hovering over the store window, my mouse cursor icon will react the things occuring under the store window. Normally not any issue, but can be confusing if a building is behind a button, or another hero is standing near you etc ...