I've just got my first exploit/bug http://pantheon.demigodthegame.com/game/870957/player/27805/ Has can be seen on this game, the host won and the other 5 players lost. Really, it should be really simple to test for things like this. It's not game breaking and I don't mind the lost, but it feels really cheap to see a leaver wins when everyone else looses
PsychoPif
I think it's a good diea to have DG that are better at pushing than others. Right now, it's all about the assasins, there needs to be a legetimate start to use with the support heroes. At least that's my opinion :)
Thanks, I think this adresse is gonna be my new favorite cause I've been crashing all weekend...
I agree Daikaze that QoT is good at killing creeps. It's the fact that if she wants to do both creeps and structure, she needs 2 skills while the other DG can have 2 skill that do both well.
That's also one of the things I was wondering about. If all offensive skill can be used against structures, why defensive skills, like shield and heals, can't? About compost, I'd have to test it out, but from the wiki, a full compost will give you 3800 damages. Yes that's a lot, but as you said, you need to use 7 points to get there and you're going to suck bad against players if you spent all your point on structure destruction skills. Take a TB at the same level, you'll have
I do agree, just like a Sedna with good regen can take the hits from the towers and solo it pretty soon into the game. The thing is, this takes way longer than a simple hit and run. I makes you vulnerable to other players so it can be countered. But a hero with a litle bit of mana regen or some mana pot can eat a whole tower in 3-4 hits while a Regulus with range will take 50 hits before he take downs the tower.
I really think too many skill can take down tower without putting yourself in danger. I believe it makes the game really hard to balance. I understand that almost all DG have a damage spell so one could say it's balanced, but let's look at a couple of those. First Uproot. I believe it should be the basis of the discussion since it's the spell whole purpose. 905 mana for 2000 dmg over 10 sec. Now Structural Transfert. Not only does it damage but it also heal you for the same am
I crash in the middle of a 5v5 game. EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x775ae599 attempted to write memory at 0x8bc44d93 Program : Z:\Stardock Games\Demigod\bin\Demigod.exe Cmd line arguments : Callstack: RtlLeaveCriticalSection + 9 bytes ((Unknown)(0) + 0 bytes) Reactor version: 1.00.56 Demigod version MAIN.1.10.0146 Last 100 lines of log... A full record of t
The first time I run the game, when I have'nt played for hours, I get a black screen instead of menus after the splash screens. The music play fine and I can quit if I click the X to close the application and then hit escape. I then restart the game and it works fine. It looks to me like I need to cache something for it to work or the game check something (updates maybe) and it hang the game. I play in windowed mode and I'm fully up to date. Any ideas?
Update is online
I don't buy the 100k$ to make a new demigod. I mean there is already plenty of good idea in the forums, a lot of stuff they can take from similar game, etc. Beside the art and some balancing, I don't see the cost of adding new DG. Anyway, I really hope they don't pull a Left4Dead on us and start asking money after the free "expansion" they said they'd do. It's been month now and it's barely worthy of release status. I like the game and gave the 50% off to my roomate, but they'
Simple really, make the splash start at the start of the game (GPG, Stardock, AMD logo, etc) only shown on the first run after a patch. I think at this time I know who made the game and since the crash bugged are still rampant, it would save us some time when we have to reboot the game. Thanks :)
The build we put up tomorrow is expected to let people get into the lobby as long as they can connect to the host and then connect people once they are in the lobby first by trying direct connect (that’s if you port forward 6000 to 6200 to your PC’s IP) and then if that doesn’t work to use NAT facilitation and if that doesn’t work Proxy servers. But it’s complex with a lot of moving parts being developed by a team that has been working non-stop for
So after days of not being able to play multiplayer, I finaly join a skirmish in less than 15min. I played a lot of single player so I know how each heroes works and which items to get. Problem is, I never got to spend much money. I got paired with a newbe that proceded to suicide himself 4 times in the first 10min, making any come back impossible. I still played the whole game being a good sport only to find I get 10 favor points while the opposite team get almost 200
Just wanted to say that I run Vista 64 without any crash issues