I think diplomacy is now the expansion everyone has. The unfortunate thing is that the online play has always been quiet. You could try getting diplomacy and trying mainstream america time. I think that would be you're best chance of finding people online. Hope this helps mate.
EVILRAPIER
Oh well. That clears them up. Cheers for the replies. Like i said, these are minor. Interesting about the -300% stuff. I never knew that. You learn something new everyday. lol
I'm playing a match just now and i've noticed three things. Not major but annoying none the less. 1) Those invulnerable extractors that are nuetral, If the enemy team has captured one of those, and you send in 20 arcova scouts to clear mines, all 20 scouts try to use timed explosives on the extractor. Not a big problem but it's kinda frustrating having to turn off auto use timed explosives so that they will clear the mines. (timed explosives don't work on the extractor by the way. The
Well done SD. I use TEC most of the time and the new stats work really well. I don't know about the other factions yet. I think this update will make a lot of people happy and sort out the balance issues they didn't like. I never really had a problem before... but now seeing the slight differences this has made..... Well done.[e digicons]5*[/e] [e digicons]:thumbsup:[/e]
Very. even more so online. lol[e digicons]:grin:[/e]
Just a quick poll. I think for NEVERENDING COMMITMENT TO ONLINE MULTIPLAYER. Centurion should be offered a job in the marketing/Advertising/Pound on them till they break department. LOL Agree?[e digicons]^_^[/e]
When you are in the game look to the lower right of the screen. You will see you're box with unit build, Planet options etc. Just too the left of that there are 2 small boxes. One above the other. One is to Ping a planet to you're allies and the other is auto place structures. Hope this helps.
[quote]you grammer negligent.[/quote] BANNED. . .
LOL I like you're thinking. But i do think this could be a viable option to enhance online/single player gameplay. It would add a couple of new strategys to sins that experienced or beginner players could enjoy. Anyways i hope someone is watching and reading[e digicons]>_>[/e] As always.
Banned for thinking that having a hot girl with beers is to have high expectations
[quote]Perhaps a better thing would be not allowing anyone to go more than five or so spaces from their homeworld. The Longer timers give you more room (up to seven worlds) while the small ones are just like two... That would help.. After all, you won't be going more than two worlds away in a 5 minute delay...[/quote] Yeah thats what i meant. You can move say five planets away in all directions till you hit a barrier roid/planet. you can't jump there till the timer runs out. So you co
Will do. I have the latest and greatest updates but to be honest i forgot galaxy forge existed..... tried once....failed.....oh well. lol but i'll give it a go tonight. see what happens. cheers.
[quote who="Volt_Cruelerz" reply="3" id="2272776"]I think what he is looking for here though is something that could be edited in teh "Options" tab before going into battle... You could have it set to: No Delay: you can attack out of the starting gate Slight Delay: no attacking for the first five minutes Medium-low Delay: Now attacking for the first 10 minutes Medium-high Delay: No attacking for the first 20 minutes High Delay: No a
The Map designer in game, couldn't get galaxy forge to work. Bu then i aint tried in like 4 months. lol
Hey all. I've been playing console recently [e digicons]<_<[/e] , and while playing Command and Conquer Kanes Wrath i realised they had a time barrier that would stop people from attacking each other for up to 15 mins. I know this is to stop rushing because all teams are on the same small bit of ground but couldn't the same kind of idea be implemented in sins somehow? It would be fully controllable as to the amount of time the barrier would be active, would stop / DELAY! LRM, ILLUM rush etc
I have tried to make maps but found they never turn out the way i want. [e digicons]>:([/e] . There are a couple of maps you can use for the Entrenchment expansion like Systems of war. How about making a couple of maps where each empire starts of in it's own system and build up it's defences first before going on to explore the other nearby systems. These maps i think would make full use of the dug in stalemate scenario that entrenchment is all about.
Job well done. Thanks
Blair Fraser is Chuck Norris.
[quote who="gugabalog" reply="3" id="2260130"]hold shift as u give orders [/quote]Cheers mate
You can queue orders given to ships??? Never knew that. How do you do it?
Hey, i think the specs for running entrenchment are the same needed for sins normal. I have a pretty basic machine too at the moment (and a small budget). I started with: Intel celeron E1200 Dual core at 1.6 1GB No name RAM
As far as i know this is fine. I don't think you can both be connected online at the same time though. This is purely for LAN games. If you're friend likes the game tell him to buy a copy here on impulse and he won't be dissapointed. Hope this helps.
Last night i had a 5 v 5 match. I'm a noob....i admit it. Following the advice from the forums..... i asked if the teams could be set evenly. Of course they weren't. So to set the scene we had five noobs ish against 5 reasonable players. To cut a long story short, i was wiped out in less than ten mins by an LRM rush on my home planet. Was i annoyed?..... yes. Should i have seen this coming?....possibly. Was there any enjoyment or point?.....no. I know i have to take my knocks to learn the gam