Tempeste

Tempeste

Joined Member # 3354127
0 Posts 0 Replies 174 Reputation

I think the Tec starbase would be similar to the rest of their fleet, in that it was never intended for war when devised but was retrofitted to fit the situation. I see is as being the center of a trade route and a place for them to place commanders and government figures. Here's a link to the Deviantart page for the guy who did the concept art for them. http://ignusdei.deviantart.com/gallery/#Sins-of-a-Solar-Empire

3 Replies 6,282 Views

It's pretty saddening that so many pirate a game and take advantage of Stardock's view on DRM, which I personally love them for. I was never really interested in Demigod but I think I might just get it now. I've seen some good comments and if it's supported as well as Sins, it's a good gaming investment. Looking at the effort that's been put in so far to post launch support, it looks like it will be. Well done to all the Dev team and those at Stardock. We might get this industry decent

39 Replies 52,906 Views

[quote who="SgtHop" reply="12" id="1979266"]Pwn does not mean those things, it means "own". "Own" means those things. Pwn is just a typo, and is actually pronounced "own". Just so y'all know. c:[/quote] It's not a typo when I say Pwn deliberately. And I pronounce it was P-own

72 Replies 216,312 Views

[quote who="Kruppe" reply="1" id="1972526"]Well as the Rebels have maneged to get shilds onto fighters they prolly have the most advanced shield tec i would geuss(allowing shield upgards to strikecraft at medium/high lvl) The empire seems to like big things with lots of pewpew imo, that would translate into more weapon reshearch( RoF and counters to armor > dps) and stuff like the interdictor cruiser to kepp stuff in place long enough to kieel.[/quote] The

31 Replies 93,553 Views

Well I remember Stardock mentioning they didn't want to undercut the european distirbutor (Kalypso) with the entrenchment download. Meaning that Kalypso must be releasing them in some form, and I expect it would be in a physical form...

6 Replies 15,453 Views

Is there any way to make it so a player starts with a specified fleet and no planet? The fleet would include the colonising capital ship so they'd still colonize planets but just not have one to start with. And is it possible at all to increase the chance of a particular planet type having an artifact?

7 Replies 5,241 Views

I want to see the planets themselves expanded. More upgrades, planetary defences like huge cannons and maybe even boarding actions or just the ability to deploy marines to a planet, where they just have to destroy the population and not the planet health to take control of the colony.

94 Replies 260,568 Views

I'm drawing up ideas and was just wondering, if only just for aesthetic reasons. Is it possible to replace the asteroids above planets with moons? But to still function in the same way with extractors and such, and what about having extractors that interact with the planet directly?

2 Replies 3,210 Views

[quote who="Szadowsz" reply="4" id="1932282"]just wanna point out it is not in Stardock, but Kalypso folder or at least it is for me, evil vista [/quote] Yeh it will do in the UK versions at least. Seeing as Kalypso are the european distirvutors I think.

7 Replies 6,158 Views

[quote]ially the unlimited cap ship level, only thing that wont fit in atm would be Advent's progenitor ultimate ability (dont know name, never use it.. but do know what it does) namely, it transfers crew from a dead capship to a new one, so it hasnt lost a level (never actually seen it work tou[/quote][quote who="Tridus" reply="12" id="1930068"] Quoting devastatorIX, reply 11 I dont know where you got that idea,randomness is the best thing a RTS could have,if your u

20 Replies 21,071 Views

[quote who="Prezo" reply="23" id="1919577"]what are you having problems doing? making the models or importing them? personaly i suck at making them but i can get em ingame... barely. the importing guide in the sins mod toolkit is actualy realy good when you realise wtf you are doing (took me a while =P) other than that i cant be any help whatsoever also dudes and dudets(if there are any) i'll probbly start importing imperials soon cos i'ma bored of chaos and need somthin

1,261 Replies 2,684,066 Views

ARC-170's could handle bomber duties in my opinion with V-wing/Jedi starfighters on fighter duty. Depends on how big a Jedi prescence you'd be comfortable with having.

1,324 Replies 1,508,672 Views

Would be nice to have the planets all released seperately. No offence to Danman but I don't really like compilations mod and just want to have more planets ingame. :)

59 Replies 128,928 Views

[quote]ice no matter how the exchange rates are. Since the manufacturing costs are pobably no more than 1€ per box its simply about making the biggest profit by setting the price as high as possible but as [/quote] I agree to a certain extent. It's clear now they don't apply the gamer's bill of rights to european customers...

36 Replies 48,118 Views