Please consider improving the UI, it gets really unwieldy as the number of planets controlled grow larger. Some ideas: * implement multi-select at as many places as possible, e.g.: 1. Planet list, choose multiple planet to produce x, change focus to y 2. Remove multiple queued items in building list (such as when added by auto upgrade) Thanks
stilz2
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Couple ideas that may or may not have already been mentioned: Pirate strengh should correlate with bounty offered (big bounty, big fleet and vice versa) Increase pirate strength through numbers and reasonable upgrades (i.e. no 6k hp); this also allows for more epic battles
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