LordCobol

LordCobol

Joined Member # 3294374
2 Posts 43 Replies 13,002 Reputation

Sorry for the thread-o-mancy, but... ... I'm one of the original WoM beta testers, so entitled to free upgrades to FE & Fe:LH, but I passed on FE:LH because of Steam. Recently found out it is available on GOG, so I plan to buy it there and kiss of my free steam key for it. Just want Stardock to know that their Steam deal is not universally popular.

8 Replies 54,373 Views

Sigh. Un-installed again; nuked stray files under my documents & appdata; downloaded the full 2.79GB file, and did a clean install. Early in the install it gave an error message and said it had to close (I think that was just after the message saying it was installing the 2005 C++ redistributable). When I closed that message the install proceeded instead of actually closing, and eventually claimed to have succeeded. Ran the game, registered ok, and then it wen

4 Replies 4,607 Views

Un-installed and re-installed again and got the same error installing the update to the "_c2" version. Sequence was un-install install FallenEnchantress-0.75_beta_setup.exe update to 0.915, then 0.950, then 0.980, then FallenEnchantress-0.981_update_setup_c2.exe That final update gave error screens like https://dl.dro

4 Replies 4,607 Views

No, starting new game after updating to current version. Only did the incremental install to save downloading the whole file. Basically re-installed by doing the fast-forward version of what most of us have probably been doing over the last year -- install an early full version, then apply updates in sequence.

4 Replies 4,607 Views

Had problem installing beta-5 on my old XP box, so I uninstalled, nuked all leftover files except prefs.ini, and re-installed from saved downloads... 0.75 -> 0.915 -> 0.952 -> 0.981_C2 On the c2 update I got a funny error message that I didn't catch, but I also got an update-successful message under it. Event viewer had this to say "Faulting application install.exe, version 9.0.30729.1, faulting module

4 Replies 4,607 Views

I agree with OP (except that it maybe isn't quite as much of a big deal to me). I wouldn't be heartbroken if sites of destroyed cities and some kind of loot + guardian awaiting the next intrepid explorer to reach the site. You know, the spawn of the monster who destroyed it, the ghost of someone who lived there, etc.

50 Replies 128,239 Views

I had the same problem on my old XP box, first time only. After that I just get a black/blank screen when I start the game. Later, read this thead and followed suggestions as I read them (deleting some files before I read about the 'b' patch and downloaded it). Didn't help -- still black screen when I start the game. I get past the "loading" screen, then it goes black. Task mgr says FE is using 50% of cpu (1 of my 2 cores). I always end

29 Replies 20,429 Views

Snaking like we used to wasn't too great, but in the current system you can auto-place, get a more-or-less round city, grow to be next to a river, and NOT be able to take advantage of it. I don't call that snaking. And call-it-snaking-or-not, a huge city next to a river but with no river buildings doesn't make sense.

46 Replies 46,128 Views

At work we had a dead HD brought back last year. We have nightly full backups, but rescuing the few hours of daytime work before it died was nice. It's on maintenance contract -- the techie had an idea -- took it back to his office, swapped the electronics with another drive of the same model, stored the data to another device and brought it back, saying that our old drive had good platters but bad electronics, and that his jerry-rigged improvisation died again soon after hi

76 Replies 171,950 Views

Actually, the assassin's blade quest works for me. Over & over. So now I have several Druss Blades in my current .952 campaign. You have to kill the innocent good guy and return to the quest start point. Not sure, but I suspect you may still have to be carrying the assassin's blade when you come back -- might be a mistake to sell it or hand it off to another champ. This makes it one of the best quest scrolls around. Repeats, not dud. And

5 Replies 3,748 Views

I don't really have a problem with winning by OP heroes. Heroes are a big part of the attraction of this genre game. There are sci-fi space & historical 4x games, with no heroes or nerfed ones, so I'd vote for biasing the fantasy-themed games toward heavy-hitting heroes as a rare favor to whoever likes them, instead of turning the game into a near-clone of a space game with magic substituted for technology.

30 Replies 13,305 Views

I'm ok with 1st-to-queue, except a notification that someone else has started might be nice. 1st-to-finish might mean a lot of rage when you invest a lot of time in the building and another faction beats you by two turns.

14 Replies 8,542 Views

Henchmen design isn't a biggie to me. Disappearing is. If they can't make it work (or for some reason don't wan't henchies to carry those items) give us a warning and don't let the items to "poof". As sort of an inverse/converse/whatever of the old line " Everything not forbidden is compulsory", one principle of software design needs to be " Everything not forbidden is SUPPORTED." I've outlasted a lot o

5 Replies 2,788 Views

[quote who="sweatyboatman" reply="7" id="3226004"]My understanding is that it's the first person to queue the Merchantcross Bazarre (or any unique building) that gets it -- unless they cancel of course. Once it's placed in a queue, it's theirs. It's sadly not like Civ where it's a race to build and you can win the race even if you start later by outproducing your opponent. You'll probably see the notification in 20-30 turns when the AI finishes the bu

14 Replies 8,542 Views