landisaurus

landisaurus

Joined Member # 3222724
11 Posts 344 Replies 31,716 Reputation

woah, frisky is an idea I hadn't considered. I can just see a pour soul struggling to get their food production under control when that spell goes off and suddently all their towns revolt and armies disband. Thats pretty awesome!

71 Replies 58,076 Views

I would have to agree with McFungos here. I personally hate AIs managing my towns when I could manage it myself (AI always does bizzar stuff I don't want it to do or builds in a different logical order than I think it should be built.). I also don't really see a game about letting a powerful wizard bring the world back from near apocolyptic war really turning to puppet governers to manage the towns. Like I don't want to say don't include governers, but I don't th

21 Replies 23,061 Views

[quote who="Cuddlelump" reply="4" id="1934301"] Clone: You make a copy of yourself. You're clones share your power, they simply have their own hp and can move about freely from you. Maintaining the clone is a signifcant investment of magic on your part, and if you make multiple clones they start to become unstable, potentially exploding or going crazy and blowing up a town...and then exploding. The spell lets you have a presence on the front lines, without endangering yourself, but

52 Replies 142,077 Views

I always liked being able to move around in my city. In HoMM 5 you could rotate the screen and the city was very pretty. Master of Magic was kinda strange because everytime you built a new building, old buildings would rearrange themselves. I wonder if there is a way that we could keep this from happening.

4 Replies 6,245 Views

I couldn't agree more. I think some elements should be combinations of others. Lets say you have your basics Fire Wind Water Earth Life Death (6 seems like a good number to me) Fire + earth = magma and metal spells fire + wind = heatwaves and fire storms fire + water = lightning spells wind + water = ice spells wind + earth = sand spells and windy creature summons

15 Replies 52,436 Views

They were summons in master of magic and they are on the cover of the War of Magic game box apparently. So I figured dragons would be one of the most "elemental" features of the game. Thats why I threw them in.

34 Replies 95,644 Views

Well, some elements are often mixed in with each other, so it depends on where things want to lie. ICE - often mixed with water. The aspect of 'cold' could be its own line however. Frost giants and ice dragons would be the big summons. Lightning - less often mixed with air (or I guess light) than ice is with water, but often it is mixed somewhere. It easily is its own element (often is). Lightning dragons would be easy summons along with storm giants. <p

34 Replies 95,644 Views

I forgot to add: COMBAT on 2nd screen! second screen should also have an option to be like a cinematic view. Something fun to watch. This is especially true if there is hot-seat gaming, because the other player will just sit and watch. I know in games past the statement "oh, a battle. I'm going to go grab something to eat while this is going" and that will likely be said again, but it should be said less. It should be super fun to watch,

13 Replies 56,311 Views

[quote who="Tamren" reply="5" id="1934083"]Diamonds. The hardest metal known to man! [/quote] Yeah, but that doesn't count magical metals because.... because diamonds are totally a metal ^_^;;;; Uh, a carbon metal maybe? ... uh... well, I'm sure in a world of magic they can figure out how to mix metal and diamonds to create something as hard as (or harder than) diamonds but as tough and durable

12 Replies 12,996 Views

[quote who="lwarmonger" reply="20" id="1933985"] Also, I have to imagine that magic would be treated a bit different than technology (since learning magic is an academic process, then that lends itself to a bit more focused style of advancement than the more mundane technologies that are reliant upon society as a whole to implement). [/quote] says who? Its magic! It can be just and random and chaotic then anything else. More so even. An

103 Replies 447,172 Views

Just for idea mongering. I'm pro-mission continuety. I'm a completionist. If there are side-quests or something I do them and won't let the story continue until I do. I want to feel rewarded for it too. I enjoy the richness such things bring the world, but I enjoy shiny swords or something even more. That being said, if I go out of my way to complete a side quest, create a cool avatar hero, finish all my research or something similar, if it helps me down

7 Replies 11,045 Views

[quote who="lwarmonger" reply="7" id="1933977"]How about a "War Between the Heavens" type of spell? Since it seems like we'll have various types of good and bad aligned civilizations, make this spell so that large armies of devils and angel like beings burst forth from various nodes (sky for angels, ground for devils, or surface for angels and underground for devils). These armies attack each other and towns/troops of the opposite alignment. Once the war is won (all of the n

71 Replies 58,076 Views

[quote who="lwarmonger" reply="3" id="1933914"]Personally I think having independent AI empires who don't have magic is a great idea. Not having a channeler should hobble them sufficiently that they don't win (relying for magical items on more advanced empires the way the American Indians relied on Europeans/Americans for guns), however large numbers of conventional troops and a strong economy should be fairly effective without guns. And a system where vassals are set up woul

38 Replies 21,961 Views

certainly. Things like Arrmagedon are double edged swords. volcanos hurt you too. Random zombies hurt the user as much as anybody. The vortexes only really help if you are prepared for it (again, possible neutral baddie spawn) I like random meteor falling or fire storms. Better chance of hitting somebody else in a big game, but you have risk yourself.

71 Replies 58,076 Views

well, thats just it. Min-maxing is what a lot of players WANT to do. It makes them feel special. If everybody is a mix, then nothing really stands out. However, if they min-max, it lets them focus on something. It lets them say "yeah, I'm a fire guy" or "yeah, I a sword guy. I know nothing about clubs, but thats ok because I'm awesome with the sword". People WANT to say that. they want to be the sword guy. Leaving it up to

103 Replies 447,172 Views

[quote who="lwarmonger" reply="16" id="1933865"] This methodology enables a game to accurately represent you as a ruler making that shift in social priorities that will enable more inventions of one type than another... but as a character in the game you aren't simply going to set your people out to invent something to fulfill a need. Corporate or government style Research and Development is an innovation of the 19th century, and was not the way medieval or ancient society did

103 Replies 447,172 Views

[quote who="Spartan" reply="17" id="1932987"]Most of those issues should be taken care of with a fully developed GUI and with the power of 64b computing they can all be layered on your screen. If you dont have a64b OS now, x-mas is coming...[/quote] That is how I feel. besides, you have until 2010 or something to get said 64b OS. all you really need is 32b graphics for the UI to work. I think an alternate world that exists in the clouds or on flying

18 Replies 12,195 Views

[quote quoting="post"] Example Building 2: can turn copper + tin into bronze [/quote] actually, I think that is also how Orichalcum was supposed to be created historically. I just bring it up since Orichalcum is a mythical fantasy metal that was supposed to be of great power. So like "copper + tin + magic into orichalcum" could be another recipe. Mithral + Orichalcum into Adamantine Dimonds + Adamantine into

12 Replies 12,996 Views

See, I always LOVED in Master of Magic, casting things like "Armageddon" and watch as all the AI players start sweating. It was so fun and rewarding to get off, but you were suddently at war with everybody in the universe. It certainly isn't that balanced for multiplayer, but was good for top-tier gameplay against AI. In fact, I feel that AI players should be able to (and w

71 Replies 58,076 Views

I have mixed feelings on devoting much development time to cheats. At the same time, busted powers are fun in the single player games. My problem is that I played a lot of worms with all weapons on and quickly learned that too much awesome power is actually not as fun as it sounds. Like it is at first, but then gets dull. It was the same with machine gun cars in Age of Empires or money maps on starcraft.

4 Replies 5,787 Views

I don't think "spell of return" would trigger any copyright infringement, but there are certainly other ways to do it. I agree with LDiCesare on not agreeing with those cons. I do think the spell of return (or whatever alternative) should be easier to cast, but have better computer analysis or method

52 Replies 142,077 Views

[quote who="McCracken76" reply="12" id="1933720"]This may come off as a heresey but I'm not too terribly wild about the whole 'layering' of worlds. I say this because it's been done and when it is done, it can be hit and miss. What I would like to see though would be specific areas where you could go underground, but not have tunnels dominate the entire planet (anyone every thought about how unstable cities would be if there was only a thing crust supporting them over a network of giant

21 Replies 8,914 Views