Grachuus

Grachuus

Joined Member # 3203945
0 Posts 0 Replies 58 Reputation

I think the easiest way for the AI to solve this would be for it to determine its recent casualty rate. If it has been too high then it could change tactics to another attack method. This would force human players to respect a more even keeled battle fleet. It would be a less swift version of humans battle concepts. You sort of throw things at the wall till something sticks.

32 Replies 29,376 Views