Markon

Markon

Joined Member # 3125191
0 Posts 2 Replies 14,542 Reputation

hightower to get more crystals primarily, stables anywhere that my units tend to pass through a lot, and near end game, the + growth one will come in handy to get some of those slow growing cities larger, faster. edit: by "crystals" I meant elemental shards. Also sometime to close a gap between a city not contiguous to my capital, and the ones that are.

155 Replies 131,999 Views

The text on the ring of Ash almost gives the impression that you will TAKE more damage from enemy fire attacks if you wear it. Could use a quick touch up, to make it more clear that the wearer deals more damage with fire abilities.

2 Replies 8,947 Views

So, I captured a city from the enemy one turn, and then at the end of the turn, when I hit the end turn button, I was notified that my new city was under attack!!!... by a lone pioneer. maybe the AI was originally planning on moving her into the city, and it didn't re-evaluate that decision when I captured the city first?

1 Replies 4,211 Views

Oh, and for winning the fight, I got a brutal Broadsword as part of the loot (there were some syndicate guys I had to kill for that quest, I believe). It's an awesome sword... so awesome that still, many hours of game play later, I still don't have a L 12 hero to use it. Seems to be a pretty awesome reward for a medium difficulty combat. Maybe something a bit less OPed, and a bit more usable would be more appropriate?

1 Replies 3,199 Views

Hey, so I received some completely random quest to go save some dude, and the flavor text was saying he would join my service if i did this. Well, when I accepted the quest, I got a group of Axemen called Krondrin's squires (very handy), but even after completing the quest, nobody joined me. Though to be honest, I needed the extra troop more than I wanted another hero to steal XP anyway :)

1 Replies 3,199 Views

In a game where I was totally capturing enemy cities left and right (including capitals, so maybe that had something to do with it), one of my very first expansion cities, which had been connected to my capital for many, many turns, would keep see-sawing back and forth between receiving the "territory not connected to capital" penalty, and not. It was very weird. I'll try to look out for it to happen again next time I resume that game, is there a file I should grab if I see th

0 Replies 2,053 Views

Ditto, Ascian seems very slow for a panther type character. Also I was able to equip her (him?) with a belt of speed, the idea of a panther-creature wearing a belt seemed silly....

7 Replies 11,896 Views

[quote who="Alstein" reply="14" id="3333086"] My other suggestion would be to make the fame requirements for champions higher so they don't come so often, maybe get rid of the 10 fame to get your first champ. [/quote] Hey, no way! That first champ is a big part of the early game! Taking away that first champ, from the tower of dominion, would really slow down early game play, I feel. Even Elemental and FE pretty much AL

15 Replies 66,615 Views

[quote who="TBS Gamer" reply="2" id="3332806"] @ Markon... so you're saying if you use your commander in the field as a really crappy mage he'll make a few levels. This is true, but the entire time you're leveling your commander he is not reducing unrest. By the time he's leveled enough to be a powerful city defender and governor at the same time... the game should be functionally over.[/quote] Actually, what I was saying was, IF it is

9 Replies 45,965 Views

[quote who="Alstein" reply="11" id="3333053"] One possible solution: give each champion a unique tree in addition to the generic ones, some champs start out with unique promotions like Loremaster or Skilled Swordsman, let them go up those trees whatever they pick. [/quote] I like this idea, but of course, the min-maxer in me would want to know each hero's unique tree before I pick them. After all, there is a big difference between a

15 Replies 66,615 Views

[quote who="Plutonium239" reply="3" id="3332842"] Regarding expansion: you should scout further around city sites. You need to know which directions are safe to allow your city to expand in to control border expansion and you also want to ensure that settling a spot isn't blocking a better spot, etc.[/quote] Normally I do, but there was several squares of woods in the way, with some moderate level creatures threatening the area, and I was desp

8 Replies 14,931 Views

Hooray, that's at least the second bug I have helped with! (First was for FE) But... didn't we want to maybe keep that one in, it was pretty funny..... Maybe I can get hm one more time, in a game where monsters DON'T crush everything I have, so I can enjoy the silliness :)

3 Replies 4,182 Views

[quote who="mqpiffle" reply="14" id="3332922"] Reduced 29%Original 1920 x 1080 Early game, weak Mage. Unit placed in the back.[/quote] Dude, I'm glad the game didn't screw you on that fight, but it's obviously happening to the rest of us. I wonder what the AI's algorithim/logic/whatever is for determining how it places stuff...

41 Replies 52,598 Views

[quote who="ben_sphynx" reply="8" id="3332867"] I would like to see maybe the placement based on hp and armour - units with higher hp+armour at the front, units with lower hp+armour at the middle or back. This would help one protect damaged units, too - I hate being unable to keep a damaged unit out of a fight, even though everyone else can handle it just fine.[/quote] I like this idea, a unit with low HP being placed a bit farther bac

41 Replies 52,598 Views

[quote who="SBFMadDjinn" reply="8" id="3333020"] so... who else just takes the 3 Potential traits as the first 3 choices? that's the problem with non-randomized level ups. All hero's will basically follow the same paths through the trait tree. Who would bother with the magic defense when you can go get army dodging first?[/quote] This is a very good point, without at least a little bit of randomness, it is going to

15 Replies 66,615 Views

[quote who="The_Elementals" reply="5" id="3332916"] I agree with Asmal... if you want random, just continue to play FE. I really like this new system of leveling, it allows you to plan out what you want to do with a champion/soverign when they level. The randomness will interfere with that, and possibly to a large degree. The only thing I do agree on is possibly adding a third "tab" at a late level (like 25 or something along those lines) which would allow the cham

15 Replies 66,615 Views

Not entirely true, a L 10 city commander has more HP than a L 1, can use better magical items, and I am pretty sure a few other base stats besides HP go up with level. Also, there is no reason he couldn't take an initial couple traits that give him XP for sitting in a city, then level up his spell casting, and have high level spells available.

9 Replies 45,965 Views

Ditto point 2, I was trying to make a faction with special bows today as well, couldn't find it :/ I think 5 is working as intended, if you want to trigger a quest, target it. 6 I will back you up on, going through a city messes with the calculations for the movement. Saw 8 myself as well, very annoying, though I suppose that might be working as intended?

3 Replies 11,862 Views

This glitch happened when I tried scrolling along the tech screen. Note how a lot of the lines that connect techs are also gone. The bug actually got worse as I continued to play, the names of most techs were just gone (but the pop up with the tech name would appear if I hovered over the tech), but it only affected the Civilization screen, not Warfare or Magic. https://www.dropbox.com/s/4h077oqopr1a3ly/FELH%20Floating%20tech%20names.PNG

17 Replies 12,924 Views

The event where skeletons appear everywhere is REALLY cool. I like how the place that I need to investigate is near my starting location, curious if that is luck or design... Sadly, I did not investigate, it, all my troops and heroes were busy dying to the Lord of Flames, as I complained about in a different post about monster behavior. Also, I really appreciate that they (the skeletons) are NOT running around razing all my cities, shards, outposts, etc....

0 Replies 6,561 Views