I'm hoping for Sins-2, but whether that will ever happen is hard to say, at least within the next 5 years. No one has heard anything from Ironclad for some time and it seems reasonable to guess that they're in the process of disbanding after their disastrous MOBA experiment. My guess is that they're trying to sell the Sins IP and can't agree on a price with Stardock or other suitors.
DirtySanchezz
[quote who="Ohoh2" reply="29" id="3642219"]I don't mean to ask a stupid question but is the dlc any fun at all? Does it make any difference in 5s games on ICO? If so please explain because i haven't yet purchased anything or is it free?[/quote] The new DLC doesn't add anything for Team PvP games. It just ends up feeding XP to capital ships and titans.
Have there been any updates on the status of the Tachyion project?
[quote who="Sol_r" reply="11" id="3505453"] Well it's sure dead to me; I don't have a working monitor ATM[/quote] If you can read this, there will be a nice "Dell" branded 24" LED monitor available for $99 on Black Thursday/Friday.
[quote quoting="post"] [e digicons]:(O[/e] [e digicons]:omg:[/e] [e digicons]#:([/e] [e digicons]8(|[/e] [e digicons]:([/e] [e digicons]:thumbsdown:[/e] sins is dying, my beloved community.[/quote] There are still several 5 on 5 PvP games (real Sins games) every day, so it's not totally dead yet. Online Multiplayer PvP activity has pretty much been business as usual. Of course, so few people play it in online PvP that th
[quote who="Frogboy" reply="59" id="3485660"] Sins, by the nature of its maps, has the ability to have random maps in MP. I don't know how many of you saw that we hired the guy who helped make Battle.net for Blizzard but that was recently announced and he's leading the team that's going to be building the backend to allow us to make sure our games have a much better meta experience. So for instance, what I'd like to see with Sins is that players can
Later in the game the limit is going to be people's CPU's. Faster speed setting is fine, we just need a multi-threaded game without a memory restriction.
Project Tachyon sounds like a good idea, but since it wasn't really announced in this forum, I suspect that it isn't the big announcement Brad hinted at.
I've also been keeping a close eye on this forum, too, waiting to see what the big announcement will be.
The problem is not that someone with an 800 game record takes up a new name. You know what you're in for if you see someone with a record like that in a PvP game. The problem is people who reinstall the game and have a record of 30 games played under the new account.
For Sins-2, can we get a warning/confirmation box before a planet is scuttled, especially a homeworld. Something like, "Scuttle Planet - Are you sure you want to do this? "
[quote who="Protoplazm" reply="6" id="3482604"]Feel like updating them Whip? Those were some of the highlights at the peak of MP.[/quote] I really don't think it's worth the time and effort at this point. However, I might remake some maps for Sins-2, especially if it has auto-download for custom maps.
The game as it is now in Rebellion is pretty good though I'd like to nerf the Maw ability on the Vasari Loyalist titan. Of course they cannot just remake the game without some sort of added content or everyone will scream "that's just the same game on a new engine!". So, I think they should consider adding two more races (4 factions). It's going to be hard to balance, but that's what they will probably have to do--what the heck else could they do without messing the game
[quote who="Sinkillr" reply="3" id="3480651"] Ive found many Mp players are hostile to pre made maps... Guess they dont want newbies to form new strats to beat them... [/quote] I think today's gamers are just a little lazy and don't want to take the 30-45 seconds needed to download and install a self-extracting map pack. It's kind of sad. I remember when I played Unreal Tournament (UT99) on dial-up and I used to figure out what maps a server was playi
[quote who="Protoplazm" reply="2" id="3480602"] Dirty Sanchez made several amazing self extracting map packs - post the links Dirty [/quote] I think I remember: http://tinyurl.com/Sins20 However, they're outdated in that they don't account for the new gravity wells added by the Rebellion DLC's.
[quote quoting="post"]I'm referring to the fact that apparently 95% of players have never tried MP. It seems really suspicious given the surge in player counts in MP after each steam sale.[/quote] How many people do you think purchase the game during the $8/$10 sales? I don't know, but a couple thousand does not seem like an unrealistic number. The surge in player counts isn't all that great, perhaps a couple hundred people.
HBO shows are entertaining. In contrast, reading this forum is very boring and whatever petty squabbles people have really aren't that interesting or worth paying much attention to.
Sins needs more than just an engine update. It needs an online multiplayer update with some sort of an optional match-making system.
The game's ICO activity can be reinvigorated by STEAM sales. So it's hard to say where the game will be in six months. What would happen if it sold on STEAM for $5 at some point? As the game gets older its price will decrease, allowing for even lower sale prices that could pack the server full of players.
[quote] 49 GoaFan 50 ZliMojisie 51 VetCorp 52 Kfear 53 DirtySanchez [/quote] How does Goafan
[quote who="Cpt_Siddy" reply="9" id="3471504"]It had, back in 08...[/quote] Five or Six clans is not "active". Try 50 or 100 clans duking it out on a ladder. Heck, for a successful game you'd hope to have a couple hundred active clans at any one time. I miss Clan X, as in, "I'm gonna do to Clan X what happened to Girl X."
Uh...guy...it's been over 6 years since the last post! This thread is way too dead to even attempt to resurrect.
100 players who still play online PvP? That seems pretty ambitious. Do we even have 50 people who play regularly at this point?
[quote who="AgentExeider" reply="14" id="3468399"] @OP HOLD SHIFT, you can send more when you hold shift.[/quote] The OP knows that. However, even that is still insufficient if you have, say, 200 creds/sec plus Pervasive Economy and you want to give an ally 40,000 creds in a jiffy (they can pile up as you're focusing on other things).
I truly don't understand the complaints people have about the AI. Isn't the entire point of playing the AI to have a feckless opponent that's incapable of strategy and tactics? The AI needs to remain AI because if it started to play like a human player, 99.9% of all Sins owners would freak out.